Naruto: Rise of the Bloodlines

by QMarkReal
Naruto: Rise of the Bloodlines
Join for the full experience of the Naruto World.
Version A · Date Added: 6/20/09
[Multiplayer]Multiplayer
Element Training Video
Jutsu Performing Video
Weapon, Power Up, and Combo System
Grappling & Fatigue
Demo of Battle System
Day, Weather, and Technique System


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Created by QMark. The original creator of Jinketsu.

NOTE: I do not have any type of log training or water walking in this game. I will not torture you anymore like I did with Jinketsu where you have to bore yourself to death in order to gain higher levels.

Battle System: Very fast paced. The Jutsu System should say that all by itself. The perfect way I want you to picture what I mean by fast paced is to think back to the first Sasuke and Orochimaru fight. The battle became so quick, it was shear and intense action. Now, picture that in this game. Someone throwing a Kunai while your running and your body immediately dodges to avoid it only to counter attack with taijutsu combinations. There will be several features of the battle system in this game that you have not seen in any other Naruto game. Or at least to my knowledge. Full interaction is my goal in this area. This means grabbing, throwing, blocking, dodging, and doing some damage.

Combo System: Your taijutsu skills will revolve entirely around your combos.

Weapon System: This won't be as totally useless as the Naruto world makes weapons seem. Right now I'm in between two concepts for this. Both of which are reliant upon the players skill and own accuracy of using the mouse. What is guaranteed is vital point killing. The more accuracy you gain, the better your woundkill is.

Jutsu System - This is the only game on BYOND that follows what the series has taught us besides my first creation of Jinketsu. Handseals + Elements + Jutsu Type = Jutsu. Well its not different here. You perform your hand seals, use your quick key element macros(Totally set by the user) and hit your jutsu type button and your done. Jutsu viola! Clicking a button? Thats too easy. ;)

Traveling System - Of course there will be your most obvious ways of travel. By foot. But I've added a running feature to the game. Also, the tree traveling this time around will look prettier and will have a system of its own. Still going over some ideas on this one. Hopefully you don't fall off a branch.

Team System - This is going to be very simple this time around. This might be the only thing that won't resemble the series compared to being randomly selected to a team. Instead, I want people in the game to choose reliable people who they can count on in missions.

Mission System - If your a task junkie then your going to love the mission system. Throughout various places inside your own village, you can gain mission objectives. You can move at your own pace and do them when you feel like it or complete them right away and be on your way to a village leader. The choice is up to you.

War System - We can't have ninjas without wars right? Thought so.










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