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Advertisement Dj dovis: (Thursday, 5:21 am)
Actually I am doing this to help vik. I have no interest to learn any more DM. I am learning Javascript and C++ now. I am using Javascript to code in Unity(Way more complicated than byond). Also I didnt say it was a big deal to make the grid moveable. I just showed how we made the grid and I just pointed out a difference in the grid. We are gonna add in the missing functionallity to the game is well. Like the police station will be functional unlike the original and Kages and other ranks will play a bigger role. Monsters and AI will be widely available and be a big part of quests. Btw lavitz good look keeping the community together.
Lavitiz: (Thursday, 2:53 am)
Squigs wrote:
Dj dovis wrote: In all honesty it's not hard to make a grid movable. However, I'd like to congratulate you on your attempt. It's more than most are willing to do. I hope your programming experience is smooth and you learn some valuable lessons during the production of this product. Squigs: (Tuesday, 11:38 pm)
Dj dovis wrote:
Squigs wrote: Thats cool :) Dj dovis: (Tuesday, 8:32 am)
Squigs wrote:
Thats cool? It looks almost exactly the same as ours. And oh look at that. You click the skills and they activate on ours too :O. 1st you dont know anything about what we are doing. We are recoding NE from scratch so it would possibly perform better then the original NE. We are trying to create the same effect as the original so obviously it will look similiar. The effects arent the same though. Can you move the Jutsus grid in the Original NE. Didnt think so. Kamikaze rebel: (Tuesday, 2:24 am)
Last. :)
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