Android Data

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#2 Killerchai:  

Data i love the ducation post i belive its true im trying to get my teachers on it but the school goes against downloads

Monday, November 16, 2009 12:31PM

#1 Lonewolf2123:  

data instead of banning my key from your pager you should have done something about the admin who made a second AI when i was the AI at the start of the round and still alive also tell Upsilon_77 he could respond to my message that i sent to his pager and Upsilon_77 banned my key from his pager two

Sunday, October 18, 2009 11:34AM
(Edited on Sunday, October 18, 2009 12:24PM)

 

 

Neat idea

Just bored and brainstorming up ideas for potential games, when this one struck me. It's probably best for a FPS game with lots of action and violence.

It's nearly 8 AM and the game starts by showing how your character is walking in his bedroom, after a long day he wants to take a nap. He lays down on his bed and rests his head on his trusty pillow, looking forward whilst slowly dozing off.

All of the sudden, the alarm clock next to the bed -- displaying a time of 19:54 -- begins showing visible sparks! The main character raises an eyebrow and his head rises from the pillow. He starts to move toward the alarm clock to have a closer look, when all of the sudden...

FLASH!

A bright flash blinds our protagonist! He sways around dizzily and wipes his eyes. The alarm clock reads "19:55" again. Our dashing hero shrugs it off and decides he must've been daydreaming again, so he gets back into the bed. He slowly starts to doze off again, but then he gets back up and notices something odd: is time really moving that slowly?

So he gets up and looks at his alarm clock again. It seems to be functional: the LED shows 19:55 and all that, but it seems that time is not increasing.

Hoping that time is indeed standing still (then he can finally peek in on girls' showers, steal stuff without people noticing and all sorts of other mischief! -- and eh, he's bored), he walks over to his window and opens the curtains. He looks outside to see... nothing. Where'd the roads go? There's only a small dirt road and not a single soul in sight.

Hold on a minute. There in the distance is some guy walking on the road, whistling to himself. As the guy comes closer he starts to notice the bedroom standing in the middle of the road, and so he runs over to it and looks at our hero through the window. The two stare at eachother for a bit, when all of the sudden the alarm clock starts to beep. Our hero runs over to it, wondering what is going on with it now, failing to notice the stranger outside, who is running away, looking back at the house, which is glowing white and slowly disappearing.

Then another bright flash...


The basic idea of this game is that the player is stuck in a crude time machine which only goes forward. The player is instantly jumped to the past, and from that point on has about ten minutes to explore this time era before the alarm clock will start beeping again and the bedroom moves over to the next.

The bedroom moves through time and also seems to change it's elevation at will: it can change the floor it's on depending on whether or not there's an obstacle, and can even (temporarily) replace existing material.

For instance, if the player jumps to 1997 and the house the player lives in was built in this year, then the bedroom will appear on the second floor where it used to be, but the bedroom of that house will disappear until the player vanishes again.

The goal for the player is to figure out what is going on and to get back to his original time, so he can finally take his nap.
There are a few problems with this, of course.

First, you have no idea what is going on at all. Some years contain very advanced technology, sometimes hidden, sometimes blatantly visible. You may need to make use of those objects and perhaps take them with you.

Second, you have no idea when the next time jump will be. Before the time jump starts, the alarm clock beeps for a bit. But that's all the warning you get -- if you're out of range, you may not even hear the alarm clock and get stranded in this year (which results in game over).

Third, there are enemies in the game. You've got the KGB, terrorists and Majestic 12 (secret branch of the US government). Eventually they're going to notice that a room starts appearing every year at the same location, and sometimes they may try to storm in the room and attempt to steal the technology within.

Fourth, and the player is not aware of this at first, but the time jumps utilize power from a hidden power source in the room. This has sufficient power for dozens of jumps, but once it runs out, so does the player and it'll be game over!

Some of the technologies you can find in the game:
  • Forcefield technology: it is a small round device which can fit a regular battery. When attached to a door, it erects a forcefield, preventing anyone from using the door or getting in (if the door is open). It will still allow fast-moving projectiles (like bullets) to pass through.
  • Watch: this watch will beep whenever it detects an imminent time jump. It is thus sort-of synced with the time clock and will alert the player to an imminent time jump even if the player is out of range of the room.
  • Recall Device: This object is found fully intact in one year and for all successive years will be somewhere else (buried, taken by one of the enemy groups and hidden someplace, ...). In the time eras that this device is available to the player, it is possible to recall the room to the current timeline if it has dissappeared on it's own. This however only works once and the player has to wait some more for another jump to occur.
  • Timestamp Reading Module: this is a small chip + monitor that is implemented into the alarm clock in one of the years. The monitor shows the results of a calculation of the amount of milliseconds that the clocks' timestamp is away from local time. In essence, it means it will allow the player to calculate how much time it will take for another time jump to occur.
  • Targetting Module: This is a chip + monitor + keyboard that is attached to the alarm clock. It permits the player to save & load coordinates which can be re-used to travel back to that time.


The idea behind the bedroom is to have the player use ordinary day-to-day items (at least at first) to battle an ever-evolving horde of enemies, as well as provide a small enough space as not to hinder time travel too much.

This could be either a game or a movie, but I think it'd be rather cool if it were a game. It would be very difficult though, although you may get away with making the same level (but with minor changes) for multiple years.

Posted by Android Data on Saturday, September 13, 2008 11:36AM - 4 comments / Members say: yea +0, nay -0

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#4 ACWraith:  

Why does it have to be an FPS? The story and mechanics don't rely on the camera. (Granted, I'm not really an FPS fan in the first place.)

Saturday, September 13, 2008 09:32PM

#3 KodeNerd:  

I think this idea is pretty good.

George Gough

Saturday, September 13, 2008 12:58PM

#2 Android Data:  

Killer22 wrote:
> Why not instead of talking about the ideas, how about making the ideas and presenting them? ;)

I am unable to make a cool-looking FPS shooter game with the ideas I have provided, partially because of my lack of time and mostly because I lack the knowledge on 3D game creation and artists to make the required models for this.

Saturday, September 13, 2008 11:50AM

#1 Killer22:  

Why not instead of talking about the ideas, how about making the ideas and presenting them? ;)

Saturday, September 13, 2008 11:37AM