Megaman Versus Review
| A review for Mega Man Versus created by The Overlord | |||||||||||||
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Now that I got my membership back this will be my second review. I haven't played any action games in a long time, but today someone paged me saying 'Hey, try this game out!". When I went into it I said to myself, Megaman Wars changed a lot! Than I looked at who made it. Now, RayquazaChampion or "The Overlord" made this fighter. You may know him from his very old "Megaman X Online" game(Also know as "Megaman X Rise of the Mavericks". Now if I'm not mistaken, that was a ripped game off of an old Megaman X game. Now, Everything is SO alike to Megaman Wars but I'm not going to assume and say it's a rip since it has multiple bugs and such that Megaman Wars doesn't have. I said, maybe it's not a rip, but a desperate attempt to make a game somewhat very alike to Megaman Wars? I'm still not certain, but let's get to the review!
Graphic Rating: 6/10
Now the first thing I seen when I came in the game, I went in and was zero. His attack state wasn't even correct, it wasn't made correctly! All of the characters are multi-tiled, some don't look so great, some are fine. Different jumping states look very awkward, some bullets look gross in general. Some characters don't even have more than 1 move/attack, which not only doesn't look good when the same player is running around doing the same attack, but some don't even have shooting states period so you just see them blink.
Sound/Music Rating: N/A(3/10)
As far as I know, there is no current sound or music in this game. Some games don't really require music or sounds, but it'd be nice to at least have some music while you're fighting. Sound effects would be amazing to have in a fighting game since it's rarely seen. No sounds/music in a game could really need sound, is a 3/10.
Gameplay Rating: 5/10
If you've played one fighting game, you most likely won't see anything unique brought to the table. When I look at fighting games, I look for something unique. I don't want the same old game replayed 100 times. Look at Super Smash Bros. BYOND, it has a unique attack system, and a fighting system LIKE Super Smash Bros. As well to not having anything unique, this game brings along loads of bugs! People go as the character "Gate" and go in a corner, shoot into their reflector like shield, and than their shield deflects THREW them and reflects from the person behind them(using their reflect attack). That sounds very complicated and confusing, but just look at the screen shots I have taken for a better example.
Multiplayer Rating: 4/10
Now, to have a great multiplayer experience, you need to have a great community. But, the problem with that is everyone is abusing bugs. Not only that, but I found myself and the other players using the same 3-4 characters since they could somehow dodge bullets or be used in a cheap way to rack up killing 10+ people without getting hit or dieing. As well, having a good rule system is very important in a game, if you look at the rules for this game, some are reasonable, but some are just ridiculously stupid. Two good examples are:
."6. Listen to what the Owner says that very second or feel the wrath of sexiness rain down on you.".
."3. Do NOT! Mention ANY other Byond Game no annicials of the game no talking about the game no saying the name of the game. NO EXCEPTIONS!".
So with all the bugs abused, some characters being generally better and a set of over-powered rules taking the right for players to say what they want.. That makes the rating of reasonably multiplayer low.
Fun over time Rating: 5/10
This was the first time I played this game today, now it amused me for about 30 minutes and than I couldn't unlock anymore characters. There were probably more to unlock, but I'm just saying after 30 minutes I got a bit tired of the game. The same map doing the same thing that you do in every fighting game.
Overall Rating: 4/10
In conclusion, I give this game a 4/10. It didn't add anything original, the gameplay was very buggy, had no sound and the graphics in general could had more attention(like more moves, better states, better projectiles, etc). The game itself is like a bad replica of mega man wars, if the creator(s) spent more time tweaking the game, it could get somewhere. But if it just stays like this, and adds the additional stage/character here and there. It'll just be like every other bad fighter on BYOND.
Graphic Rating: 6/10
Now the first thing I seen when I came in the game, I went in and was zero. His attack state wasn't even correct, it wasn't made correctly! All of the characters are multi-tiled, some don't look so great, some are fine. Different jumping states look very awkward, some bullets look gross in general. Some characters don't even have more than 1 move/attack, which not only doesn't look good when the same player is running around doing the same attack, but some don't even have shooting states period so you just see them blink.
Sound/Music Rating: N/A(3/10)
As far as I know, there is no current sound or music in this game. Some games don't really require music or sounds, but it'd be nice to at least have some music while you're fighting. Sound effects would be amazing to have in a fighting game since it's rarely seen. No sounds/music in a game could really need sound, is a 3/10.
