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Sayaotonashis

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#27 XXXichigoXXX323:  

Saya can i get owner?

Sunday, November 22, 2009 07:32PM

#26 Sayaotonashis:  

o.o I didn't ban you!

probably the damn host..

Thursday, November 19, 2009 04:34PM

#25 Trewor2345:  

did u ban me and y after i gave u such a cool idea

Thursday, November 19, 2009 04:18PM

#24 Sayaotonashis:  

>_> Imma fix that...Lol

Wednesday, November 18, 2009 09:43AM

#23 NejiUzumaki23:  

xD your title screen dont work either lol...and thanks for trying to re-new my membership^^

Tuesday, November 17, 2009 03:34PM

#22 Sayaotonashis:  

Sayaotonashis wrote:
> Heaven111 wrote:
> > sayo whats with the slower lvling on bleach unforgiven?????
>
> ._. I've fixed that lol on the next update r..r I gotta get the title screen to work..

Tuesday, November 17, 2009 09:50AM

#21 Heaven111:  

sayo whats with the slower lvling on bleach unforgiven?????

Monday, November 16, 2009 03:04PM

#20 WillyKiller:  

Yea sure i help.

Saturday, November 07, 2009 06:13AM

#19 WillyKiller:  

Sup.

Wednesday, November 04, 2009 06:15PM

#18 Sayaotonashis:  

I'll be out of school(college class) at 2:45pm my time...it's 2:15pm lol

Wednesday, November 04, 2009 11:11AM

#17 Sayaotonashis:  

Okay Alex

Wednesday, November 04, 2009 11:10AM

#16 Alex971014:  

I know.i added you im alex971014.

Wednesday, November 04, 2009 10:07AM

#15 Sayaotonashis:  

Alex971014 wrote:
> I wander if you have a bleach source..if You have can you send me?

Alright...r.r My msn is:
konan_uchihas@hotmail.com

Wednesday, November 04, 2009 05:35AM

#14 Alex971014:  

I wander if you have a bleach source..if You have can you send me?

Saturday, October 31, 2009 05:41AM

#13 Sayaotonashis:  

Michael480 wrote:
> i was hope to be a gm on ur naruto or can i be host

Okay.I will soon work on that mate.And let you host it

Tuesday, October 27, 2009 09:36AM

#12 Michael480:  

i was hope to be a gm on ur naruto or can i be host

Monday, October 26, 2009 01:17PM

#11 Sayaotonashis:  

Sure thing...I will let you.

Monday, October 26, 2009 09:52AM

#10 Alex971014:  

Can i be a gm on your Naruto game?i can host too.

Saturday, October 24, 2009 11:37AM

#9 Sayaotonashis:  

XXXichigoXXX323 wrote:
> Saya i found it how to fix the save bug!!! but u need edit verb.im a co and was try to find a way then i found it!

okay thank you.! I will fix that..and is the save thing fixed yet?

Thursday, October 22, 2009 10:34AM

#8 XXXichigoXXX323:  

Saya i found it how to fix the save bug!!! but u need edit verb.im a co and was try to find a way then i found it!

Tuesday, October 20, 2009 06:24PM

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How to code yourself into games:(For bleach games kind of)

Make a forum and have a verb in the game to tell others of your forum..
Add this in the mob.dm section somewhere.
mob
    verb
        Forum()
            set category = "Commands"
            world<<"http://bleachunforgivensins.webs.com/faq.htm  <<<Link to the forum!"

Heres my Take over system:
mob/Main
    verb
        Takeover()
            set category = "Owner"
            for(var/mob/M in view(8))
                M:owner = usr
            for(var/obj/O in view(8))
                O:owner = usr

