Bleach: Musou Arena

by Jmkam
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Currently Unavailable

Version Damnit we're close!
Date added: Jan 21 2008
Last updated: Jun 11 2009
Last played: Jun 9 2009
1 fan
Bleach: Musou Arena
Changed the name, and almost ready to host for players! Working hard ^-^ [More]

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This game is a combination of two things I love: Bleach and Dynasty Warriors, with my own personal spin on it.
This game is somewhat of a precursor to a game I'll be creating in the near future, but for now is it's own game.
The icons, I cannot vouch for their originality as a whole, however the Gameplay I can assure you is like nothing you've ever seen (or rather, played) before.

The game has 50+ characters: Many 'Base' forms (Like Hitsugaya, Uryuu, Ichimaru, etc. without Shikai/Bankai on), Shikai forms for all of those characters (Bow forms for Ishida), Bankai for most of them, Vaizard for two, and a special 'Captain' variation on 3 of my personal favorite non-captain Shini's. Also added are 6 Hollows, and currently in the works are the Arrancar's. Also added are characters whom I just decide should be added (like Inuyasha), and characters from Stories I write (Akkhan, Hyasugane). As such, this game really isn't 100% Bleach-based, but for the most part it is.

This game, if you've ever played Warriors Orochi, has a leveling system much like the aforementioned game. You get EXP items for various EXP amounts upon killing someone, and whichever character you pick it up with, gets that EXP (The others do not). You can train EVERY CHARACTER in this game. So, when you go to the Character Select Screen, say you pick Ichigo. Level him to 50, then pick Kenpachi. He wil be level 1, but you still have your level 50 Ichigo if you choose to use him! No loading times between character switches!

The Classes in this game have a great deal of importance on the Combat:

Power Class: Get a powerful 'Power Strike' attack which knocks enemies and players back, along with dealing good damage. Power Class characters also have a high-damage Rage Attack, usually the strongest of all character 's.

Speed Class: Move at the fastest speed possible, and leave Afterimages when you Flash Step/Hirenhyaku/Sonido. Speed characters are much faster than others, but they have the drawback of being somewhat weaker in combat. Their Rage Attacks are usually multi-hitting, or tough to avoid (such as Homing projectiles).

Technique Class: Technique Class gets the Counterattack ability; When hit, you have 3 seconds to click Counterattack command, and unleash your Counter. Counters take Rei, but are very powerful (sometimes more useful than Rage Attacks!). Technique Class get either a small 30sec Boost for their Rage Attack, or a weak homing attack.

Rage Attacks: As you fight, the Rage Meter goes up. When it hits the amount needed for your Rage Attack (usually 100), you can use the Rage Attack, a power blow which is unique for all character's. These are usually your Trump Card, but can also be used to end a fight fast or cut down the HP of a Tanker. When you have very low, near-death HP, the Rage Attacks and Rage Meter change a little bit...

Finally are Abilities. These are like Items, that you equip to get various boosts. These can be anywhere from an HP boost, or Rei Boost, to Regenerating Health/Rei, to changing your Rage Attack! Unlocking them takes a bit of time, but they are very useful.
~~~~~~~~~~STAFF~~~~~~~~~~~~~

Owner: JMKAM
Mapper: JMKAM
Iconner: Milk Duds (Primarily), JMKAM (Secondary), Darkx85 (Randomly)
Host: JMKAM at the moment ._.'
Ideas and general assistance: Matt3151




~~Recent Updates~~
-50+ characters playable
-Earth mapped
-Training Ground/Hollow Spawn added
-Classes System added
-Power Class, 90% finished
-Speed Class, 90% finished
-Technique Class, 95% (Bug Fixes remain)
-ALL characters trainable to level 99
-Stat gains differ depending on your character
-All Bankai and Shikai forms finished
-Vaizard Kenpachi Zaraki finished
-Inner Hollow Ichigo finished
-'Rage' Attacks & Rage Meter 90% complete
-Balancing issues mostly worked out
-Gran Rey Cero icon changed
-Hyasugane finished
-Akkhan finished
-Jiashu finished
-Ban finished
-Faye finished
-Inuyasha finished
-Kaien Shiba finished
-Counterattacks System, 50% finished
-Level 99 Cap
-Level 99 gives big Stat Boost
-Isshen Kurosaki finished
-Custom Yammy icon finished (by Milk Duds)
-30+ Abilities added for equipping

~~Future Updates!!~~
-Complete roster of Characters, including Arrancars, Vaizards, all Shinigami, and Bounto's.
-Finishing of all 3 Classes
-Addition of Cheat Codes
-Addition of HP, Rei, Rage, and Atk/Reiatsu Items
-Addition of Custom Character (Possible)
-Addition of Medal's (Possible)
-Scoreboard (Need it!)
-Fixing of Requirements (Need this!)
-More Abilities (Definite & already in-the-works)
-More Shop items
-Addition of 3-character Teamplay (Tentative)
-Weakening of NPC's
-Possible level-cap raise
-Ranks/Titles (Definite)
-Guild Houses (Tentative)
-Dynasty Warriors-themed Events (Definite)
-Dynasty/Samurai Warriors Characters (Hopefully)
-New Combat system (Tentative)
-Altering of Senbonzakura's system (Tired of the Click-To-Move thing)
-More elaborate patterns for Hihiou Zabimaru
-Implementing of Ikkaku's large Bankai axe into his attacks
-Hierro (Possible)
-Music (If it doesn't make too much lag)



My policy on GM's...


I can quite honestly care less about your Applications if you choose to make them, and usually wont consider them. If you ask for GM, I'll never give it to you. If I think you deserve it, I'll give it to you.


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Comments

Trevster123: (May 3 2009, 11:25 am)
hoow cares if there is issues if its bleach im playing it