Shinobi RPG Classes

Our team has a little break due to school problems of our staff members. We are going to start really hard working soon. I just wanted to show you new screenshot.

Full list of available classes in Shinobi RPG:


Almighty Team Forum

Posted by Almighty Team on Saturday, March 28, 2009 07:12AM - 23 comments / Members say: yea +7, nay -2

« Suiryuudan no Jutsu! · Mokuton - Wood Element »

Login to post a comment.

#23 Kisioj:  

The Magic Man wrote:
> But, Hakus abilities are clearly stated to be a bloodline unique ability, of the same nature as Sharingan, Byakugan or Kimimaro bone ability.
> Actually, I am pretty sure any jutsus that mix more than one element are classed as Kekkei Genkai abilities, Mokuton is another example (earth + water elements).
>
> It doesn't make sense that people could freely learn and control these types of abilities.

The fact this game is based of naruto world doesn't mean we have to follow all the manga/anime rulez. There are no bloodlines here, instead of clans we have classes. Also we are planning to have few types of summonings never seen in the anime.

At the start players choose the class they want. While the game goes on, players can choose between having 2 chakra elements which can be fused together or all 5 elements. Also, elemental skills have 3 levels.

The game has skill tree system, by using your skill points you can buy active or passive (mainly bonuses) skills. You probably won't be able to obtain every skill you want because you won't have enough skill points.

Weaponist is not only based on TenTen. She was our inspiration but we have lots of other ideas for weaponist's abilities. I think there won't be many skills abled to be learnt by everyone, just the few main useful skills.


Monday, March 30, 2009 02:14PM

#22 Masterdan:  

Haku is a bloodline, you cannot mix two elements without having a bloodline.

The Magic Man you are being incredibly harsh and unfair to this guy, his game is obviously being made from scratch so give him credit. Assuming his game will be bad and only get an audience through it being an anime is crap. Also, Naruto does make a good online game because there are established and developed factions, a wide variety of non-character-specific skills and the manga even establishes the relationship between stamina and chakra and has many bloodline clans which arent specific to one character but can be applied to a variety of characters which is ideal for starting classes.

Having non-clans like illusionist and weaponists are kind of difficult to balance appropriately, but people do often prefer non-clan builds assuming you have a large enough pool of equally powerful non-clan skills. People told me that the Uchiha clan would end up being the only clan for my naruto game, that turned out to be completly false. If you balance the game properly you can get a good distribution between different builds. If he does a decent job of non-clan perks to incentivate away from clans then it could work out well. However if the ONLY skills a weaponist can use are skills tenten uses, then goodluck. Nobody will play that, if however they can simply have a perk to weapon skills while also being able to specialize in fire techniques and traps or something, then it would work.

Monday, March 30, 2009 01:45PM
(Edited on Monday, March 30, 2009 01:53PM)

#21 The Magic Man:  

Almighty Team wrote:
> Ruioken wrote:
> > I would suggest taking out weaponist from Mist and add Haku or something. =/
>
> Haku? You will be able to learn his skills. You just have to master Suiton (Water Element) + Fuuton (Wind Element) and fuse them together to get Hyouton (Ice Element).
>
But, Hakus abilities are clearly stated to be a bloodline unique ability, of the same nature as Sharingan, Byakugan or Kimimaro bone ability.
Actually, I am pretty sure any jutsus that mix more than one element are classed as Kekkei Genkai abilities, Mokuton is another example (earth + water elements).

It doesn't make sense that people could freely learn and control these types of abilities.


Monday, March 30, 2009 12:16PM

#20 Almighty Team:  

Ruioken wrote:
> I would suggest taking out weaponist from Mist and add Haku or something. =/

Haku? You will be able to learn his skills. You just have to master Suiton (Water Element) + Fuuton (Wind Element) and fuse them together to get Hyouton (Ice Element).

Monday, March 30, 2009 08:24AM

#19 Ruioken:  

I would suggest taking out weaponist from Mist and add Haku or something. =/

Sunday, March 29, 2009 08:53AM

#18 Almighty Team:  

IcewarriorX wrote:
> That "screenshot" is unorganized and has spelling errors as well as plot errors.
>
> Take out the things everyone should be able to be, which means take out like half of that list. Weaponist? What?
>
> This doesn't even really look like a screenshot either..

Not everyone should be able to be weaponist/weapon specialist. The class is based mainly on Tenten and others weapon masters. As I said before, each class has its own unique abilities.

I think I forgot to say something:
Player will be able to choose his nature elements in the game (not at the start), you can choose between all 5 elements or 2 basic elements + fusion element.

PS. Also I think creating own words isn't bad when everyone knows the meaning.