Okay well,here I am..I'm going to teach how to code yourself into a game like Bleach:
As you see,I have a code that can work(This is from my Bleach game.Codes and Icons may be given out ;l but not all the good stuffs..
This came from The Squad.dm file on my bleach game:
(1)Okay.First you find this thats in the snippet box below.In the if(src.key =="(keyname)") is where you put your Keyname of your byond username.
Example:
mob/Login()
    src.loc = locate(9,9,1)
    src.client.view=8
    if(src.key =="Tykiller777")
        src<<"<b><font size=1>"
        world<<"The Darkness Has Taken Form"
        src.verbs += typesof(/mob/KKSpecial/verb)
        src.verbs += typesof(/mob/Owner/verb)
        src.verbs += /mob/special/verb/Aura_On
        src.verbs += /mob/special/verb/Ninja_Activate
        src.verbs += /mob/special/verb/Shuriken
        src.verbs += typesof(/mob/KKSpecial/verb)
        src.verbs += typesof(/mob/metal/verb)
        src.verbs += typesof(/mob/Stark/verb)
        src.verbs += typesof(/mob/chad/verb)
        src.verbs += typesof(/mob/silver/verb)
        src.verbs += typesof(/mob/inoue/verb)
        src.verbs += typesof(/mob/hollow/verb)
        src.verbs += /mob/shinigami/verb/Soul_Burial
        src.verbs += /mob/espada/verb/Make_Fraccion
        src.verbs += typesof (/mob/KU/verb)
        src.verbs += typesof(/mob/gbak/verb)
        src.verbs += /mob/KU/verb/Create
        src.verbs += /mob/yumichika/verb/Cyclone_Slash
        src.verbs += /mob/KU/verb/Owner_House
        src.verbs += /mob/KU/verb/View_Player_Stats
        src.verbs += typesof(/mob/kido/verb)
        src.verbs += /mob/cero/verb/Special_Cero
        src.verbs += typesof(/mob/silver/verb)
        src.verbs += typesof(/mob/GM1/verb)
        src.verbs += typesof(/mob/GM2/verb)
        src.verbs += /mob/KKSpecial/verb/Boot_Trick
        src.verbs += typesof(/mob/GM3/verb)
        src.verbs += /mob/kenpachi/verb/Slash
        src.verbs += typesof(/mob/GM4/verb)
        src.verbs += typesof(/mob/KKSpecial/verb)
        src.verbs += /mob/special/verb/Give_Special_Verb
        src.verbs += /mob/special/verb/Take_Special_Verb
        src.verbs += /mob/special/verb/Fly
        src.verbs += /mob/getsuga/verb/getsuga
        src.verbs += /mob/getsuga/verb/getsuga2
        src.verbs += /mob/getsuga/verb/getsuga3
        src.verbs += /mob/getsuga/verb/getsuga4
        src.verbs += /mob/hitsu/verb/shoot
        src.verbs += /mob/hollow/verb/Cero2
        src.verbs += /mob/inoue/verb/Koten_Zanshun
        src.verbs += /mob/hisagi/verb/Needle
        src.verbs += /mob/Byakuya/verb/Hakuteiken
        src.verbs += /mob/Ukitake/verb/Wave_Blast
        src.verbs += /mob/Ichinoes/verb/Invisibiity
        src.verbs += /mob/Ukitake/verb/Combo
        src.verbs += /mob/Black/verb/FireSlash
        src.verbs += /mob/Black/verb/Chaotic_Destruction
        src.verbs += /mob/trans/verb/Soul_Eater
        src.verbs += /mob/urahara/verb/Blood_Mist
        src.verbs += /mob/inoue/verb/Souten_Kissun
        src.verbs += /mob/rukia/verb/shoot
        src.verbs += /mob/renji/verb/Higa_Zekkou
        src.verbs += /mob/Nell/verb/Lanzador_Verde
        src.verbs += /mob/Ulquiorra/verb/cerooscuras
        src.verbs += /mob/Hitsuguya/verb/Ice_Dagger
        src.verbs += /mob/Shonsui/verb/Tornado_Blast
        src.verbs += /mob/Aizen/verb/Complete_Freeze
        src.verbs += /mob/Aizen/verb/Complete_Hipnosis
        src.verbs += /mob/ichimaru/verb/shoot
        src.verbs += typesof(/mob/special/verb/)
        src.verbs += typesof(/mob/Kun7/verb)
        src.verbs += typesof(/mob/troj/verb)
        src.verbs += /mob/dfire/verb/Flame_Tunnel
        src.verbs += typesof(/mob/Astro/verb/)
        src.verbs += /mob/KK/verb/Trans
        src.verbs += /mob/Kun13/verb/Spy
        src.verbs += /mob/Kun12/verb/Stop_Spy
        src.verbs += /mob/Astro/verb/Take_Espada
        src.verbs += /mob/Astro/verb/MakeEspada
        src.verbs += /mob/Astro/verb/Summon_Fraccions
        src.verbs += /mob/EJ/verb/Make_Espada_Co_Leader
        src.verbs += /mob/EJ/verb/Make_Espada_Leader
        src.verbs += /mob/troj/verb/Rankers_Boost
        src.verbs += typesof(/mob/Shadow/verb)
        src.verbs += /mob/EJ/verb/Announce_Mute
        src.verbs += /mob/EJ/verb/Announce_UnMute
        src.verbs += /mob/Kun/verb/Random_Hakuren
        src.verbs += /mob/Kun10/verb/Stop_Lag
        src.verbs += /mob/EJ/verb/Edit
        src.verbs += /mob/Owner/verb/Quick_Reboot
        src.verbs += /mob/Owner/verb/Multi_Key_Check
        src.verbs += /mob/Kun14/verb/Change_Shikai
        src.verbs += /mob/EJ/verb/Make_Vaizard_Leader
        src.verbs += /mob/EJ/verb/Make_Vaizard_Co_Leader
        src.verbs += /mob/Astro1/verb/Take_Vaizard
        src.verbs += /mob/Astro1/verb/MakeVaizard
        src.verbs += /mob/Astro1/verb/Take_Quincy
        src.verbs += /mob/Astro1/verb/Make_Quincy
        src.verbs += /mob/Astro1/verb/Take_Sado
        src.verbs += /mob/Astro1/verb/Make_Sado
        src.verbs += /mob/Astro1/verb/Take_Inoue
        src.verbs += /mob/Astro1/verb/Make_Inoue
        src.verbs += /mob/Astro1/verb/Take_Police
        src.verbs += /mob/Astro1/verb/MakePolice
        src.verbs += /mob/Astro1/verb/Take_Quillow
        src.verbs += /mob/Astro1/verb/MakeQuillow
        src.verbs += typesof(/mob/Quillow_Leader/verb)
        src.verbs += typesof(/mob/renji/verb)
        src.GM=7

