guys i have to add my 2 cents 1 your looking for unrealistic players the most players i ever seen on a game was 133 that was on naruto goa(go ask him what he uses) so you wont need more than 150-200 max players 2 how bout you do a search of games under advanced search dont type anything and only check the now live box(this will show all of the games with games now live starting with most players to one game(naruto GOA being first usually with bleach las noches being second with like 122 players to 1 game the most players in total spread across many games is probaby DBZ:HU(dragon ball z heroes united) so these are the people you should ask about hosting the maker of the games also the only hosting i heard of was slicehost heres a tut on how to use it
http://www.byond.com/members/ DreamMakers?command=view_post&post=83474
That's the problem that I tried to explain (and obviously failed) earlier on. You are the only one with access to the source code and profiler, so you are the only one that could possibly know the answer. There is no common standard for resource usage on BYOND games, because there is no such thing as a common game (unless you count the game with the most modifications as standard, in which case figures are going to look rather bad, because these happen to be within the worst performing games, thanks to their creator's inherit lack of fundamental knowledge).
You are going the right way by wanting to spend the least for best results, but you're under the wrong assumption that every action/RPG game with x players would score the same results (which is not your fault, but a common misunderstanding around BYOND).
BYOND user X telling you that her game Y needs resource Z is going to do you no good, unless you want to host specific game Y.
If you want an advice, then create your game and hire Kuraudo (cheap, yet reliable and experienced) to look through your finished work. He'll likely tell you a lot of points where you can seriously save yourself trouble and a couple of points where you're massively wasting resources.
After adjusting your game accordingly, talk to Airjoe and find a server that fits your need. The benefit is that he knows what he's talking about and he is nice enough to find a deal that suits your need by trial and error if the need arises (which it shouldn't as Kuraudo could likely provide figures after having studied your source code).
That might sound like you're going to waste money, but in the long term, you're not only going to actually save, but even learn and provide your customers with a more pleasant experience.