War Brothers

by Cubanbling
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To download this game for your Linux/Mac installation, enter this on your command line:

DreamDownload byond://Cubanbling.WarBrothers##version=0

Emulator users, in the BYOND pager go to File | Open Location and enter this URL:

byond://Cubanbling.WarBrothers##version=0

451 downloads
Latest Version
Date added: Feb 26 2012
Last updated: Dec 17 2013
Last played: Sep 30
135 fans
War Brothers
Medieval Game [More]

Waiting List

Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play.

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Programming and Art by: CB(Cubanbling)







Update: Horses are now cheap and available to everyone. Martial Arts and Beast Master class are now also available to everyone.


Subscriber perks: Buff Potion shops, Reduced prices in stores


It can be described as a: "Nothing out of the ordinary RPG." With a HUGE world to explore.

For fans of games such as Skyrim, Mount and Blade, and Runescape. Explore a world filled with dungeons, enemies, and bosses. Includes world wide events where all players must work together to achieve a common goal.


Special thanks to: 0456fra, Vocal Nebula, Pride Ravanok, Keeth, and many others.

More Info

War Brothers by Cubanbling
New updates! by Cubanbling
Couple of updates! by Cubanbling
Public Test up now by Cubanbling
Fist public testing Release Time by Cubanbling

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Comments

Cubanbling: (Jul 24 2013, 8:43 pm)
Thanks, and I made sure I finished this game a year ago so I wouldnt have to touch it again. I'll be working on something new when the time comes. I'll make sure I take in everything from this one.
Xyberman: (Jul 24 2013, 8:36 pm)
Yea I understand... kinda is overwhelming at times especially if someone is working on a big scale especially by yourself i give you props I'm currently doing all the art for a game myself the range of artwork seems endless lol...but anyway keep up with it i hope to see this more polished up I see where you going with this it has potential..
Cubanbling: (Jul 24 2013, 8:04 pm)
Cubanbling wrote:
As far as the "gameplay design choices" are you really going to say it has nothing to do with programming? It has everything to do with programming. During the months of work i had to mold the game to my programming ability, as opposed to the other way around. Midway through i realized the game wasnt going to be executed exactly as I would want it to, so I turned my focus to finishing and gathering all the knowledge I could.


Thank you and yes I'm aware that there is plenty of room for improvement. That's what I've been mentioning over and over, I'm not disagreeing in fact I have agreed to everything. Idk why he's trying so hard lol, literally everything he mentioned had to do with what I said and to top it off you can even tell he's angry.

My biggest flaw with this game was aiming so high on the very first try, which is not bad. But when you're taking on a project this ambitious literally all by yourself, both art and programming, with no experience. It was hell, I couldnt even bear to open the game folder for days( I'm sure some of you know how that is).
Xyberman: (Jul 24 2013, 5:26 pm)
I see what Yut Put saying though, he's not saying your game is bad he just saying what need's to be improved and small things that can be fixed to make the game look more enjoyable.You shouldn't take it as a troll or bash I personally like how the game looks but I really wouldn't give it a chance to play just because of the minor problems,a serious gamer really wouldn't make an attempt they would log in and immediately log out ,just because of the presentation or maybe the graphics and gameplay.If you were looking for a serious crowd players or to get more players to play period,but then again I can understand your just starting off it looks good so far but there can be room for improvement especially for the things yut put pointed out that's really a given..
Cubanbling: (Jul 21 2013, 9:18 pm)
What an awful attempt