Gameplay Rating: 5/10
If you've played one fighting game, you most likely won't see anything unique brought to the table. When I look at fighting games, I look for something unique. I don't want the same old game replayed 100 times. Look at Super Smash Bros. BYOND, it has a unique attack system, and a fighting system LIKE Super Smash Bros. As well to not having anything unique, this game brings along loads of bugs! People go as the character "Gate" and go in a corner, shoot into their reflector like shield, and than their shield deflects THREW them and reflects from the person behind them(using their reflect attack). That sounds very complicated and confusing, but just look at the screen shots I have taken for a better example.
Multiplayer Rating: 4/10
Now, to have a great multiplayer experience, you need to have a great community. But, the problem with that is everyone is abusing bugs. Not only that, but I found myself and the other players using the same 3-4 characters since they could somehow dodge bullets or be used in a cheap way to rack up killing 10+ people without getting hit or dieing. As well, having a good rule system is very important in a game, if you look at the rules for this game, some are reasonable, but some are just ridiculously stupid. Two good examples are:
."6. Listen to what the Owner says that very second or feel the wrath of sexiness rain down on you.".
."3. Do NOT! Mention ANY other Byond Game no annicials of the game no talking about the game no saying the name of the game. NO EXCEPTIONS!".
So with all the bugs abused, some characters being generally better and a set of over-powered rules taking the right for players to say what they want.. That makes the rating of reasonably multiplayer low.
Fun over time Rating: 5/10
This was the first time I played this game today, now it amused me for about 30 minutes and than I couldn't unlock anymore characters. There were probably more to unlock, but I'm just saying after 30 minutes I got a bit tired of the game. The same map doing the same thing that you do in every fighting game.
Overall Rating: 4/10
In conclusion, I give this game a 4/10. It didn't add anything original, the gameplay was very buggy, had no sound and the graphics in general could had more attention(like more moves, better states, better projectiles, etc). The game itself is like a bad replica of mega man wars, if the creator(s) spent more time tweaking the game, it could get somewhere. But if it just stays like this, and adds the additional stage/character here and there. It'll just be like every other bad fighter on BYOND.
Posted by Flame Guardian ((9) Second Lieutenant) on Sunday, March 01, 2009 09:45AM
- 41 comments
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Keywords:
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review
(Edited on Monday, April 06, 2009 12:58PM)
#41 Flame Guardian:
DarkCampaigner closed the posts which was a good idea, but I just wanted one last comment to respond to what the owner of Megaman Versus said.
First, The Overlord said his game was in 0.3, although it is hosted regularly. When I played the game, there was only one playable map for that period of time(day) I was on. While I was on this map, I didn't hear any music nor sounds(such as death noises) unless they were implanted afterward or were not shown in this version. And just to let you know, having permission from someone that stole sprites from an owner should still make the graphics in the game in-fact stolen, even if the person who stole them gave you them.
Second, I'm not trying to set a personal attack but please don't be a hypocrite and point out things in which showed Latoma(for example) being a poor Game Moderator. I don't enjoy pointing out things such as this, but I was banished from one of your games when you asked me to program something for you, and than I asked you why you could not do it yourself since I thought it was a simple thing that a common programmer could do within a minute or so.
And finally, you said you "Those rules haven't been updated while I stopped working on the game if you would've seen my Byond page you would know by now that I don't care about that anymore.".
I don't 100% what you don't care about anymore. Do you not care about players not being able to speak of other games or you don't think you should send your rain of sexiness upon anyone anymore? Since they were the only two rules I mentioned, and that doesn't really make sense to me.
Well, pretty much "IN CONCLUSION". I don't want to put any offense towards you, I'm just trying to correct and give my side of the story to what you said. And as you said "You have a life, yeh" and most of us do as well, so it's tough to work on our games. So I hope you're not mad that I choose to review your game since submitting your game to a guild is one thing, but when you host it regularly with a version that's just early-beta makes it a game that's eligible for reviewing in my opinion.
Monday, April 06, 2009 01:33PM
#40 DarkCampainger:
I think these comments have served their purpose, and I doubt there's much else to say.
At the very least, this review has led to The Overlord making some changes to his game, hopefully for the better.
Please stop resorting to personal attacks.
Monday, March 23, 2009 03:05PM
#39 The Overlord:
I leave Byond for 3 weeks and another review spawns? Welp I stopped working on it for nearly 2 months till today so maybe that'll change your mind when I get updates in.
*Edit*
Latoma I didn't get any graphics from MetalGrunt400 all the icons i've received were used by full permission by the person who ripped them into icon files. Oondivinezin.
My other game wasn't a rip of X and Zero Chaos it's actually from a demo released by Dixon. It was intended to help new members of Byond which I was at the time to learn how to make a Megaman game it had about 6 Blast icons and 3 Armors in it.
