Alathon wrote:
The proper way to do it is to earn revenue from games and earn developers from click-backs to BYOND that people will naturally reference when they talk about their game.
I'm sorry, but I'm not exactly sure how I should envision this? How would BYOND earn revenue from games? Would you mind to elaborate on this point?
BYOND game A gets purchased by a user. The cost is $10 - 15% of that ($1.5) is pawned by BYOND.
This only works if there are a significant amount of games with purchasable content or the game itself can be purchased. And if there is an API to properly support buying things inside a game.
That in turn only happens if there are enough serious developers around.
That in turn only happens if there are the right set of features and potential exposure available.
I'm sorry, but I'm not exactly sure how I should envision this? How would BYOND earn revenue from games? Would you mind to elaborate on this point?
Oh, and if you're not busy, I lack a link to an educational blog.