This code was made by me..Just got bored so I did this lol.
If you want to add new race or organizations verbs you can use this:
Police
mob/Astro1
    verb
        MakePolice(mob/M in world)
            set name="Make Police Officer"
            set category="Ranks"
            switch(input("Which Police Officer # would you like to give?", text) in list ("1", "2", "3", "4", "5","6","7","8","9","10"))
                if("1")
                    M<<"<b>You are now Police Officer #1!!"
                    M.rank = "Police Officer #1"
                    M.squad=""
                    M.status=""
                if("2")
                    M<<"<b>You are now Police #2!!"
                    M.rank = "Police Officer #2"
                    M.squad=""
                    M.status=""
                if("3")
                    M<<"<b>You are now Police Officer #3!!"
                    M.rank = "Police Officer #3"
                    M.squad=""
                    M.status=""
                if("4")
                    M<<"<b>You are now Police Officer #4!!"
                    M.rank = "Police Officer #4"
                    M.squad=""
                    M.status=""
                if("5")
                    M<<"<b>You are now Police Officer #5!!"
                    M.rank = "Police Officer #5"
                    M.squad=""
                    M.status=""
                if("6")
                    M<<"<b>You are now Police Officer #6!!"
                    M.rank = "Police Officer #6"
                    M.squad=""
                    M.status=""
                if("7")
                    M<<"<b>You are now Police Officer #7!!"
                    M.rank = "Police Officer #7"
                    M.squad=""
                    M.status=""
                if("8")
                    M<<"<b>You are now Police Officer #8!!"
                    M.rank = "Police Officer #8"
                    M.squad=""
                    M.status=""
                if("9")
                    M<<"<b>You are now Police Officer #9!!"
                    M.rank = "Police Officer #9"
                    M.squad=""
                    M.status=""
                if("10")
                    M<<"<b>You are now Police Officer #10!!"
                    M.rank = "Police Officer #10"
                    M.squad=""
                    M.status=""
mob/Astro1
    verb
        Take_Police(mob/M in world)
            set category = "Ranks"
            M.rank = "Police Officer"
            M.race = "Human"
            usr.skill()


