ID:95707
 
It is Week 3, and I am behind schedule!
This was to be expected though. Especially since I got an invite to the SC2 beta a few days ago (that's been chewing up a bit of my development time... :P )

This probably means that I'm going to be cutting the endgame stuff.

But anyway, I DO have some updates!

This is a current in game screenshot on a testing map.
The interface is still WIP.


This is the graphic for the Glaze Arcology. It's the main building for the Glaze Imperium faction.


This is the graphic for the Glaze Technician. It is the basic construction unit.


All of my graphics are colored in RGB because I use MapColors() at runtime to generate the graphics.
Red is recolored into the team color, and Green and Blue are recolored into something else that is specific to the unit.

I am still expecting to begin closed beta testing by the end of this week. I will keep you guys posted on the status for that, and when/where to apply for testing when it comes around.
I keep hitting "yea" but it won't go up any higher!
Out of curiosity, what world.view and world.icon_size amounts do you use?
16x16 for world.view and world.icon_size is at 64x64