All HUD icons and anything from MMW that was just soley for that game have been removed, 16 bit Characters have been removed i've only added Characters ripped by Oondivinezin.
Latoma if I remember correctly you were trying to abuse bugs and trying to control people with your "own" rules and abused constantly. I had to tell you countless amount of times you warn somebody before you mute or boot them but you'd just instantly boot anyone.Like the one guy that killed you on the Maverick Hunter level.
I've also removed all the levels that were in MMA aswell and edited the stats to make the game more balanced this recent update I did right now fixes a few of those problems.
*Edit Again*
Regarding the Review you reviewed the most horrible map in the game which I removed yesterday, there are 3 other maps to play and are graphically way better and also better for fighting the silly mods always put it there for there kills which is why I removed it.
There is ALOT of music in the game there is infact over 23 songs.
Also there's death sounds aswell.
Those rules haven't been updated while I stopped working on the game if you would've seen my Byond page you would know by now that I don't care about that anymore.
Yes my game does have bugs but it's still 0.3 i'm working on it now but not to often I have a life yeh.
Saturday, March 21, 2009 04:37PM
(Edited on Sunday, March 22, 2009 12:57AM)
#38 Latoma:
Bobbyawesome wrote:
> Let agree on one thing this game is gay Because megaman is for Gay fag or 2 years olds
If you don't like Megaman, why are you reading a review on a Megaman Game? Please stop trolling reviews. Kthx.
Saturday, March 14, 2009 03:54AM
#37 Phantom_Merlock:
"They are supposed to be entertaining. However just because it's similar doesn't mean it will be the same. Sometimes all you need is a good designer or a completely different set of engines and balancing to completely set things straight."
The problem being that these games apparently lack good designers because they each follow too closely to the same premise. Imagine I made a game called "virtual gym" Ok what you do in this game is light weights run laps and just train up in this virtual gym. The more you train the larger and more shiny your muscles get. Then you run around and flash them at people if if their muscles aren't as shiny as yours then they die. Would you play that? That is the general premise for most anime games that are out there. This is simply not entertaining, not by reasonable standards. If over half the gameplay is just holding down a button or rapidly clicking a single verb then occasionally clicking a rest verb then honestly where is the fun? It's not like combat is much better seeing how most of the time, the players is much more powerful or much weaker than you leaving little in the way or actual challenge unless you consider running from the stronger folks in order to survive a challenge especially in games where they are given full screen kill abilities that they spam as soon as they see anything move. Also, there's the 0 damage thing that makes combat a huge bummer although even if the lowest damage was 1 it wouldn't matter since these games usually allow health pools well into the ten thousands. Then tops it off with the total lack of damage scaling and you have a very frustrating experience. How would an average person find that entertaining? The only ones would be Die-hard fans and people who clearly have nothing better to do than to spend time in a virtual gym.
"It depends on the game as the audience has different likes and dislikes for entertainment. You may not find this as entertainment, but others do.
If I recall, there isn't one game that everyone found entertaining since they'll have some sort of problem with it."
My experiences on the internet have taught me several things and one of them is that popularity is not everything.
Even the Jonahs Brothers have fans, there are people who like Zay tonday's songs despite the lack of variety in the lyrics, and it's not uncommon for things of low quality to gain favor. You could make the worst game in the internet and still manage to have a devoted player base. Yes, people like different things but that does not mean they are good things.
Looking around on BYOND, I actually notice that the better games are actually the lesser played, everyone is stuck in mainstream and again it's not just anime, even the anime section produces a few hidden gems. I'm addressing the mainstream in general and that includes games like this one, and Megaman Wars. On occasion, I will scout games out to look for changes or simply to see, in the case of a new game, if there is actually anything new. Another issue is when games try to take a different approach but usually they aren't dynamic enough in the change or equally crippling, they are too dynamic. In a few cases, the change is closer to the mark like in the case of Knifo's Dragonball Z game. Unfortunately it seems that game is lost. However, when it was around, no one was playing it. I remember a max of about 6-10 ish players now I'm not saying that all games with this amount of players average are good games but usually when I see a game that is truly good it has that many or fewer players. On occasion or when it first comes out, it will flare but then be lost to the fickle nature of the community.
Sunday, March 08, 2009 05:38AM
#36 HolyDoomKnight:
Phantom_Merlock wrote:
> I've checked the game out once or twice, it's not much different than just about every other Megaman game I've ever played.
>
> If your blast does more damage and/or has a shorter delay than the other person's you will win every fight provided that the blasts collide and cancel out. Otherwise, you just get tons of blast spam all over the screen and the stronger blasts take priority over the faster blasts. So there is a lack of balance and even worse, there is no obvious attempt to right any of it.