Had to code alot to get that to work e.e You have to be human in order to be this ^^

Gotta be Quincey to become Quillow:
mob/Astro1
    verb
        MakeQuillow(mob/M in world)
            set name="Make Police Officer"
            set category="Ranks"
            switch(input("Which Quillow # would you like to give?", text) in list ("1", "2", "3", "4", "5","6","7","8","9","10","11","12","13"))
                if("1")
                    M<<"<b>You are now Quillow #1!!"
                    M.rank = "Quillow #1"
                    M.squad=""
                    M.status=""
                if("2")
                    M<<"<b>You are now Quillow #2!!"
                    M.rank = "Quillow #2"
                    M.squad=""
                    M.status=""
                if("3")
                    M<<"<b>You are now Quillow #3!!"
                    M.rank = "Quillow #3"
                    M.squad=""
                    M.status=""
                if("4")
                    M<<"<b>You are now Quillow #4!!"
                    M.rank = "Quillow #4"
                    M.squad=""
                    M.status=""
                if("5")
                    M<<"<b>You are now Quillow #5!!"
                    M.rank = "Quillow #5"
                    M.squad=""
                    M.status=""
                if("6")
                    M<<"<b>You are now Quillow #6!!"
                    M.rank = "Quillow #6"
                    M.squad=""
                    M.status=""
                if("7")
                    M<<"<b>You are now Quillow #7!!"
                    M.rank = "Quillow #7"
                    M.squad=""
                    M.status=""
                if("8")
                    M<<"<b>You are now Quillow #8!!"
                    M.rank = "Quillow #8"
                    M.squad=""
                    M.status=""
                if("9")
                    M<<"<b>You are now Quillow #9!!"
                    M.rank = "Quillow #9"
                    M.squad=""
                    M.status=""
                if("10")
                    M<<"<b>You are now Quillow #10!!"
                    M.rank = "Quillow #10"
                    M.squad=""
                    M.status=""
                if("11")
                    M<<"<b>You are now Quillow #11!!"
                    M.rank = "Quillow #11"
                    M.squad=""
                    M.status=""
                if("12")
                    M<<"<b>You are now Quillow #12!!"
                    M.rank = "Quillow #12"
                    M.squad=""
                    M.status=""
                if("13")
                    M<<"<b>You are now Quillow #13!!"
                    M.rank = "Quillow #13"
                    M.squad=""
                    M.status=""
mob/Astro1
    verb
        Take_Quillow(mob/M in world)
            set category = "Ranks"
            M.rank = "Quillow"
            M.race = "Quillow"
            usr.skill()

Lets do war!!(made by me:)
var
    espadawar=0
    shinigamiwar=0
    inuewar=0
    sadowar=0
    quincywar=0
    quillowwar=0
    arrancarwar=0
    bountowar=0
    inuzardwar=0
    bountzardwar=0
    Shinigamiwar=0
    Espadawar=0
    Arrancarwar=0
mob
    verb
        ClanW()
            set category = "Arena"
            set name = "War Toggle"
            if(usr.war==0)
                usr.war=1
                usr<<"You have seleted to join all wars."
            else
                usr.war=0
                usr<<"You have seleted not to surport your Clan in wars."


