Overcome

by Blast3r
Minigame [More]

Currently Unavailable

Version In Development
Date added: Jul 11 2013
Last updated: Sep 2 2014
3 fans
Currently off fixing some glitches

Comments

D4RK3Z3R0: (Jul 19 2013, 8:08 am)
Blast3r wrote:
I got it with
>       Bump(Player)
> if(ismob(Player))
> var/mob/M = Player
> M.wasHit+=1
> M << "You got hit ([M.wasHit])"
> if(M.wasHit==3)
> M<<"<font color=red><b>You have died!"
> M.wasHit=0
> M.loc=locate(6,1,1)
>


Nice job.
Blast3r: (Jul 19 2013, 8:01 am)
I got it with
        Bump(Player)
if(ismob(Player))
var/mob/M = Player
M.wasHit+=1
M << "You got hit ([M.wasHit])"
if(M.wasHit==3)
M<<"<font color=red><b>You have died!"
M.wasHit=0
M.loc=locate(6,1,1)
D4RK3Z3R0: (Jul 19 2013, 7:50 am)
mob
var
HP = 3
mob
Enemy
Slime
Bump(M as mob) //Bumps into a mob
if(M == client) // checks if the M is a usr
M.HP -= 1
if(M.HP <= 0)
M.loc = locate(1,1,1) // change the 1,1,1 to the beging(bad grammar) to the level
winshow()// change the winshow of the level for it can be reset.
Dariuc: (Jul 19 2013, 6:47 am)
Good deal :)
Blast3r: (Jul 19 2013, 6:41 am)
Lmfao dude that excatly wat I had in mind:

Green: 3 hits
Blue: 2 hits
Red: 1 hit