Enter The Wastes

Updated every month! Post-Apocolyptic Zombie Survival at it's best! Explore Asgard, a post-war city, filled with the recently dead. From death-dodging to rescuing survivors to securing a safe location, the city of the dead never rests.
**UPDATE**
+Gameplay has gotten a huge action boost. Players can kick open doors, shatter windows, block doors with various items, kick over tables as barricades, and much much more.
+Messages are now color-coded so the player can more easily sort through messages and stay focused. Works as follows:

Black - Speech (Radio speech is under Item Usage, so it's green)
Red - Combat/Damage
Green - Item/Item Usage
Blue - Admin/World messages

+Inspection verb added. Players can get detailed descriptions of items in their inventory, as well as get general ideas of how to use items in the world.
+An atmospheric system has been added. Sandstorms will GREATLY reduce sight (although using a eye-protector of some kind will almost completely nullify this problem). Rain will also reduce vision in a much smaller degree, but the rain water can be collected and used as sustenance. Days will reduce skills such as Stealth, and hotter days will mean your stamina will reduce slightly faster, and you will lose water faster. Nights give large bonuses to Stealth, but reduce your perception, meaning you'll be less accurate if you don't use a flash light or other light source (which in turn gets rid of your stealth bonus from it being night time). Also, zombies are quite a bit harder to see in the dark, making night time much more dangerous than day-time.

**UPDATE**
1/27/07
+Infection complete
+Weapon List added

**UPDATE**
12/28/06
System bulked up, nothing really new, just smoother.

**UPDATE**
11/13/06
+PVP Finished

It needs to be known that this game is NOT focused on combat, in any way. The game is free-roam pvp, meaning you can attack ANYONE, players, mobs, npc's, anything. You can destroy your friends/enemies bases for supplies while they're offline too. The main focus however, is surviving as long as possible. You're awarded for finding food and water, and for preventing future zombies. This means carrying un-risen corpses away from zombies, and burying them to prevent zombification, defeating infected (but not turned!) friends (to prevent rising), and for clearing paths in the city for outposts to grow and trade.

All these things deplete your resources however. You need ammunition for your guns, which is hard to come by, and you need to watch how much more your melee weapons can take before they become uselessly decrepit. You need food and water to keep going, both are rare and extremely valuable resources.

For those thinking that building up defenses in an old building and simply living the hermit's life will do, think again. This is a possibility, and one to consider, but also consider that the longer you linger, the more attention you attract. The zombies WILL gather, they WILL attack your defenses. They'll smash doors, break windows, and attack all living things within. Don't forget, even though you may log out in a safe haven, they're still out there.

I'm the only person on staff, so please have some patience in this game's release. I'll be updating whenever something's added and working, and is worth noting. Icon donations are welcome and generously accepted, earning your place in the short list of credits. Also, donations will earn you some (small) benefits in game, but nothing that unbalances your character.

Progress so far:
+Have iconners!
+Combat Skills
+Punching/Kicking/Throwing/Melee Weapons/Ranged Weapons All working
+2 Organizations to join
+Food/Water/Weight System working (But not finished)
+Power System (Powered equipment works through generators nearby)
+Level Up
+Grenades Working (Frag, Flashbangs, and molotovs)
+PVP
+Infection
+Weapon List (Below, not finished though, needs more :D)

Left to go:
+Craft skills
+At least 30 more weapons
+Adventuring Misc. (Obstacles to make the city seem more post-apoc and not so everyday cleanliness. A few are done, need some more though)
+Some small outposts (which can be overrun eventually, but the players can effect their survival...)
+Map (None so far ><)

WEAPONS
Blades
+Kitchen Knife
+Machete
+Seal Knife
+Combat Knife
+Meat Cleaver

Hafted
+Lil' Slugger Baseball Bat
+Crowbar
+Emergency Fire Axe
+Hatchet
+Shovel
+Chair Leg

Polearms
+Metal Pole
+Sharpened Pole

Handguns
+Colt Python
+Taurus Raging Bull
+Desert Eagle
+50. Automag
+Glock 18c
+Beretta 92FS

SMG
+MP5

Shotguns
+Double-Barrel Shotgun
+USAS 12 Automatic Shotgun

Sniper Rifles
+Winchester Hunting Rifle
+Hunting Crossbow

Heavy Weapons
+Chaingun
+RPG-7
+M40Grenade Launcher

Latest Version

  • Currently unavailable
  • Forum
  • Date Added: 10/03/06

Advertisement