ID:938539
 
Problem description:

Essentially, I have created images (image>world.icon size) and want them displayed when hovering over it's skill's counterpart.

After trying this through the Mouse over proc, I realised it's gonna squish the image into a 32x32 area.. Any idea's on how to get around it?
Use a label than?
        MouseEntered()
winshow(usr,"label",1)
winset(usr,null,"label.pic.text='Bleh'")
MouseExited()
winshow(usr,"label",0)
winset(usr,null,"label.pic.text=''")
Is there a way of making it so that the window will be displayed in a certain area?
In response to Asakuraboy
Asakuraboy wrote:
Is there a way of making it so that the window will be displayed in a certain area?

Are you create the image itself when you use mouse_over, or using it as an overlay?
In response to Asakuraboy
Not that I know of, i don't think you control the window's position I may be wrong.
BUT if you have a permanent specific position in mind, simply make a label on top of your map in your default window, make sure it isn't visible.
 MouseEntered()
winset(usr, "default.pic", "is-visible=true")
winset(usr,null,"default.pic.text='Bleh'")
MouseExited()
winset(usr, "default.pic", "is-visible=false")
winset(usr,null,"default.pic.text=''")


winset(src,"default.label1","pos=[x],[y]")
//0,0 being the TOP-LEFT of the window.
Thank you Koz!

And you Zohan!! xD
In response to Asakuraboy
Asakuraboy wrote:
Thank you Koz!

And you Zohan!! xD

Anytime.
yeh, yeh ._.
For future reference, mouse-over pointers are set with the object's mouse_over_pointer, not any mouse event.