by Bravo1
Man has an innate fear of the dark for a reason... [More]
To download this game for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://Bravo1.Darkness##version=6

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:


Version Full V1.1
Date added: May 7 2011
Last updated: Jul 27 2011
29 fans
Current Version: V1.2

Fixed a respawn bug and added a close button to the window which will hopefully work now.

If there's any new issues just let me know. I've been a bit busy with Tanx, so, sorry if you don't see much progression from this game.

A top-down zombie shooter game for Byond, featuring pixel movement, dynamic lighting, and mouse based targeting.

Move: WASD
Aim: Mouse
Fire: L-Click
Flashlight: F (on by default)
Night Vision: C
Next Weapon: E
Previous Weapon: Q
Reload: R

How to play: You're fighting off evil enemies that are spawned from Darkness, survival is your only task. The flashlight allows you to see a bit better and the night vision is useful, but both tools drain battery power, and you don't want to be left in the dark. To put it simply: Shoot Baddies, push boxes, keep moving.


Zombie: Slow and weak, not a big deal, but they have strength in numbers.

Mimic: Changing shape to look like their victims, they are faster and stronger than normal zombies.

Demon: The fastest enemy, a back insect-like creature that spots it's victims with it's one great eye.

Titan: a Huge monster, slow but incredibly powerful. This beast is more resilient than the rest.

MC-21: Tomahawk (mis-spelled in-game, will fix.)
Pistol, Semi-automatic.

G-12: Torrent
SMG, fully automatic.

SA-15: Lavis
Assault Rifle, Semi-automatic, 3 round burst fire.

GGN-33: Cudgel
Shotgun, pump-action, deadly.

Med-pack: Heals some of your health

Ammo Box: Restore some of the ammo for all your weapons

Battery: Restores some of your battery power

Latest Fixes/Updates:

-Titans now spawn correctly by checking a larger spawn area than the other enemies.

-Pistol reloading was fixed.

-Cut down on pathfinding for enemies to increase performance.

-Removed DS close button. Exit the game through the built in menu (ESC key)

-Boxes can now be pulled by holding down the spacebar. They can still be pushed in a regular fashion.

-Boxes are now destructible, enemies will break them if they are stuck on them. Boxes regenerate at the beginning of each wave. Animations and SFX coming soon.

Coming soon:

-Animations and sfx for boxes.
-new maps: Forest, School, Graveyard.
-new enemies: Shade and Blaster.
-LITE mode (for slow computers, forgoes pathfinding for sake of efficiency.)
-Zombies will be more abundant but easier to kill.
-and much more!

This game made possible by:
Pixel_Movement (Forum_Account)
HDK_MouseKeys (HirotheDragonKing)
Audio courtesy of Flashkit.com


Leptoon: (Aug 13 2012, 8:19 pm)
Why haven't you unlisted this? It is totally broken.
Bravo1: (Jan 11 2012, 6:03 pm)
This game is super old and hasn't been updated. all the systems broke when build in pixel movement came out and I haven't had the time or the drive to work on it again.

I should probably unlist it >_>
Narutorox123456: (Jan 11 2012, 5:49 pm)
This lags a lot. Movement won't let me move. Then later on it moves that way. I heard zombie attacks and the zombies actually came 5 seconds after that. 5 full seconds.

You should stick with a lower-cpu usage pathfinding, because I got a really fast windows 7 and this can't even play right on here, so most people won't be able to play it.

PS: This cpu can emulate WII games 50% and more depending on the frame I'm on.
Bravo1: (Nov 29 2011, 6:05 pm)
Unfortunately yes. With the byond version updates there's a lot that has become broken or bugged. I'm probably going to take the game down soon. Sorry. =(
Akriloth: (Sep 17 2011, 7:31 am)
Bumblemore wrote:
I have an incredibly fast laptop, yet darkness seems to lag like hell with me.

it never lagged with me