A basic item
Transformation has a few special rules. Characters can be transformed into monsters, monsters into other monsters, or items into items of the same kind. Monsters and items polymorph permanently; you discard the original. Characters on the other hand take on the monster card and have that monster's base attributes and special abilities/attacks, at the loss of their own. Anything the character had on a Skill card, however, remains intact. A character can revert to their original form by polymorphing again or breaking the spell by other means.
Polymorphing will also be caused by the Polymorph Trap card. I believe it will have a corresponding rarity. Some magic items will have trap or obstacle equivalents. For example, the Wand of Teleport Away and Teleport Trap cards will be twinned in this way.
Posted by Lummox JR on Thursday, December 15, 2005 07:50PM
- 17 comments
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#17 ACWraith:
Yeah, me too. They said in the forums that they're working on tiles and stickers too. That should allow people to work around the board size limits and customize the stock pieces.
Wednesday, July 22, 2009 10:03PM
#16 Crispy:
That is insanely awesome.
I want to design a board game now, just so I can use that site...
Wednesday, July 22, 2009 08:14PM
#15 ACWraith:
I don't know if you're still working on this, but I just got linked to a CafePress-like service for card/boardgames called The Game Crafter.
Wednesday, July 22, 2009 06:30AM
#14 Thorg:
Whats with the uber graphics?! Why isn't there a / there?
Tuesday, December 20, 2005 07:01AM
#13 D4RK3 54B3R:
ah hah hah sorry for the identity mistake.
Friday, December 16, 2005 08:12PM
#12 Lummox JR:
Yes, I was considering implementing wand breakage via another card.
Friday, December 16, 2005 08:11PM
#11 Jon88:
The wand crumbles into dust, but you can always break it as a last resort.
Friday, December 16, 2005 03:52PM
#10 Lummox JR:
PirateHead, I don't intend for this to be digital. (Or at least, not solely digital.)
As for the wand transforming itself, I have an answer to that. If an item with multiple charges/shots/uses is polymorphed, the new item will have only as many charges left as the original. (This is a rule I forgot to mention, but would be listed in the polymorph section of the rules.) If the Wand of Polymorph is used on itself, it is assessed a charge and turned into another wand with that many charges left. (Or, I may decide to go by the number of charges used, instead. It only makes sense that an item transformed around can gain charges from all that magical energy.)
I don't have any plans for empty wands yet, like how in Nethack you can sometimes zap an empty wand and it will spark feebly a bit until you get one last charge out, and then the wand is truly dead or explodes or crumbles into dust (I can't remember which). However I'm inclined to let players keep empties in case they run across an Orb of Charging or some similar effect.
Friday, December 16, 2005 02:34PM
#9 Polaris8920:
I love it when smart people make card games.
Friday, December 16, 2005 11:46AM
#8 ACWraith:
Lummox JR will be printing them out for playtesting. I'm not sure if there will be a digital version.
Friday, December 16, 2005 11:44AM
#7 PirateHead:
Possible design caveat: you might want to make the wand unable to transform itself. After performing two polymorphs, the wand could be used to turn itself into another wand--which seems like it could be a very powerful effect.
Also, why are you doing the card-turning thing? Why not just say Charges: 3 (1 used) or Charges: 2/3? In paper card games, card turning is plenty useful; but in digital ones, I believe that paper-emulation is not the best approach. Neoshroom (of "Apprentice" M:TG fame) used a more digital method in Appr 1 (The card shows the text "Tapped", where paper cards would be turned 90 degrees) and only allows the option to turn the card's orientation in Appr 2 because the card game being played is based on a paper card game.
Friday, December 16, 2005 10:48AM
#6 Jmurph:
These cards look outstanding and trump alot of the stuff currently on the market!
Friday, December 16, 2005 09:56AM
#5 Elation:
Looks good, man.
Oh, and D4RK3- LJR is not Lummox JR. =p
Friday, December 16, 2005 07:59AM
#4 D4RK3 54B3R:
well its a basic item! There's that room card in LJR's last post, and that was a lot more basic than this.
Friday, December 16, 2005 04:41AM
#3 Leftley:
If that qualifies as a "basic" card, I'd hate to see what a "complex" card looks like.
Thursday, December 15, 2005 11:19PM
#2 Lummox JR:
I like it too, but not for the card. I just think it makes nice filler there because it looks like something changing. For final art I'd prefer something a tad different. Of course, I'll need an image for the Polymorph Trap as well.
Thursday, December 15, 2005 08:10PM
#1 Crispy:
Nice! I like the filler image; pity it's not yours to use permanently.
Thursday, December 15, 2005 08:04PM