Fortay (Balancing Units) in Design Philosophy
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As the deadline approaches nearer for the Build Your Own Board Game contest, I need to get my game as faultless. Earlier today I invited a fellow BYOND member, Keeth, to help test my game out. After the game was finished he told me how unbalanced the archer really was, at first I disagreed but as I looked back at previous matches I realized it was true and how unbalanced the whole game was. Im currently having a lot of trouble trying to balance out the units so I took my 6 basic classes and will ask for help.
Ranger hp=75 attack=15 defense=1 move=3 attack distance=5
Swordsman hp=90 attack=25 defense=3 move=2 attack distance =1
Guard hp=125 attack=20 defense=4 move=2 attack distance =1
Spearman hp=80 attack=15 defense=2 move=3 attack distance =2
Slayer hp=85 attack=10 defense=5 move=4 attack distance =2
Medic/Cleric hp=60 attack=30 defense=2 move=4 attack distance =2 heal power= 30
Feel free to revamp the whole lineup, I seriously need some help with this.
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