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A basic item

Here's another first-draft card, Wand of Polymorph. I think it's still a little sparse and needs more fleshing out, but then that's nothing new. The image in the card is just a filler from DeviantArt. The rest is all done in Inkscape. Note the rarity icon in the lower left corner. A player must roll at least a 4 out of 1d6 to earn this card after drawing it from the item pile. As a wand it has multiple charges: 3 of them to be exact. Whenever the card is used it is turned 90°. After the third use, the wand will be discarded.

Transformation has a few special rules. Characters can be transformed into monsters, monsters into other monsters, or items into items of the same kind. Monsters and items polymorph permanently; you discard the original. Characters on the other hand take on the monster card and have that monster's base attributes and special abilities/attacks, at the loss of their own. Anything the character had on a Skill card, however, remains intact. A character can revert to their original form by polymorphing again or breaking the spell by other means.

Polymorphing will also be caused by the Polymorph Trap card. I believe it will have a corresponding rarity. Some magic items will have trap or obstacle equivalents. For example, the Wand of Teleport Away and Teleport Trap cards will be twinned in this way.

Posted by Lummox JR on Thursday, December 15, 2005 07:50PM - 17 comments / Members say: yea +0, nay -0

« First cards, and some design questions · How rare is rare? »

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#17 ACWraith:  

Yeah, me too. They said in the forums that they're working on tiles and stickers too. That should allow people to work around the board size limits and customize the stock pieces.

Wednesday, July 22, 2009 10:03PM

#16 Crispy:  

That is insanely awesome.

I want to design a board game now, just so I can use that site...

Wednesday, July 22, 2009 08:14PM

#15 ACWraith:  

I don't know if you're still working on this, but I just got linked to a CafePress-like service for card/boardgames called The Game Crafter.

Wednesday, July 22, 2009 06:30AM

#14 Thorg:  

Whats with the uber graphics?! Why isn't there a / there?

Tuesday, December 20, 2005 07:01AM

#13 D4RK3 54B3R:  

ah hah hah sorry for the identity mistake.

Friday, December 16, 2005 08:12PM

#12 Lummox JR:  

Yes, I was considering implementing wand breakage via another card.

Friday, December 16, 2005 08:11PM

#11 Jon88:  

The wand crumbles into dust, but you can always break it as a last resort.

Friday, December 16, 2005 03:52PM

#10 Lummox JR:  

PirateHead, I don't intend for this to be digital. (Or at least, not solely digital.)

As for the wand transforming itself, I have an answer to that. If an item with multiple charges/shots/uses is polymorphed, the new item will have only as many charges left as the original. (This is a rule I forgot to mention, but would be listed in the polymorph section of the rules.) If the Wand of Polymorph is used on itself, it is assessed a charge and turned into another wand with that many charges left. (Or, I may decide to go by the number of charges used, instead. It only makes sense that an item transformed around can gain charges from all that magical energy.)

I don't have any plans for empty wands yet, like how in Nethack you can sometimes zap an empty wand and it will spark feebly a bit until you get one last charge out, and then the wand is truly dead or explodes or crumbles into dust (I can't remember which). However I'm inclined to let players keep empties in case they run across an Orb of Charging or some similar effect.

Friday, December 16, 2005 02:34PM

#9 Polaris8920:  

I love it when smart people make card games.

Friday, December 16, 2005 11:46AM

#8 ACWraith:  

Lummox JR will be printing them out for playtesting. I'm not sure if there will be a digital version.

Friday, December 16, 2005 11:44AM

#7 PirateHead:  

Possible design caveat: you might want to make the wand unable to transform itself. After performing two polymorphs, the wand could be used to turn itself into another wand--which seems like it could be a very powerful effect.

Also, why are you doing the card-turning thing? Why not just say Charges: 3 (1 used) or Charges: 2/3? In paper card games, card turning is plenty useful; but in digital ones, I believe that paper-emulation is not the best approach. Neoshroom (of "Apprentice" M:TG fame) used a more digital method in Appr 1 (The card shows the text "Tapped", where paper cards would be turned 90 degrees) and only allows the option to turn the card's orientation in Appr 2 because the card game being played is based on a paper card game.

Friday, December 16, 2005 10:48AM

#6 Jmurph:  

These cards look outstanding and trump alot of the stuff currently on the market!

Friday, December 16, 2005 09:56AM

#5 Elation:  

Looks good, man.

Oh, and D4RK3- LJR is not Lummox JR. =p

Friday, December 16, 2005 07:59AM

#4 D4RK3 54B3R:  

well its a basic item! There's that room card in LJR's last post, and that was a lot more basic than this.

Friday, December 16, 2005 04:41AM

#3 Leftley:  

If that qualifies as a "basic" card, I'd hate to see what a "complex" card looks like.

Thursday, December 15, 2005 11:19PM

#2 Lummox JR:  

I like it too, but not for the card. I just think it makes nice filler there because it looks like something changing. For final art I'd prefer something a tad different. Of course, I'll need an image for the Polymorph Trap as well.

Thursday, December 15, 2005 08:10PM

#1 Crispy:  

Nice! I like the filler image; pity it's not yours to use permanently.

Thursday, December 15, 2005 08:04PM

 

 

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#10 Dannyboy888:  

Hey lummox, just stopping by to let you know that ive seen you develop from scratch all the way back from 01, and i must say impressed with the work you have pumped in byond...keep up the good work
-Spc Daniel Casey
94th MP Company

Tuesday, November 03, 2009 09:48AM

#9 Tetsuya:  

Is there a way to host Incursion from a shell? I can't seem to cause I can't log in my key to host.

Monday, October 26, 2009 11:28PM

#8 Tom:  

It should work now. I accidentally broke certain downloads (they might go down temporarily later today as I sort this out).

Wednesday, July 15, 2009 07:16PM

#7 Zaole:  

All of your libraries are giving a "download aborted", lummy. It's happening to everyone I've asked.

:(

Wednesday, July 15, 2009 05:41PM

#6 Lummox JR:  

Without more info there's nothing to look into.

Tuesday, June 02, 2009 07:33PM

#5 Charlesg154:  

I'm having similar problems myself, and according to some feedback from players trying to join, it's been constant with other hosts as well. Not sure what could be the problem myself obviously, but might want to look into it a bit more.

Friday, May 29, 2009 10:00PM

#4 Lummox JR:  

Incursion hasn't changed in all this time, so I have to think something about your computer or network setup is the problem. When I tested the one you were hosting, it had messages that indicated it was being run off of DD via the Launch option. As far as I know that should work though.

Tuesday, May 12, 2009 03:42PM

#3 Sonder:  

Your game Incursion is bugged. Unless I couldn't figure it out. The host verbs do not work so no one can play. Can't change the set amount of players, can't create new maps, can't start the game, can't make an admin and so on.

Tuesday, May 12, 2009 01:02PM

#2 Lummox JR:  

I thought about something like FML, but truth be told I don't read it that often.

Friday, April 10, 2009 11:39AM

#1 DivineTraveller:  

Looking at your links, you have Not Always Right, and Failblog, how about FML?

Friday, April 10, 2009 09:16AM