atom/movable
animate_movement=2//I also set this to 1, 0, SLIDE_STEPS, but problem persisted.
mob/Player/Move()
if(world.Timeofday<=LastTime)return 0
//Here is a check to remove some overlays upon moving.
..()
Problem description:
Movement not animating. Moving will make your mob to jump to the next tile, instead of the standard glitz effect.
I don't know what may be making this to happen, I feel really stupid right now.
I set mob/step_size=6 and and fps to 30, this seems to work fine. But I would like to stick with the old Tile Based movement, since it is a old project and it is not designed under Pixel Movement.
I also tried to implement the PM library from Forum_Account, I used it on other projects without trouble, somehow seems my character wont move including it on this project.
I know it will be the most stupid thing, but I cant find out.
Search your code for any of the new pixel movement stuff to rule this out.