Fortay: 2008 Winter Holiday Tournament

The first Winter Holiday Tournament for Fortay was a huge success. Special thanks goes out to Kingstone99 for not only hosting the tournament, but also giving out the first place prize. Many people showed up before the tournament to either play for fun or practice.

The prizes were the following:

First Place: BYOND Membership - Fortay Subscription (Mikau)
Second Place: $6 - Fortay Subscription (SSJ_Crono)
Third Place: Fortay Subscription (Nickr5)

You can view what the results were here:
http://www.byond.com/members/1721601/files/ holidaytourney08.htm

Congrats to all who won and I hope everyone had a fun time, I sure did!

Posted by 172.16.0.1 on Tuesday, December 30, 2008 08:46PM - 0 comments / Members say: yea +4, nay -0

A Week of Fortay

Fortay, a turn based strategy game, will be hosted for one week by KingStone99. For those who want to join, I suggest doing so now; there are a fair a number of people currently online.

Hope to see you there!

Posted by 172.16.0.1 on Monday, December 29, 2008 09:49PM - 2 comments / Members say: yea +3, nay -0

Game stats for the year

Here are my yearly stats for my games.

Fortay created May 13th, 2008

Subscribers: 0
Profit this year: $0.00
Total Profit: $0.00
Downloads (d/m/a): 0/78/407

Infamous ZipCom created June 1st, 2008

Subscribers: 0
Profit this year: $0.00
Total Profit: $0.00
Downloads (d/m/a): 0/12/170


I am quite impressed with how many download Fortay received, though the game was not hosted as much by people other than me. So I would assume those downloads were from people looking at it and then closing it out, haha. I was also excited when my game was accepted as one of BYOND Strategy’s favorites.

I only can blame myself for Fortay losing its "popularity", seeing as I stopped updating and hosting. Though, I’m still going to release the map editor once I get to it.

Now with Infamous ZipCom, I would have thought the game would have been a little more popular. Perhaps the game play is too complicated or slow. Maybe I cannot see the big picture, the game sucks? But I am fairly pleased with the amount of downloads it received, especially when I released one update and basically threw the game away.

Hopefully I can release some more updates for the two and get a dedicated community for them. Perhaps having them open source will get them some notice, but that is taking it to the extreme in my opinion.

Anyways, have a happy holiday and a safe trip if you are going anywhere. Let's hope 2009 will bring as much happiness as 2008 did!

Posted by 172.16.0.1 on Friday, December 26, 2008 08:27AM - 1 comment / Members say: yea +5, nay -0

Fortay 1.4: Release



Wednesday, September 16, 2008
This release was generally a small project to get me back into the "Fortay development cycle". There are mostly miniature graphic changes with very few new features.

Hopefully I can crunch down the size of this game’s resources by the next release. While talking about the next release, due to some map loading issues I could not get the map creation tool out. So I hope it will be done when 1.5 is about ready.

One thing you might notice is that I allowed users to subscribe to this game. For life time, the cost will be $5.00 for non members and $3.00 for members. Though, as of right now, there is nothing too extraordinary for subscribers, as you can tell by the hub. So if you are interested with buying a subscription, I suggest waiting for the 1.5 release.

Updates:
  • Update: Wins and Loses are now shown and saved

  • Update: Hub now displays sever champion and last winner

  • Update: Graphical Interface for room creation

  • Update: Unused maps will be deleted when no players are playing

  • Update: Users can now subscribe ($3.00)

  • New Map: (Plain Space) This is a open field map

  • New Map: (Lava Field) A maze which is surrounded by lava

  • New Faction: (ZipComs) For subscribers only


  • Adding in several new game modes will be harder than I took into consideration, due to my sloppy programming style. The same goes with the bots, which I semi-promised to be released this time. I may start from scratch very soon; I dislike the way this project is currently heading.

    As always, if you have any questions or suggestions; feel free to email them to ipaddict@hotmail.com. Please include either the game’s name or BYOND within the title. Or you can easily use the Forums.

Posted by 172.16.0.1 on Wednesday, September 17, 2008 01:24PM - 1 comment / Members say: yea +0, nay -0

Fortay: Map Scandal

I attempt to maintain Fortay’s development information a secret at times, but as I get farther with the production of Fortay version 1.4, I start to lose creativity. I can no longer think of “good” map ideas; I put quotation marks around good because my current maps aren’t all that great. Before I get too ahead of myself let me explain what Fortay.

Fortay is a turn based strategy game set in a medieval fantasy world. The basic story I created was, “You are a private contractor contending against the competitive game of war. Hire rejected soldiers (units) to do your dirty work of killing off the adversary.”

I have several maps already, which are the following:

  • Grass Lands – A nice yard filled with debris of what looks to be houses.

  • The Village – Cheaply constructed houses litter this land.

  • Moss – Small pond of water separates the land, only two small bridges to cross.

  • Wet Lands – Huge bodies of water, which fills half of the land.

  • Plain Space – A small platform in which easy and fast battles can occur.


  • I have run out of “good” ideas, I can consider simple maps such as a beach or a train station, but I want to develop on those ideas. Futuristic ideas would not hurt either, they would almost certainly fit well with the story I am currently working on. Please reply if you have any idea for a potential map.

Posted by 172.16.0.1 on Thursday, September 11, 2008 12:14AM - 4 comments / Members say: yea +0, nay -0

172.16.0.1

Joined: Apr 23, 08

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IP addict (or Intelligent Programming addict) is a unique developer that certain programmers use in order to identify and communicate with in order to solve programming problems.

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