12 resources found
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Handle what happens when. (Events and triggers.) For BYOND 4.0+.
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Automate actions with merged triggers and events.
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Handle multi-tile objects of any shape without extra objects.
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A reusable timer which relies on ticks and can be paused.
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Reusable datum handling votes with ID restrictions.
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A datum which displays and stores house rules.
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Filter chat and automate muting.
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A way to handle players, waiting lists, and spectators.
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Create icons larger than 32x32 pixels and use flick().
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Handle simultaneous turns or long turn pipes.