Kunark

Joined: May 17, 01

 

 

Dungeon Diver open-source

Come 'n get it -

http://www.byond.com/games/Kunark/DungeonDiver


Be sure to thank Shades for allowing it.

Posted by Kunark on Saturday, April 04, 2009 12:28PM - 5 comments / Members say: yea +3, nay -1

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#5 Kunark:  

Damn, I hope I didn't modify his library. I don't think I have the modified version if I did.

If I did it was probably related to putting in jail-bar turfs next to jail-bar doors.

Saturday, April 04, 2009 05:24PM

#4 Kunark:  

I wasn't concerned much with robustness back then, nor did I know much about it. I was a procedural programmer with limited use of OOP back then.

You're exaggerating a bit, though. You're looking at a function that could only be improved a little bit with OOP, as opposed to all the code around it that could have been 20 times worse. There were some functions I didn't bother making robust while others I did to an extent.

You didn't have to "nay" my post, a lot of people enjoyed this game you know, regardless how badly it was programmed.

Saturday, April 04, 2009 05:18PM

#3 Vexonater:  

Hahaha, ouch. goto()? really?

Saturday, April 04, 2009 02:55PM

#2 Soldierman:  

Woah, there is tons of redundancy in there man and some nasty goto abuse in that battle system. That mob/CreateHUD() is one worse examples of non-robust coding I ever seen. I know you didn't program that game?!!

Saturday, April 04, 2009 12:55PM
(Edited on Saturday, April 04, 2009 01:04PM)

#1 Jeff8500:  

Did you modify Shadow Darke's mapmaker library? When you attempt to compile the source, you get 44 errors, all of which appear to be related to it.

Saturday, April 04, 2009 12:34PM