A text-based MUD with modern MMO elements [More]
Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play.
We are fully hosted with open player creation for the time being!
In the near future, new player creation will be turned off and player registration will only be open to registered alpha testers. If you are interested in alpha testing, please drop a line to me in-game, in the BYOND messenger, or on our discussion page.
Everheart’s mission is to make MUDs great again by immersing players in an imaginary world, unencumbered by graphics. Everheart will break the antiquated standards of MUDs by bringing modern game design elements and ideas. Everheart will take advantage of text-based media to provide features that would be difficult to portray in graphical games.
Major Game Concepts:
The two major components of Everheart’s design concept are: (1) break the antiquity of MUDs, (2) leverage a text-based medium to provide gameplay that would be difficult to implement in graphical games.
"Listen, that box is more than just a trinket," said Morrick, pausing to take a sip from his flask, "we-we have to destroy it, Grahm."
"It-it's the only way," he stammered a bit, putting the ornate box into his leather satchel, "but you wouldn't understand that."
He hiccuped and took another sip from his flask. The ambrosia dribbled from his lips and soaked into his a beard.
Grahm, wiping the sweat from his brow, "I'm not sure what the big deal is, Morrick. Why'd we have to dig through all this rubbish for that silly box? Looks like a normal jewelry box to me."
"This box," stopping to hiccup, "this box is the single greatest threat to our peaceful existence, Grahm. For reasons I cannot share, I cannot explain to you why. I just need you to tr-trust me, Grahm."
The prophecy had been long forgotten by many, but Morrick remembered. When he heard of the discovery of the ruins of Hellasgard, he knew what had to be done. The ruins were thought to be lost, buried under erosion of the nearby mountain range. Recent excavations revealed the ancient town. Legend was that the ancient city was burned to the ground when the inhabitants mysteriously went mad. They mutilated each other. Some cannibalized their neighbors; others pulled their own intestines from their body. The Sanctus Guard called the city a daemonic site, and burned it to the ground. Morrick, sworn to secrecy, knew the truth about the incident, and couldn't allow the trinket to fall into the wrong hands. He was one of the few remaining.
Taking another swig from his flask, he muttered, "let us head North."
"Where are we going?" Grahm asked.
"We need a Dwarven forge," Morrick now speaking a bit sluggishly, "Gandorul is our destination."
What happens next? Where am I on game development?
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