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#18 Ganing:  

Tayoko wrote:
> Foomer wrote:
> > Toyoko got tired of working for free. Send him money and he'll get back to work.
>
> Not true. -_-

Aw damn, and I racked up 60 bucks too...

Saturday, October 10, 2009 08:24PM

#17 Tayoko:  

Foomer wrote:
> Toyoko got tired of working for free. Send him money and he'll get back to work.

Not true. -_-

Saturday, October 10, 2009 11:43AM

#16 Foomer:  

Toyoko got tired of working for free. Send him money and he'll get back to work.

Monday, October 05, 2009 08:33PM

#15 Ganing:  

Did Efencea die O.o

Friday, July 03, 2009 10:47AM

#14 Aixelsyd:  

Vermolius wrote:
> Aixelsyd wrote:
> > Haha, I meant with the XML files on my server. And I raised their HP back up by 3. 25 was way too low.
>
> I was leading up to asking you to be part of the balance crew when v1.3 comes along far enough to need balancing.
>

Oh. Sure.

Monday, May 18, 2009 04:48PM

#13 Vermolius:  

Aixelsyd wrote:
> Haha, I meant with the XML files on my server. And I raised their HP back up by 3. 25 was way too low.

I was leading up to asking you to be part of the balance crew when v1.3 comes along far enough to need balancing.

Monday, May 18, 2009 04:46PM

#12 Aixelsyd:  

Vermolius wrote:
> Aixelsyd wrote:
> > I didn't know you could do that. I edited the HP on Robytes and Plasmophages down by 8.
>
> Really!? By that much? I can't remember, were you a volunteer onto the balancing crew?
>

Haha, I meant with the XML files on my server. And I raised their HP back up by 3. 25 was way too low.

Monday, May 18, 2009 04:36PM

#11 Vermolius:  

Aixelsyd wrote:
> I didn't know you could do that. I edited the HP on Robytes and Plasmophages down by 8.

Really!? By that much? I can't remember, were you a volunteer onto the balancing crew?

Monday, May 18, 2009 04:34PM

#10 Aixelsyd:  

Vermolius wrote:
> If you're hosting you can always tweak the XML files for a balance suited to your liking. Also, if people come to like yours more than mine, I could make yours the official balance!
>

I didn't know you could do that. I edited the HP on Robytes and Plasmophages down by 8. A few still get through, but that's a good thing. Things seem fine now, though the games do take longer (which was expected). Thanks!

Friday, May 15, 2009 12:38PM
(Edited on Friday, May 15, 2009 12:45PM)

#9 Vermolius:  

If you're hosting you can always tweak the XML files for a balance suited to your liking. Also, if people come to like yours more than mine, I could make yours the official balance!

Friday, May 15, 2009 08:15AM

#8 Aixelsyd:  

Normals should be able to get through, but with 7 normal towers way too many were getting through. Bombards would have handled slows better, and rapids would have handled flyers better. I don't know really.

Thursday, May 14, 2009 06:59PM

#7 Ganing:  

Aixelsyd wrote:
> Also, tier 2 normals are still too powerful. I had 7 normal towers up, 6 of which were upgraded, in addition to about 3-4 rapids and bombards and tier 2 normals were still getting through.

If normals weren't getting through, I would suggest that the game would have went on forever. This also means you were round 7+ as well. If you notice, no matter how many bombards you got, the slow units will get through, the same is most likely right with Normals.

Thursday, May 14, 2009 12:48PM

#6 Aixelsyd:  

Also, tier 2 normals are still too powerful. I had 7 normal towers up, 6 of which were upgraded, in addition to about 3-4 rapids and bombards and tier 2 normals were still getting through.

Wednesday, May 13, 2009 07:28PM

#5 Vermolius:  

Aixelsyd wrote:
> Victories against AI shouldn't reward wins, since it's not exactly hard to beat. Still pretty entertaining and good to test stuff though.

Yeah, I just never turned that off.

Tuesday, May 12, 2009 02:48PM

#4 Aixelsyd:  

Victories against AI shouldn't reward wins, since it's not exactly hard to beat. Still pretty entertaining and good to test stuff though.

Monday, May 11, 2009 08:13PM
(Edited on Tuesday, May 12, 2009 10:48AM)

#3 Sonder:  

You messed up when you put the top wall in. It cuts out a line for the range of your objects. It's better to place units on the bottom because they will shoot more than the top.

Thursday, May 07, 2009 12:20AM

#2 Im phill 1:  

Ganing wrote:
> Yay! First.

lol ur funny what do i have to do on it?

Monday, May 04, 2009 05:23AM

#1 Ganing:  

Yay! First.

Thursday, April 23, 2009 01:52PM