Mini Bosses and a Space Game
Hmmm... The room looks pretty normal. Those statues look weird though.
Oh, crap, the doors closed. Clearly there is a fight ahead of me.
When you kill both of them, you receive a heart piece.
The Armos have 6 health each. Your wimpy sword and arrows to one damage do them for each hit. What makes this fight fairly easy is that when they lock on to you if you are directly behind/ahead/to the side of them, they charge at you. If you just sit there, you'll die pretty fast. The nice thing is that you get an easy target for both your arrows and even to throw pots at. I advise not using the sword though.
On to my Build a Space Game project. I'm pretty excited about this, so I figured I'd tell everyone what I have planned.
My team consists of three people. There's me doing all the programming, Korby doing the sprite work, and a friend of mine, Aaron, doing music.
In this game, you are a member of Earth's elite defence force that tries to keep the galaxy safe from evil people (there have to be evil people, right?) This game is based on the theme of Asteroids. There is this evil organization called RockStar that is so incredibly evil that they spawn asteroid fields in stupid places to destroy planets and whatnot. You need to go through these asteroid fields and destroy the main machine in the middle which will get rid of the asteroids.
The nice thing about this game is that it's psuedo 3D. It's a lot like StarFox. Now before you go off saying that I will fail at this, keep in mind that I've been looking into and fooling around with the whole 3D concept for awhile now. Eventually it hit me. Why not make something with this for the BASG competition? So I got this group together and got started.
I decided to provide for everyone a little screenshot of some of the testing. It shows the ship sprite I'll be using (Korby'll probably be making new asteroids) and it shows how the asteroids get bigger as they get closer to you. Don't let them hit you!
That's all I have for today! I'll try not to let working on the BASG game get too much in the way of at least updating Zelda a bit.
Posted by Fugsnarf on Friday, October 23, 2009 06:14PM
- 2 comments
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Keywords:
zelda,
shadow,
triforce,
basg

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#2 D4RK3 54B3R:
Hah, I was actually contemplating doing something like Afterburner for my GIAD.
Sunday, October 25, 2009 12:17AM
#1 Mickemoose:
That space game looks great, more competition.
Friday, October 23, 2009 06:24PM