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Top BYOND Benefactors
I understand your current AI simply walk towards players. I'd like to make sure you know that BYOND's default pathing can take dense objects into account and make a route around objects. It allows more intelligent zombies, though I'm not sure how intelligent you want them to be. You can accomplish this by using walk_to()
simplified modern metaphor zombie..... are y a zombie ? or a homeless ? add the option, after dying to become a zombie