ID:93870
 
Room building is now operational! It'll save rooms as .room files which are automatically loaded upon startup. Rooms are not locked down like player files are, so an external editor will probably be made available so they can be produced faster (maybe via htmllib).

Player files are locked down very well. It employs Garthor's Safe Save and doesn't actually store the player's password in the file. Because it is set up for telnet, you could potentially log on to your character from another key as player files are saved under an arbitrary username and password. Of course, there are always to bypass any sort of security but this should do well in general. The telnet format in itself leaves something to be desired in its unencrypted passage of data, however.

With all this groundwork laid out, now the guts of the game itself can be started.