In Grim Prospects, players own a small mining crew that is struggling to get by. The rights to tunnel segments must be forfeited to opponents. Workers must be fired and they loiter around opponents in the hopes of attaining a job. Finally, players may send some of their remaining workers to take their tunnel segment back by force while protecting what was forfeited to them. Whoever has the most valuable tunnel at the end wins.
This is my first release using my Multiple Game Rooms library. Subscribers to Grim Prospects or Fooldom Come can create new mines to play in. A subscriber has to be present for a game to be started. (Just spectating is fine.) However, it's still possible for a lone subscriber to create multiple rooms as long as there are people to join them.
...This took much longer than it should have. I've been getting distracted by the design and infrastructure of my randomized action adventure. *sigh*