Zelda SotT: Story is coming along. *Minor Spoilers*
I've completed the first cutscene after the begining cutscene. This is the cutscene which throws you into the game. I don't really want to spoil it all for you, I'll just provide some screenshots!
What happens here is that you gain control of your character in what I just call the "cave base" for the lack of a better name. This will kind of serve as your home base during the game, though you'll spend much more time in other places around Hyrule and around the world (and possibly other dimensions!)
Now if you're smart and you remember this, you can go into what will eventually be the cave base shop. It's empty right now since you're just starting out. The shopkeeper does still have something that he's willing to give you. It just might come in handy later on.
The red potion that you get does heal 5 hearts, but the best part is that once you drink it, you get to keep the empty bottle for later. Like in the 3D Zelda games, you can fill up the bottle with various other potions and liquids to aid you on your quest.
That's all I have for today! I'm hoping to release the first beta version to you all once I finish the first actual dungeon. Until then, I will continue to keep you guys posted on the latest updates.
Posted by Fugsnarf on Wednesday, September 23, 2009 08:14PM
- 4 comments
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Keywords:
zelda,
shadow,
triforce
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#4 Fugsnarf:
One step ahead of you ;). Everything resets when you exit a room, not just dungeons. I'm also great with map-making. You can trust that these dungeons will be well made, some fairly difficult, full of puzzles, and fun!
Friday, September 25, 2009 01:25PM
#3 Metamorphman:
Just a note: Those Zelda Dungeons ain't no walk in the park to make. :o
"Dungeons have been an essential component of the Zelda series beginning with the original Legend of Zelda. These dungeons were rather complex for their time, as they challenged the adventurer with puzzles, traps, and enemies, the likes of which had not previously been seen in video games. Enemies occasionally re-spawn to attack adventurers, and a room may be "reset" (in the sense that everything returns to its starting point) when Link exits and reenters a room. "
From here.
Friday, September 25, 2009 05:56AM
#2 Chris-g1:
Much looking forward to it!
Friday, September 25, 2009 04:21AM
#1 Metamorphman:
I'm looking more and more forward to this game with every post you make about it. Keep up the good work. :)
Thursday, September 24, 2009 07:35AM