Sunday, March 29, 2009 02:33AM
(Edited on Sunday, March 29, 2009 02:44AM)

#17 IcewarriorX:  

That "screenshot" is unorganized and has spelling errors as well as plot errors.

Take out the things everyone should be able to be, which means take out like half of that list. Weaponist? What?

This doesn't even really look like a screenshot either..

Sunday, March 29, 2009 02:21AM

#16 DarrylX:  

Greatly done but i have to agree with jeff. Keep the good work up.

Sunday, March 29, 2009 02:02AM

#15 Vetunkollo:  

I have to agree with Jeff, a good thing to do would be to make all Basic Nin have no class, only a Village, once they get to Genin they can choose, this will give them time to play the game and hopefully see the classes in action before they rush straight for Uchiha hoping for Mangekyou......shame Aburame isn't in...but I s'pose I'll live =[


PLUS! As I currently have bugger all to do, no longer coding Stargate Online, Legends Reborn is getting on well after my fixes, and Duel Monsters Unlimited needs no more structural work done...I'll be happy to contribute (shame only as a supporting coder, *sigh*)

Saturday, March 28, 2009 04:10PM

#14 The Magic Man:  

KnightRegel wrote:
> You're post led me to believe that you don't really watch Naruto. Not saying that's a bad thing, but if you were a Naruto fan, such as myself, and watched the anime regularly, you would have seen that Naruto would make a perfect online game. There's plenty of history and background, but it's all dispersed at random times.

I have seen every episode of the Naruto anime series, and read every chapter of the manga. I probably started reading it before anyone else on BYOND, long before it became popular, and long before it was an anime series.

Also, the world of Naruto is very under developed, most people who make Naruto games don't even know basic information about it, and even though a world map of the Naruto world has been displayed before, every single Naruto game I have played on BYOND got that map wrong, usually vastly wrong.

But, if Naruto is "so developed". Tell me about the land of earth, tell me the major events that happened in the Naruto universe in the last 100 years, and tell me about the Aburame family in detail, I want the family tree for at least the last 3 generations with descriptions of each memeber and a list of all their known jutsus and special abilities.

If Naruto was as in depth and well written as you claim, this should be basic information which any fan should know.

Saturday, March 28, 2009 03:13PM

#13 Aixelsyd:  

KnightRegel wrote:
> You're post led me to believe that you don't really watch Naruto. Not saying that's a bad thing, but if you were a Naruto fan, such as myself, and watched the anime regularly, you would have seen that Naruto would make a perfect online game. There's plenty of history and background, but it's all dispersed at random times.

Just because it has a large, detailed, and interesting story doesn't make it good material to be turned into a game. He's right, there are better animes out there to be turned into games.

Anyway, I know I'll be trying it out as soon as it's released. Keep up the good work.

Saturday, March 28, 2009 01:13PM

#12 KnightRegel:  

The Magic Man wrote:
> Jeff8500 wrote:
> > Clan should be chosen from the beginning, while a separate class can be chosen later on.
>
> This would make more sense. I mean, there is technically nothing in the Naurto universe stopping someone from a specific clan from learning any other jutsu, except those specific to a clan due to bloodline restrictions or the secrets of the jutsu not being known.
>
> Also, Aixelsyd, you basically just said "people don't play anime games because they are anime games, they play them because they like anime, and want to play an anime game"... Which kind of makes no sense.
>
> Also, fun fact. I originally joined BYOND due to anime games (more specifically a DBZ game), anime games are probably the type of game on BYOND I play the least.
>
> One thing I never understood though, was why people chose to make games of Naruto. I know it is fairly popular (but there is much more popular anime/magna out there), but it is entirely not suited to being a game because the world and history in Naruto are small and poorly defined, and there is just not enough in the Naruto universe to make a full fledged multiplayer game.
> There is tons of other, much better anime that is also better suited to being a multiplayer game than Naruto... So why Naruto :[?
>
> I want a Desert Punk MMORPG :[
You're post led me to believe that you don't really watch Naruto. Not saying that's a bad thing, but if you were a Naruto fan, such as myself, and watched the anime regularly, you would have seen that Naruto would make a perfect online game. There's plenty of history and background, but it's all dispersed at random times.

Saturday, March 28, 2009 12:47PM

#11 The Magic Man:  

Jeff8500 wrote:
> Clan should be chosen from the beginning, while a separate class can be chosen later on.

This would make more sense. I mean, there is technically nothing in the Naurto universe stopping someone from a specific clan from learning any other jutsu, except those specific to a clan due to bloodline restrictions or the secrets of the jutsu not being known.

Also, Aixelsyd, you basically just said "people don't play anime games because they are anime games, they play them because they like anime, and want to play an anime game"... Which kind of makes no sense.

