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Version 1.2 ·
Date Added: 4/19/09
Only Windows users can play this game. If you wish to download this game for your Linux/Mac installation in order to host in Dream Daemon, enter the following on your command line:
DreamDownload byond://Efencea.Efencea##version=0
Emulator users, in the BYOND pager go to File | Open Location and enter this URL:
byond://Efencea.Efencea##version=0
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![Single-player [Single-player]](/rsc/single_player_icon.gif) | Single-player |
![Multiplayer [Multiplayer]](/rsc/multi_player_icon.gif) | Multiplayer |
![BYOND Favorite [BYOND Favorite]](/rsc/star14.gif) | BYOND Favorite |
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Efencea is a two-player versus defense game. There are two factions that players may choose. Robots and Aliens, which are green and purple respectively. The two players take turns creating waves which the other player must defend against.
This release is merely to help us test the game.
Player Rankings: [view]
#18 Ganing:
Tayoko wrote:
> Foomer wrote:
> > Toyoko got tired of working for free. Send him money and he'll get back to work.
>
> Not true. -_-
Aw damn, and I racked up 60 bucks too...
Saturday, October 10, 2009 08:24PM
#17 Tayoko:
Foomer wrote:
> Toyoko got tired of working for free. Send him money and he'll get back to work.
Not true. -_-
Saturday, October 10, 2009 11:43AM
#16 Foomer:
Toyoko got tired of working for free. Send him money and he'll get back to work.
Monday, October 05, 2009 08:33PM
#15 Ganing:
Did Efencea die O.o
Friday, July 03, 2009 10:47AM
#14 Aixelsyd:
Vermolius wrote:
> Aixelsyd wrote:
> > Haha, I meant with the XML files on my server. And I raised their HP back up by 3. 25 was way too low.
>
> I was leading up to asking you to be part of the balance crew when v1.3 comes along far enough to need balancing.
>
Oh. Sure.
Monday, May 18, 2009 04:48PM
#13 Vermolius:
Aixelsyd wrote:
> Haha, I meant with the XML files on my server. And I raised their HP back up by 3. 25 was way too low.
I was leading up to asking you to be part of the balance crew when v1.3 comes along far enough to need balancing.
Monday, May 18, 2009 04:46PM
#12 Aixelsyd:
Vermolius wrote:
> Aixelsyd wrote:
> > I didn't know you could do that. I edited the HP on Robytes and Plasmophages down by 8.
>
> Really!? By that much? I can't remember, were you a volunteer onto the balancing crew?
>
Haha, I meant with the XML files on my server. And I raised their HP back up by 3. 25 was way too low.
Monday, May 18, 2009 04:36PM
#11 Vermolius:
Aixelsyd wrote:
> I didn't know you could do that. I edited the HP on Robytes and Plasmophages down by 8.
Really!? By that much? I can't remember, were you a volunteer onto the balancing crew?
Monday, May 18, 2009 04:34PM
#10 Aixelsyd:
Vermolius wrote:
> If you're hosting you can always tweak the XML files for a balance suited to your liking. Also, if people come to like yours more than mine, I could make yours the official balance!
>
I didn't know you could do that. I edited the HP on Robytes and Plasmophages down by 8. A few still get through, but that's a good thing. Things seem fine now, though the games do take longer (which was expected). Thanks!
Friday, May 15, 2009 12:38PM
(Edited on Friday, May 15, 2009 12:45PM)
#9 Vermolius:
If you're hosting you can always tweak the XML files for a balance suited to your liking. Also, if people come to like yours more than mine, I could make yours the official balance!
Friday, May 15, 2009 08:15AM
#8 Aixelsyd:
Normals should be able to get through, but with 7 normal towers way too many were getting through. Bombards would have handled slows better, and rapids would have handled flyers better. I don't know really.
Thursday, May 14, 2009 06:59PM
#7 Ganing:
Aixelsyd wrote:
> Also, tier 2 normals are still too powerful. I had 7 normal towers up, 6 of which were upgraded, in addition to about 3-4 rapids and bombards and tier 2 normals were still getting through.
If normals weren't getting through, I would suggest that the game would have went on forever. This also means you were round 7+ as well. If you notice, no matter how many bombards you got, the slow units will get through, the same is most likely right with Normals.
Thursday, May 14, 2009 12:48PM
#6 Aixelsyd:
Also, tier 2 normals are still too powerful. I had 7 normal towers up, 6 of which were upgraded, in addition to about 3-4 rapids and bombards and tier 2 normals were still getting through.
Wednesday, May 13, 2009 07:28PM
#5 Vermolius:
Aixelsyd wrote:
> Victories against AI shouldn't reward wins, since it's not exactly hard to beat. Still pretty entertaining and good to test stuff though.
Yeah, I just never turned that off.
Tuesday, May 12, 2009 02:48PM
#4 Aixelsyd:
Victories against AI shouldn't reward wins, since it's not exactly hard to beat. Still pretty entertaining and good to test stuff though.
Monday, May 11, 2009 08:13PM
(Edited on Tuesday, May 12, 2009 10:48AM)
#3 Sonder:
You messed up when you put the top wall in. It cuts out a line for the range of your objects. It's better to place units on the bottom because they will shoot more than the top.
Thursday, May 07, 2009 12:20AM
#2 Im phill 1:
Ganing wrote:
> Yay! First.
lol ur funny what do i have to do on it?
Monday, May 04, 2009 05:23AM
#1 Ganing:
Yay! First.
Thursday, April 23, 2009 01:52PM