cantsave = 0
var/list/l = list()
l += c
var/client/choice = input("Choose a player to wipe their save files.")as null|anything in l
choice.mob.cantsave = 1
alert(src, "[choice]'s savefile has been wiped.")
Is there anything wrong with what I'm doing? The cantsave variable just stops saving from happening from that point onwards until the user leaves and comes back to avoid rewriting their save.