Games
Developers
Forums
More
BYOND
Download
Developer Guide
Developer Reference
Support
Terms of Service
Membership
Contact Us
Many features on this site require JavaScript. Please enable JavaScript support in your browser.
Register
Login
DM
area
atom
movable
proc
var
animate_movement
pixel_step_size
screen_loc
proc
var
client
datum
icon
image
list
map
mob
obj
operator
proc
savefile
sound
turf
var
verb
world
Special notes
animate_movement var (movable atoms)
Setting this to 0 causes movement between two adjacent positions to be displayed as a single discrete jump. Otherwise, ...
Copyright © 2024 BYOND Software. All rights reserved.