Descriptive Problem Summary:
I'm creating a proc that runs get_step_to() multiple times (I'm calling the new proc get_steps_to()), since I haven't found a pathfinding code that I'm comfortable using yet. Whenever I use the get_step_to() (even if it's just once, or if it's in a loop), it returns null, regardless of the arguments I use, or where or how I use it.
Numbered Steps to Reproduce Problem:
1) Assign a variable to get_step_to().
2) 'Debug' the variable (world << variable)
3) Result is null.
Code Snippet (if applicable) to Reproduce Problem:
Getting a list of all the path from point 'a' to 'b' , using get_step_to() multiple times.
The proc always returns null.
Does the problem occur:
Every time? Or how often? Always.
In other games? Yes.
In other user accounts? Yes.
On other computers? Yes.
When does the problem NOT occur?
As far as I know, it's always happening.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
I can't remember the last time it was working, I don't use this proc too often. It was working in the past, however.
So far, none. Or, at least, no -effective- workaroudn has been found...
Jun 17 2010, 7:54 pm