Bleach Eternity

by Falacy
Bleach Eternity
MMORPG Styled Game, Loosely Based on Bleach. [More]
Version 115
Date added: Oct 9 2008
Last updated: Dec 13 2016
6332 fans

1 Game Live!

Only Windows users can play this game. If you are using an emulator, enter the URL for the game in File | Open Location on your BYOND pager menu.

byond:// [Main Server: Bleach Eternity: Infinite]
[(v1.12) (Players: 0/99) (Server XP Rate: x1

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Lestatanderson: (May 6 2018, 4:30 am)
My server will be up 24/7 with regular updates
TheSilencedOne: (Jan 27 2018, 9:14 pm)
If you guys are trying to get ahold of me i'll be active here in Discord. Feel free to join.
Falacy: (Jun 5 2017, 8:25 pm)
for(var/obj/Skills/Bankais/S in world)
for(var/obj/Skills/Shikais/S in world)
for(var/obj/Skills/S in world)
if(!S.z) continue
if(S.SkillType=="Active" || S.SkillType=="Attack" || S.SkillType=="Support")
AllSpecials+=new S.type
for(var/obj/Spells/S in world) if(S.z) AllSpecials+=new S.type
for(var/obj/OffSpells/S in world) if(S.z) AllSpecials+=new S.type

The z check prevents it from infinitely looping. Not sure these were all grouped in a proc before, likely did that in my attempt to find the source of this bug.
Quincy245: (Jun 5 2017, 1:52 pm)
Any way to fix it?
Falacy: (Jun 3 2017, 7:32 pm)
The problem isn't the map, the problem is that BYOND broke its loop iteration. In world/New(), the game loops through abilities and creates new ones, which adds them to the world list its iterating through (which it shouldn't, and didn't used to) so it just infinitely loops, and creates infinite objects, which crashes the game before it even starts.