Darke Dungeonby Shadowdarke |
To download this game for your Linux/Mac installation, enter this on your command line:
DreamDownload byond://Shadowdarke.DarkeDungeon##version=1 Emulator users, in the BYOND pager go to File | Open Location and enter this URL:byond://Shadowdarke.DarkeDungeon##version=1 Fantasy action adventure with boundless possibilities! Each server can be a unique customized world. [More]
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Advertisement Adellss1: (Aug 3 2011, 9:10 pm)
A suggestion For a command Would Be steal,Only woks in a dungeon,But make the NCP Automatically Attack.But you cant Steal from another Player.Again Just a suggestion.
Laserdog: (Jun 11 2011, 1:48 pm)
shadowdarke i found a glitch, i dont think the boss item drops work at all its strange. I mean like the variable doesnt seem to do anything on my sever i checked the bosses invetory and they have the items but dont drop them on death for some unknown reason ive tried changeing the varibles many times, nothing seems to work the items used to drop but now they dont.
Shadowdarke: (May 31 2011, 2:38 pm)
That's a great idea, Sawrock :) I'll see what I can do. It might cause a few problems with critter types that do not use the option icon for hair, but I can impliment it and see how it goes. I'll log this in the feature requests.
Sawrock: (May 28 2011, 5:54 pm)
Shadowdarke, I have a question. As a Darke Dungeon Gamemaster, I would like a feature called 'hidehair' in prototypes, as I had designed a steel helm, but found that it looked silly when it was big enough to cover hair, and when it was normal size, the hair showed through the steel helm. Is this possible, and can you add it please? I would greatly appreciate it.
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@Adellss1: Early drafts of DD included picking pockets, but I shied away from it in favor of the system protecting your equipment that you have legally claimed. I might consider it for stealing dungeon critters and perhaps even stealing non-claimed items in non-safe zones.