Dragon Universe

by Lizard_Sphere_X
Dragon Universe
In this anime inspired sandbox game the players create everything (houses, items, technology, and more). This game has a lot of depth and things you can do. [More]
Latest Version
Date added: May 15 2011
Last updated: May 1
8559 fans

2 Games Live! [Beta: ShowHide webclient]

Only Windows users can play this game. If you are using an emulator, enter the URL for the game in File | Open Location on your BYOND pager menu.

byond://BYOND.world.1764293044 [(v31.779) Official PvP]

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Description: This game is an action sandbox RPG where players have control over most aspects of the game. It operates more like a real universe instead of a preset path.

In addition to all the anime inspired stuff you can do in this game, you can also do many other things, such as:


  • It is a sandbox, you are not forced to do anything, you can create your own goals and the game gives you the tools to do so.

  • Your power never stops growing, and your character's stats are highly customizable.

  • All technology is made by players. There are 100s of items you can make, all are designed to be useful at all stages of the game and serve a unique purpose.

  • You can explore a "galaxy" of 12 planets, full of riches and special features unique to that planet, some features are useful for getting stronger.

  • You can conquer planets and control the resources and players of the planet, and make a drone army that enforces flexible laws that you create.

  • There is a bounty hunting network, which you can use to make and collect bounties on other players.

  • Automated PVP tournaments which have great rewards and occur regularly.

  • You can use science to become a highly customizable cyborg using different modules to create desired effects, or build an android body from scratch and mind transfer into it

  • Server settings are highly customizable by the host, which can change gameplay drastically from server to server. So there is a lot of variety between servers compared to other BYOND games.

  • Players can make their own custom skills which have an extreme amount of variety you can create.

  • There are at least 50 preset skills which all serve a unique purpose. Players can teach any skill they know to another player.

  • On most games, time equals power. On here we try to make time spent a small part of your power. Instead, game knowledge and skill goes much further than in other games like this, and are the primary influences in how powerful you become. It can take a long time to get powerful if you lack the in-game knowledge to speed up the process. It might take a new player an hour or two to just get a character of average power, a pro knows how to get a character of top-tier very high power within 20 minutes.
Latest Version
Date added: May 15 2011
Last updated: May 1
8559 fans

Comments

Paragdoom: (Yesterday, 4:45 pm)
fix lag OR ELSE
Manezinho: (Yesterday, 11:10 am)
I would like to know something. I have made 3 custom bio android icons (all 3 forms). Is it possible that i could use them all like the game does? For example. I absorb someone with cyber bp and i transform, is there some way i can set it to automatically switch to my 2nd form custom icon when i transform? or can i only do it manually? Please let me know
NukeyNuke: (Yesterday, 5:04 am)
SkaterZDay wrote:
The game doesn't need more transformations as it needs a better community, and a standalone version like SS13 attempted it's hard or impossible but it's the way to increase the longevity of the game. I'm bored with this game now as this is the typical gameplay at the moment. Farm Dragon Balls for the needed skills, build drill shack on every planet, kill people for res, get bored then get killed yourself, respawn, get loot back, repeat. The stat system is so bland now that BP is actually an important role for your fights in which some races are hard, or you have to use a bp bug, to increase your bp to an optimal level. Anymore nerfs done to the game will make Xenoverse have a more complex stat system which I find just sad. Everyone I've met who had their stat builds ruined just resulted to using Off,and a dmg output then get a BP heavy race. It's boring not lacking content but lacking the complexity of what it was and the complexity of other BYOND games.

who is this fukboi
Lizard_Sphere_X: (Apr 30, 2:45 pm)
SkaterZDay wrote:
The game doesn't need more transformations as it needs a better community, and a standalone version like SS13 attempted it's hard or impossible but it's the way to increase the longevity of the game. I'm bored with this game now as this is the typical gameplay at the moment. Farm Dragon Balls for the needed skills, build drill shack on every planet, kill people for res, get bored then get killed yourself, respawn, get loot back, repeat. The stat system is so bland now that BP is actually an important role for your fights in which some races are hard, or you have to use a bp bug, to increase your bp to an optimal level. Anymore nerfs done to the game will make Xenoverse have a more complex stat system which I find just sad. Everyone I've met who had their stat builds ruined just resulted to using Off,and a dmg output then get a BP heavy race. It's boring not lacking content but lacking the complexity of what it was and the complexity of other BYOND games.

I agree with this too and the reason strength is so overpowered is probably because of all the multipliers you can stack onto it. It makes force pretty useless because force has pretty much no multipliers you can stack to it. Also it has forced me to long ago reduce damage scaling from strength by a lot because all the multipliers are ridiculous. If I can find a way to tone down the multipliers for strength the scaling for both force and strength's impact on damage can go back up.

I really don't get why str+off builds are so effective. Strength has the worst scaling of any stat, double strength is only like 27% more melee damage. x5 strength is only 62% more melee damage. But at the same time even though that is what the code says it seems like these builds are pretty much 1-hitting people, which makes no sense according to the code.

The scaling on other stats is so much better for example durability, if you double it divides the damage you take by 1.74, if you x5 it the damage you take is divided by 3.62. But at the same time in-game it doesn't seem that way at all, it's like durability barely helps.

Strength has all these stackable multipliers: Sword, Custom Buff, T-Spider, T-Snake, T-Scorpion, Brute. And possibly more I don't know about.

And about there being so few things to do in the game and that they are getting stale, I agree, there needs to be new possibilities and objectives in the game and the infrastructure to help players do it. For example galactic conquest is an objective, and the game has plenty of things to help with that, drones, telenulls, resource destroyers, orbital cannons, etc.
KeVeiiN: (Apr 28, 5:25 pm)
fuck