MMi/Project CS updates.

For those who pay attention to this site, MMi info was taken down a day or 2 ago. The reason behind this is due to a debate me and Fugsnarf had. Now that aside, now onto business.

MMi (Mega Man Infinity) will be being broken up into 2 pieces now. The first wave will be MMi 8-Bit, which will be developed first, and feature the general plan we had, but with 8-bit design. This will include a limited number of Megaman X/Z/ZX charas, as Fugsnarf will be collecting what he can of those.

After Megaman Infinity 8-Bit (Or MMi8b) is more or less done, we plan to move into making the original MMi plan MOST LIKELY (Depends on FUg's mood). The main difference would be an improvement on visual details, better SPrites (16/32 bit) and the sort. The MAIN issue will be porting over and iconning ALL those characters over, not exactly something we want to do.

With that in mind, Wheeeee!


-About Project CS and MMi for First Time Readers-

Project CS, AKA "Project Counter Strike", was a project started by BYOND's Latoma (preferred by the name Katoma) as a resolution to Mega Man War's (MMW's) horrible design traits, and has been in wait for about a year since it's original conception. Starting last last year, Fugsnarf (creator of Mega Man Files) joined onto the project with the intent of proving his abilities (and creations) were easily capable of being better than MMW and the then "Mega Man Arena" (Now "Mega Man Versus").

The Intent of the CS Project, now known as "Mega Man Infinity", or "MMi", is to generate Quality PVP Games based on the Capcom Megaman Games battle systems to play as their favorite Mega Man Characters and relieve some of the greatest battles in Mega Man History. To do this, Project CS is built on the foundation of "Taking everything Mega Man Wars did Wrong, and fixing it, and improving everything they didn't do wrong anyhow."

Posted by Latoma on Wednesday, April 01, 2009 06:21PM - 1 comment / Members say: yea +2, nay -1

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#1 Fugsnarf:  

I intend to make the 16/32 bit version.

The thing about the 8-bit version is that, since pixel movement doesn't work on a normal byond server, I can resize the icons and simulate 16x16 movement. This goes alot smoother with gameplay.

Wednesday, April 01, 2009 06:45PM

 

 

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