Fused Finale

by ACWraith
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To download this game for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://ACWraith.FusedFinale##version=4

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://ACWraith.FusedFinale##version=4

129 downloads
Version 4
Date added: Sep 12 2010
Last updated: Jan 19 2011
4 fans
Fused Finale
Guide travellers to the warp gate with procedurally generated rhythm. [More]
You can gain in-game benefits in Fused Finale and other games through Fooldom Come!

Fused Finale won 2nd place in BYOND Casual's Imagination Competition!

I hate my job and my immobility. I prefer to sing.

I am the AI fused to the ceiling. I manage the four scanners of the warp gate. I make travel safe for both the organic and the synthetic in what management hopes is an energy efficient manner.

Both injuries and wasted energy lower my productivity rating. Threats of lawsuits force management to run diagnostics after we close. I shut up and listen, but they're just trying to confuse me. Though it lets me keep singing, I will inevitably be dismantled.

I'd rather go out with style.


Subscribers can start on any level they have experienced and their high scores for each will be saved.

More Info

Fused Finale gameplay video by ACWraith
Fused Finale version 4 by ACWraith
Fused Finale version 3 by ACWraith
Fused Finale update by ACWraith
Fused Finale (Imagination Competition entry) by ACWraith

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Comments

Tsfreaks: (Dec 19 2010, 1:16 pm)
The top and bottom row of tiles are clipped on every level. The third map just happens to have the warp a tile lower. Check the Screenshots page. =)

ah... funny I didn't notice that... prolly not until I was looking at the bottom of the health bar.



ACWraith: (Dec 19 2010, 12:54 pm)
@PopLava: You might be seeing that higher levels cause more damage. Also, the meter starts from the bottom again when it passes the top.

The top and bottom row of tiles are clipped on every level. The third map just happens to have the warp a tile lower. Check the Screenshots page. =)
PopLava: (Dec 19 2010, 9:56 am)
Finally figured out the whole pattern matching thing. :)

I noticed my health bar was acting pretty wonky. At one point, I had the #1 down there and the bar was fully white. I took a hit, and it went down to nearly the bottom.

On or around lvl 3 or 4, the level is clipped. Not sure if that was by design or not. This screen shows the high health bar when I only had 1-2 hits left as well.


ACWraith: (Dec 16 2010, 10:44 pm)
@Tsfreaks:
I don't know if it will make it in the next version, but I'm thinking of adding a new mechanic that makes occasional use of the space bar. If so, I can make that the button to confirm menu navigation as well. That might help you avoid skipping things. =)

"I can't really hear any rhythm or sync'ing of beats going on."

It's there, but the mixed time signatures might make the repetition of drum clanks and splats difficult to sense without knowing the structure. Meanwhile, the notes follow round-based harmonies rather than any one melody so none of it sounds traditional. I think it fits as a science fiction soundtrack for the setting. *shrug*

Ever hear a choir sing "Frere Jacques" or "Row, Row Row Your Boat" in time-offset layers? Picture that with more variations added to each new layer.

As for the significance, I'm sort of trying to figure out how to make a rhythm action game work with raw mechanics rather than familiarity with the soundtrack. Many games in the genre seem to thrive on nostalgia, but I don't find their actual gameplay appealing.
Tsfreaks: (Dec 16 2010, 8:55 pm)
[edit] - By the way, feel free to nuke these comments when you're done with them.


The game ended and I was in the middle of pounding on my arrow keys and your interface design through me right back into a new game in a blink of an eye so I didn't get to relish in my score.

I've always appreciated your abstract art and approaches in your games.

As I'm playing this, I can't help but think of a some other ideas for a less "abstract" version. This core concept of button mashing in the middle of a maze might be fun without the additional logic and beat matching. It would be far from original though.

I may toy with the idea some. lol... I hate the shadiness that comes with being inspired by another persons work that isn't a stranger to you. I also hate that people don't share projects because I know my intentions are solid gold but when I ask myself if I would share my half written project with some half-stranger, my immediate thought is, no way. Why would I give them all my hard work and "potential". Funny Brain.

Anyway, in short. I think this is pretty neat and inspiring although, I honestly don't get the significance of the generated music. I can't really hear any rhythm or sync'ing of beats going on.

ts