In the future, war has been eradicated, peace reigns supreme. However, before full peace can be obtained the weapons of war must be destroyed. That's where Tanx comes in.
The first sport to include tanks and their pilots as competitors, Tanx revolutionizes the way people ave fun. Set up your tank, strap in, and go blow something up.
Changelog
Ver 1.2
-Added "Number of teams" option.
-Changed default amount of teams. Now 2. (Was 4)
-Changed default players per team. Now 4. (Was 3)
-Changed the way AI move towartds thier targets. They're slightly more intelligent and use slightly less CPU.
-Fixed a bug that caused players to retain their scores at the end of the round.
Ver 1.1_1
-Fixed a bug causing the respawn process to fail when changing tanks, or after a round.
-Fixed a bug causing the keyboard controls work incorrectly.
Ver 1.1
-Major: Fixed the mouse controls by switching to a non-javascript detection system.
-Added Spectator Mode Choose it when logging in, or pick it as your team when hosting.
-Added Kill-Cam. It focuses your view on who killed you, until you respawn. Focus can be changed like in spectator mode.
-Added a switch for AI chatter (off by default).
-Changed the frequency of the AI chatter (slightly less often now).
Ver 1.0
-Added Map: Jungle
-Added Tank Engine sounds
-Added Ambient Battle sounds (does not work with volume controls, will fix soon)
-Added Treadmarks
-Added randomized names for AI
-Added randomize AI responses.
-Added a menu button tot he top right. Specifically for opening the menu without "ESC"
-Added "Objective" tab. This displays and describes the gametype.
-Added "Tank" tab. This displays and describes your current tank setup.
-Added "last killed" and "last killed by" to "Stats" tab
-Fixed the bug that caused "null.team" error output
-Changed default color to green.
-Changed color pick from buttons to a cycling list.
-Changed the Scoreboard from a label to a grid. Works/looks better this way. It also includes colored text and grouping based on team.
-Changed how bullets interact with the environment. They no longer collide with friendly tanks, and they can pass over some terrain the tanks cannot. (ex: Water)
-Changed the way kills and deaths show up. You are no longer alerted and are instead displayed "last killed", and "last killed by" in stats.
-Changed how chat appears in the output window. Team color is now clearly defined.
-Removed Menu debugging calls that I accidentally left in.
-Removed several elements from the "Stats" tab, such as turret, chassis, special, etc. Those are now displayed in the "Tank" tab, and are further described.
Ver 0.9_8
-Changed the window size at startup. Tanx now starts in fullscreen to combat mouse lag.
-Fixed mouse aiming issue: The mouse now correctly aims based on your tank position.
Note: The mouse is still laggy, however it works fine in fullscreen after a moment of calibration. (5-10 seconds)
-Fixed a respawn bug that caused it to loop infinitely causing you to never respawn. you now respawn correctly, with a greater safe-zone.
-Fixed a bug that caused Assist AI to not use their secondary weapon.
Ver 0.9_5
-Added Map: Outpost
-Added random respawn locating. (You will respawn in a relatively safe, but randomized position.)
-Added a "Who's Online" Tab, Showing players, their teams and how many AI are in the world.
-Changed map selection to a cycling list, rather than buttons.
-Fixed grammatical errors and missing info.
-Fixed miniturrets turning into full AI tanks when destroyed.
-Fixed the keyboard controls not working when the mouse issue occurs.
-Fixed the assist AI mobs doing nothing. They now actively heal teammates.
-Possible issues: New map might be glitchy, random respawns might cause crashes (in the right scenarios).
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