Also, fun fact. I originally joined BYOND due to anime games (more specifically a DBZ game), anime games are probably the type of game on BYOND I play the least.

One thing I never understood though, was why people chose to make games of Naruto. I know it is fairly popular (but there is much more popular anime/magna out there), but it is entirely not suited to being a game because the world and history in Naruto are small and poorly defined, and there is just not enough in the Naruto universe to make a full fledged multiplayer game.
There is tons of other, much better anime that is also better suited to being a multiplayer game than Naruto... So why Naruto :[?

I want a Desert Punk MMORPG :[

Saturday, March 28, 2009 10:32AM

#10 Jeff8500:  

Clan should be chosen from the beginning, while a separate class can be chosen later on.

Saturday, March 28, 2009 10:14AM

#9 Aixelsyd:  

The Magic Man wrote:
> Almighty Team wrote:
>
> > I don't think I have to choose between "good game" or "50+ players online". I can have a good game with 50 + players on, can't I?
>
> But would those 50+ players be playing the game due to it's own merits, or because it uses the name Naruto?
>
> If the anime community is anything to go by, it is not the first option.

People play anime games because they're something they can relate to outside of the game. Usually, as well, anime games have an already-built and huge world which they don't need to take the time to learn (except for the actual map).

Also, if you're introduced to BYOND by an anime game, you will tend to play anime games more than any other game. Fun fact.

There are plenty of reasons why people play anime games, and the majority of people don't just play them because they're anime and nothing else.

Saturday, March 28, 2009 09:08AM

#8 The Magic Man:  

Almighty Team wrote:

> I don't think I have to choose between "good game" or "50+ players online". I can have a good game with 50 + players on, can't I?

But would those 50+ players be playing the game due to it's own merits, or because it uses the name Naruto?

If the anime community is anything to go by, it is not the first option.

Saturday, March 28, 2009 08:40AM

#7 Almighty Team:  

GhostAnime wrote:
> Not only what Magic Man said but know your characters. Isn't Deidara a missing-nin from Hidden Rock (or was it Stone?), not Sand?

That doesn't matter for us. The class you choose is not Deidara, but Clay Ninja. Deidara is just shown on the picture to illustrate what the Clay Ninja is like.

Saturday, March 28, 2009 08:39AM

#6 Almighty Team:  

The Magic Man wrote:
> Don't you people like... Read the manga or something? If you did it would be clear that the selection there is poor and impossibly to fairly balance, which would not make for a fun game.
>
> An example is comparing the "weaponist" with Uchiha. The characters you've chose to represent "weaponist", especially for the sand village are low tier, and stand absolutely no chance of beating any of those others listed. (Also, weaponist is not even a word, maybe you mean weapon specialist?)
>
> Unless you are going to invent stuff, this looks like it is going to be pretty terrible if you ask me!
> And if you are going to invent stuff... Why are you calling it a Naruto game again? It obviously is not... Oh wait, I get it. You're doing it so people play the game right? Because you'd rather have a game with 50+ players online at a time than a good game, right?

Shinobi RPG is naruto world based game, so we allow our players to choose classes from Naruto. It's not 100% Naruto/NotNaruto game, about 50% of the game concept is not based of Naruto.

Class selection may look unbalanced but every class will be as good as other classes. Each class will have it's own advantages and disadvantages.

We cannot prevent people from choosing the class which they like. I think that, around 30% of the players will choose Uchiha at the begining but after they see other classes abilities, some of them will change the class.

I didn't know "weaponist" wasn't a word :P It will be probably changed to Weapon Specialist soon.

Also, one of the game's goals is to get lots of player online. The fun is bigger in RP games when there is more people logged in.

I don't think I have to choose between "good game" or "50+ players online". I can have a good game with 50 + players on, can't I?

Saturday, March 28, 2009 08:34AM

#5 GhostAnime:  

Not only what Magic Man said but know your characters. Isn't Deidara a missing-nin from Hidden Rock (or was it Stone?), not Sand?

Saturday, March 28, 2009 08:19AM

#4 The Magic Man:  

Don't you people like... Read the manga or something? If you did it would be clear that the selection there is poor and impossibly to fairly balance, which would not make for a fun game.

An example is comparing the "weaponist" with Uchiha. The characters you've chose to represent "weaponist", especially for the sand village are low tier, and stand absolutely no chance of beating any of those others listed. (Also, weaponist is not even a word, maybe you mean weapon specialist?)

Unless you are going to invent stuff, this looks like it is going to be pretty terrible if you ask me!
And if you are going to invent stuff... Why are you calling it a Naruto game again? It obviously is not... Oh wait, I get it. You're doing it so people play the game right? Because you'd rather have a game with 50+ players online at a time than a good game, right?

Saturday, March 28, 2009 07:58AM