Bleach Eternity

by Falacy
Bleach Eternity
MMORPG Styled Game, Loosely Based on Bleach. [More]

Currently Unavailable

Version 115
Date added: Oct 9 2008
Last updated: Dec 13 2016
Last played: Nov 1
6125 fans

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Hit Counter Started: 03/18/08
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Comments

Falacy: (Jun 5, 8:25 pm)
proc/LoadMonsters()
MonsterTypes+=typesof(/mob/Enemy/Monsters)-/mob/Enemy/Monsters
for(var/obj/Skills/Bankais/S in world) BankaiSkillNames+=S.name
for(var/obj/Skills/Shikais/S in world) ShikaiSkillNames+=S.name
for(var/obj/Skills/S in world)
if(!S.z) continue
if(S.SkillType=="Active" || S.SkillType=="Attack" || S.SkillType=="Support")
AllSpecials+=new S.type
for(var/obj/Spells/S in world) if(S.z) AllSpecials+=new S.type
for(var/obj/OffSpells/S in world) if(S.z) AllSpecials+=new S.type

The z check prevents it from infinitely looping. Not sure these were all grouped in a proc before, likely did that in my attempt to find the source of this bug.
Quincy245: (Jun 5, 1:52 pm)
Any way to fix it?
Falacy: (Jun 3, 7:32 pm)
The problem isn't the map, the problem is that BYOND broke its loop iteration. In world/New(), the game loops through abilities and creates new ones, which adds them to the world list its iterating through (which it shouldn't, and didn't used to) so it just infinitely loops, and creates infinite objects, which crashes the game before it even starts.
Quincy245: (May 30, 7:50 pm)
Here is the source with a few edits that I've made. I will tell you what I've done so that you can change what you want and so on. There are three map files: "Map" is the original -Bugged-; "Map1" is one I edited from scratch of the original to fix login -Bugged-; "Map2" is the map compiled and is the map I edited from Map1 to fix the bugs. There was a lot of lag and freezing so I made some changes. The things that made the game lag were the spells (Kidous and Hadous) and the universal spells for all class (The healing and such). I removed those parts on Map2 so the game could run smoothly since it lagged when I compiled them. What I think you can do is you can add the spells to the class when the player logs in. Other than that you can fix it yourself. I was too lazy to try and fix it. The freezing was caused by one line of code which I deleted since it was not that long. What it did was any skill that was an "Attack", "Active", or "Support" would freeze the game. If you want all the Admin verbs then just find "*YourUsername*" in the codes. Allows you to use Test verbs. I've also added Human class... (incomplete). You can complete it since I don't think it's that hard. :)

Source: https://www.dropbox.com/sh/19007j2963mua8k/ AAD52v3_an4Pn3mVlx6omUDia?dl=0
XoxBox: (Mar 31, 12:02 am)
You will notice me senpai