>
> The most confusing about it all is that people flock to these games mindlessly without much regard to how completely terrible they are. I see it with megaman, anime, and a few other games that follow similar mechanics. The problem is not that the mechanics are similar as much as they are exactly the same and each is a copy of a terrible game. On top of this, since each of these games are based on a concept that's been done before they just end up shoehorning all of the concepts from these shows or games into their creations in an endless barrage of monotony and the truly most hilarious part is that they look at their own games thinking not only that they are good but that they are better than the other clones out there. In short, not only is each game exactly the same, it's all the same bad stuff over and over I mean I may be mistaken but aren't games supposed to be entertaining? Maybe I'm just talking crazy.
It depends on the game as the audience has different likes and dislikes for entertainment. You may not find this as entertainment, but others do.
If I recall, there isn't one game that everyone found entertaining since they'll have some sort of problem with it.
Saturday, March 07, 2009 09:57AM
#35 Latoma:
Phantom_Merlock wrote:
> I've checked the game out once or twice, it's not much different than just about every other Megaman game I've ever played.
>
> If your blast does more damage and/or has a shorter delay than the other person's you will win every fight provided that the blasts collide and cancel out. Otherwise, you just get tons of blast spam all over the screen and the stronger blasts take priority over the faster blasts. So there is a lack of balance and even worse, there is no obvious attempt to right any of it.
>
> The most confusing about it all is that people flock to these games mindlessly without much regard to how completely terrible they are. I see it with megaman, anime, and a few other games that follow similar mechanics. The problem is not that the mechanics are similar as much as they are exactly the same and each is a copy of a terrible game. On top of this, since each of these games are based on a concept that's been done before they just end up shoehorning all of the concepts from these shows or games into their creations in an endless barrage of monotony and the truly most hilarious part is that they look at their own games thinking not only that they are good but that they are better than the other clones out there. In short, not only is each game exactly the same, it's all the same bad stuff over and over I mean I may be mistaken but aren't games supposed to be entertaining? Maybe I'm just talking crazy.
They are supposed to be entertaining. However just because it's similar doesn't mean it will be the same. Sometimes all you need is a good designer or a completely different set of engines and balancing to completely set things straight.
Friday, March 06, 2009 05:34AM
#34 Phantom_Merlock:
I've checked the game out once or twice, it's not much different than just about every other Megaman game I've ever played.
If your blast does more damage and/or has a shorter delay than the other person's you will win every fight provided that the blasts collide and cancel out. Otherwise, you just get tons of blast spam all over the screen and the stronger blasts take priority over the faster blasts. So there is a lack of balance and even worse, there is no obvious attempt to right any of it.
The most confusing about it all is that people flock to these games mindlessly without much regard to how completely terrible they are. I see it with megaman, anime, and a few other games that follow similar mechanics. The problem is not that the mechanics are similar as much as they are exactly the same and each is a copy of a terrible game. On top of this, since each of these games are based on a concept that's been done before they just end up shoehorning all of the concepts from these shows or games into their creations in an endless barrage of monotony and the truly most hilarious part is that they look at their own games thinking not only that they are good but that they are better than the other clones out there. In short, not only is each game exactly the same, it's all the same bad stuff over and over I mean I may be mistaken but aren't games supposed to be entertaining? Maybe I'm just talking crazy.
Friday, March 06, 2009 01:44AM
#33 HolyDoomKnight:
These reviews are fun to read. Also, what's this about my game?
If you're referring to XZC, that's basically X And Zero's source by Dixon after buying it for like 3 bucks...
Those were the days! Now, I feel old...
Sunday, March 01, 2009 07:19PM
#32 Latoma:
Jeff8500 wrote:
> Fugsnarf wrote:
> > Good review, I agree with everything. Also check out my game, Megaman Files, when it's up if you want some sound effects ;). It's not PvP exclusive though, although you definately can PvP.
> >
> > More on topic now: Megaman Versus is truely a horrific game. So many of the multitiles are horribly done like you said. That was another problem I had with MMW, some of the characters weren't fully multitiled. That was a minor problem there but here it's just terrible. Also, Overlord can't seem to stick with a name either can he? He changed his old Megaman X game's name like 4 times or something, now he changed this one from Arenas to Versus...what's next?
>
> I think the Arenas to Verses change was to get rid of Rugg's excellent review.
Honestly he also threatened to swap hubs to RayquayzaChampion to remove that review. Over hates the truth, albeit he admits he was in the wrong over the Rugg review, odds are he won't admit that somthing IS wrong when people jump on his game still.
