Build a Space Game 2009 - Entry Criteria
Build A Space Game 2009 is Officially Open!
Here's the entry criteria for the game.
ENTRY CRITERIA:
==========================
- Your Game must be started AFTER 20/09/2009.
- Your Game must be completed / submitted BEFORE 21/12/2009 (With Source Code & Documentation*)
- You may have UP TO 5 people in a team (including yourself)
- The game must be build using BYOND in the Dream Maker language.
- You may use libraries as long as they are clearly shown.
- Your Game must be based around the main 'SPACE' theme.
- The Game should be based around one of the following themes (these are optional but will heavily influence your overall score)
- HORROR
- ASTEROIDS
- SCAVENGING
- Scoring information will be released sortly.
DISQUALIFICATION CRITERIA:
==========================
- You are found to have started the game before 20/09/2009
- You are found to have more than 5 persons on your team.
- You fail to submit your entry before 21/12/2009
- You include copyrighted material in your project.
- You include another person's work in your game without permission and giving the appropriate credit.
- You use code from previous projects.
- You fail to meet any of the entry criteria.
* - Documentation means at MINIMUM a basic 'help' file in a .txt for players.
Posted by AZA on Sunday, September 20, 2009 02:30PM
- 8 comments
(link)
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Keywords:
membership,
guild,
basg,
buildaspacegame,
space,
contest,
byond,
games,
competition
(Edited on Sunday, September 20, 2009 03:34PM)
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#8 Underworld Kid:
AZA wrote:
> By that I mean you can't copy/paste an entire 'levelling' system into your new project. Using previously made modules as library-type objects is more than acceptable.
>
Better watch out for Gamemakingdude.
Tuesday, September 22, 2009 12:07PM
#7 AZA:
By that I mean you can't copy/paste an entire 'levelling' system into your new project. Using previously made modules as library-type objects is more than acceptable.
Edit: There will be a secure web-page where you can fill out a form as part of your entry, upload the files, etc.
I'm not sure on the exact date submissions will be open, probably after one month.
Monday, September 21, 2009 04:16AM
#6 IainPeregrine:
> DISQUALIFICATION CRITERIA:
> [..]
> * You use code from previous projects.
All my code comes from previous projects. Why would I write another key-state or skin/macro-preferences system when I already have those modules ready to go? It seems like your punishing good developers for using object oriented programming principles.
Edit: Also, where do we submit our entries?
Sunday, September 20, 2009 06:29PM
(Edited on Sunday, September 20, 2009 07:49PM)
#5 AZA:
You can do pretty much whatever you want so long as you don't meet the disqualification criteria. I'd actually encourage the use of other mediums to support BYOND - it shows real initiative.
Sunday, September 20, 2009 04:42PM
#4 DarkCampainger:
Sorry to keep asking questions, but I've got one more :)
Can we use Flash so long as it's purely in a supporting role to BYOND? For example, a client-side interface of some sort for a multiplayer game that would pass all of the user input to DM for actually usage. I was thinking of making a... well, ship customization system, and Flash is the only thing I can think of that would provide the fast pixel precision I want (JavaScript can be a bit cumbersome..)
Sunday, September 20, 2009 03:43PM
#3 Fugsnarf:
Alright. I'll see if I can muster something up in these three months. Hopefully you keep posting about this a lot because I'm bound to completely forget about it when I'm focusing on my bigger projects.
Sunday, September 20, 2009 03:43PM
#2 AZA:
Tutorial, helpfile, reference, quickstart, FAQ, whatever you wish.
Sunday, September 20, 2009 03:38PM
#1 Fugsnarf:
Can this help file be turned into a tutorial? I don't like help files.
Sunday, September 20, 2009 02:55PM