Working Title: NASG

A "Scarey Game style" game with a fresh twist.
July 7, 2008:
-Fixed a few bugs with it not unloading the map correctly.
-Began working on a basic concept for team deathmatch.

June 24, 2008:
Initial release hosted privately for testing purposes only. It uses SG2's icons and will later be changed to completely new and custom ones.


What the game is now:

At first glance, you'd swear you were playing "Scarey Game 2". After you walk around a bit, you'll notice some minor differences mainly with there being more "black walls" where there usually is just a dense area you can see, but cannot walk through. (Compare the second floor room with the cargo movers on both games to see what I mean.) This was done, because I decided to include the map loading and it wasn't possible to keep it the way I had it before.

Itemwise, most are the same at the moment. I'll be adding/balancing a few items in the near future as I work more and more bugs out. I don't wanna go TOO into detail about the item changes because it adds to the appeal of it being something different. ;D

What the game hopefully will be:

A "Scarey Game style" game, but with new items, custom maps, and many modes. They may include deathmatch, every man for themselves, teams, etc. And you'll be able to save these settings and load them at will.

When can you expect to see a hostable public release?

Well, I can't really say when exactly, but for now you'll have to suffice to playing when I host it. Not to mention at the moment, we only have 1 map finished. e_e

Version 1.0 pre-alpha

  • Date Added: 05/26/08

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