Sunday, March 01, 2009 11:21AM
#31 Jeff8500:
Fugsnarf wrote:
> Good review, I agree with everything. Also check out my game, Megaman Files, when it's up if you want some sound effects ;). It's not PvP exclusive though, although you definately can PvP.
>
> More on topic now: Megaman Versus is truely a horrific game. So many of the multitiles are horribly done like you said. That was another problem I had with MMW, some of the characters weren't fully multitiled. That was a minor problem there but here it's just terrible. Also, Overlord can't seem to stick with a name either can he? He changed his old Megaman X game's name like 4 times or something, now he changed this one from Arenas to Versus...what's next?
I think the Arenas to Verses change was to get rid of Rugg's excellent review.
Sunday, March 01, 2009 11:19AM
#30 Fugsnarf:
Good review, I agree with everything. Also check out my game, Megaman Files, when it's up if you want some sound effects ;). It's not PvP exclusive though, although you definately can PvP.
More on topic now: Megaman Versus is truely a horrific game. So many of the multitiles are horribly done like you said. That was another problem I had with MMW, some of the characters weren't fully multitiled. That was a minor problem there but here it's just terrible. Also, Overlord can't seem to stick with a name either can he? He changed his old Megaman X game's name like 4 times or something, now he changed this one from Arenas to Versus...what's next?
Sunday, March 01, 2009 11:15AM
#29 Latoma:
Kisioj wrote:
> Graphic: 1
> Gameplay: 2
> Originality: 0
> Overall: 1
Graphics: Agreed;
Gameplay: 1 or 0. Ripped and all. Complete inbalance, everything works about the same and has no limitations.
Originality: I'd give it a 1 at most myself, I mean, they basically copied MMW down to the bone structure.
Sunday, March 01, 2009 10:50AM
#28 Kisioj:
Graphic: 1
Gameplay: 2
Originality: 0
Overall: 1
Sunday, March 01, 2009 10:48AM
#27 Latoma:
Most ratings are general, but when they're used to remain in their theme, Flame's right, you increase or decrease or exclude ratings based upon that theme's standards.
Sunday, March 01, 2009 10:47AM
#26 Flame Guardian:
I did this since all of the same games to it's genre have sound, while some games but not all of proelium's genre don't have sound or music(or just one of the two). If you look at all the other side scroller fighters, they do have music. This one extremely lacks it so it's no sound rating goes down since I felt it could use it more. But if you want me to, I could change it to a five.
Sunday, March 01, 2009 10:45AM
#25 Airjoe:
Flame Guardian wrote:
> Proelium got a 5 since it really doesn't need sound(It'd be cluttered).
Then why did you preface the description for sound with "Sadly... there is no sound or music"? This implies that the game would probably benefit from some sound or music. But instead, you just plopped in a five, arbitrarily.
You'd think you could keep something straight.
Sunday, March 01, 2009 10:41AM
#24 Latoma:
Airjoe wrote:
> Latoma wrote:
> > Airjoe wrote:
> > > I'm curious why this got a 3/10 for sound, but proelium2 just got an N/A. And why a 3? Why not a zero, or a four, or a two? Your number system seems to be rather arbitrary.
> >
> > Because sometimes no Sound's better than Sound? Could you imagine listening to hundreds of shots flying across the screen?
>
> Yes, people do it all day long in Counter-Strike, CoD, et al. My point is that Proelium is no less deserving of sound than this game, so it should be fairly consistent.
You'd be surprised how much worse it is in MMW/A, considering there's no Reloads, meaning endless spam = 24/7 noise.
Sunday, March 01, 2009 10:39AM
#23 Airjoe:
Latoma wrote:
> Airjoe wrote:
> > I'm curious why this got a 3/10 for sound, but proelium2 just got an N/A. And why a 3? Why not a zero, or a four, or a two? Your number system seems to be rather arbitrary.
>
> Because sometimes no Sound's better than Sound? Could you imagine listening to hundreds of shots flying across the screen?
Yes, people do it all day long in Counter-Strike, CoD, et al. My point is that Proelium is no less deserving of sound than this game, so it should be fairly consistent.
Sunday, March 01, 2009 10:38AM
#22 Flame Guardian:
Proelium got a 5 since it really doesn't need sound(It'd be cluttered). Now all other fighting games on BYOND have music, this one doesn't. As well you never see a side scroller(fighter) with sound effects, which would be nice to see IF DONE correctly(not spam sounds), but this is a spam game so it'd sound ugly
Sunday, March 01, 2009 10:38AM