Xeoshift

by Zelldot
Need Testers. [More]

Currently Unavailable

Version 0.0.03
Date added: Oct 14 2004
Last updated: Feb 14 2020
Last played: Feb 8
6 fans

Waiting List

Only Windows users can play this game. If you have an emulator, you can join the waiting list to be informed when a new server is ready to play.

[Login to join waiting list]

Alpha testing a role playing game with an real economy based value system.



☆ General Controls ☆

Click to walk, click to equip, click to use.

All tools, stackable items, and blueprints can be right clicked on for more options.

To buy from a shopkeeper NPC or another player:
1) Stand next to a shopkeeper NPC or player.
2) Click the trade tab.
3) Right click the item you want to buy
4) Click trade.

To sell to a shopkeeper NPC:
1) Stand next to a shopkeeper.
2) Right click the item you want to sell.
3) Then click quick sell.

To set an item up for sale to another player:
1) Right click on an items.
2) Click trade.
3) Set a price. (Set to 0 to cancel)
4) Any player standing next to you will see your wares for sale in the trade tab.
5) once the item is sold, a message will appear in chat notifying you.



☆ Recent Implementation ☆

- Added "Alpha Tokens" which will not be erased when a player wipe is needed during the alpha testing phase. These tokens will be used to keep track of how active a player has been during the alpha phase and will later be used to by rewards alpha testers with special items.

- Added in the first step of the crafting system, a blueprint system for refining materials.



☆ Previous Implementation ☆


General gameplay:

- Objects in the world now have a slight random value. Their defence statistics range from 100% to 120% from their default stats. This includes HP, evade, and defence.

- Added auto use tool to everything. No more wrist breaking clicking.

- Redesigned click target animation. Now lasts a little longer for future implementation of building/placing objects in the world.



Tools and skills:

- The degrade is aligned to the max damage of an item, tools will now degrade based on their maximum potential.

- Unlike most rpgs, you do not need to get more and more exp per level, rather it gets harder to get exp over time as you level, as exp is only given on failure, this relative to your tools statistics.



The loot system:

- When a tool is used and degrades, the value goes into a big pot, when an activity is complete the big pot gives a reward back.

- If you use a lower level tool (eg. Rusted Axe) you can be more economical but the loot return will give lesser item (eg. Branches). If you use higher level tools (eg. Heavy Axe) the looted items will be better (eg. Lumber).

- You can share loot with anyone without needing a team, loot is shared automatically by the percent of damage done to a target.

- Free activity (activity with no tool equipped) provides a valueless object which can traded or be used in crafting, the limit of amount that can be collected is based on the objects HP.



Other Notes:

- As this is an ALPHA test, please understand that this is not even BETA yet. Map can change. Player wipes happen. Stuff will be added and removed.

-While in ALPHA phase every player will start with basic equipment and some in game money to spend. This is not going to be a permanent features, and is purely for the alpha testing phase.