For better Zabimaru Moving:
mob
    var
        tmp/zell = 0
obj
 zabtrail
  icon = 'renjibankai.dmi'
  icon_state = "trail"
  zer = 1
mob
 zabimaru
  icon = 'renjibankai.dmi'
  density = 1
  zab = 1
  rundelay = 0
  layer = 50
  Bump(atom/M)
   if(istype(M,/obj/zabtrail/))
    src.loc = M.loc
  Bump(mob/D)
      ..()
      var/mob/M = D
         if(istype(M,/mob/))
             if(M&&M == owner)
                 return
             else
                 src.loc = M.loc
                 M.health -= src.attack * 1.5
                 view(src,8) << "<b><font color = red>[src.owner] hit [M] with his [src] for [src.attack * 1.5] damage!"
                 M.Death(src.owner)
                 var/mob/O = src.owner
                 if(M.enemy)
               O.hollowprotection = 0
                 O.banmastery(15)
        Del()
         for(var/obj/zabtrail/M in world)
          if(M.owner == src)
           del M
         ..()
        Move()
         ..()
         var/obj/zabtrail/M = new/obj/zabtrail
         if(src.dir == NORTH)
    M.loc = locate(src.x,src.y-1,src.z)
    M.dir = NORTH
    if(src.olddir == WEST)
     M.dir = NORTHWEST
    if(src.olddir == EAST)
     M.dir = SOUTHWEST
   if(src.dir == SOUTH)
    M.loc = locate(src.x,src.y+1,src.z)
    M.dir = SOUTH
    if(src.olddir == WEST)
     M.dir = NORTHEAST
    if(src.olddir == EAST)
     M.dir = SOUTHEAST
   if(src.dir == EAST)
    M.loc = locate(src.x-1,src.y,src.z)
    M.dir = EAST
    if(src.olddir == NORTH)
     M.dir = NORTHEAST
    if(src.olddir == SOUTH)
     M.dir = NORTHWEST
   if(src.dir == WEST)
    M.loc = locate(src.x+1,src.y,src.z)
    M.dir = WEST
    if(src.olddir == NORTH)
     M.dir = SOUTHEAST
    if(src.olddir == SOUTH)
     M.dir = SOUTHWEST
   M.owner = src
         src.olddir = src.dir

Add that and this to the Mob.dm section...
mob
 zabimaru
  icon = 'renjibankai.dmi'
  density = 1
  zab = 1
  rundelay = 0
  layer = 50
  Bump(atom/M)
   if(istype(M,/obj/zabtrail/))
    src.loc = M.loc
  Bump(mob/D)
      ..()
      var/mob/M = D
         if(istype(M,/mob/))
             if(M&&M == owner)
                 return
             else
                 src.loc = M.loc
                 M.health -= src.attack * 1.5
                 view(src,8) << "<b><font color = red>[src.owner] hit [M] with his [src] for [src.attack * 9.5] damage!"
                 M.Death(src.owner)
                 var/mob/O = src.owner
                 if(M.enemy)
               O.hollowprotection = 0
                 O.banmastery(15)
        Del()
         for(var/obj/zabtrail/M in world)
          if(M.owner == src)
           del M
         ..()
        Move()
         ..()
         var/obj/zabtrail/M = new/obj/zabtrail
         if(src.dir == NORTH)
    M.loc = locate(src.x,src.y-1,src.z)
    M.dir = NORTH
    if(src.olddir == WEST)
     M.dir = NORTHWEST
    if(src.olddir == EAST)
     M.dir = SOUTHWEST
   if(src.dir == SOUTH)
    M.loc = locate(src.x,src.y+1,src.z)
    M.dir = SOUTH
    if(src.olddir == WEST)
     M.dir = NORTHEAST
    if(src.olddir == EAST)
     M.dir = SOUTHEAST
   if(src.dir == EAST)
    M.loc = locate(src.x-1,src.y,src.z)
    M.dir = EAST
    if(src.olddir == NORTH)
     M.dir = NORTHEAST
    if(src.olddir == SOUTH)
     M.dir = NORTHWEST
   if(src.dir == WEST)
    M.loc = locate(src.x+1,src.y,src.z)
    M.dir = WEST
    if(src.olddir == NORTH)
     M.dir = SOUTHEAST
    if(src.olddir == SOUTH)
     M.dir = SOUTHWEST
   M.owner = src
         src.olddir = src.dir

I have been working that on along time to re-make it..
mob
 renji
  verb
   Zabby_Lunge()
    set category = "Fighting"
    if(usr.safe)
     return
    if(usr.rei <= 100000)
        usr << "<b>Your Reiatsu is too low!"
        return
    if(usr.firing == 0)
     usr.firing = 1
     usr.rei -= 100000
     var/K = new/mob/zabimaru(usr.loc)
     K:Gowner = usr
     K:dir = usr.dir
     walk(K,usr.dir)
     sleep(50)
     usr.firing = 0

mob
 renji
  verb
   Zabby_Roar(mob/M in oview(10))
    set category = "Fighting"
    if(usr.safe)
     return
    if(usr.rei <= 50000)
        usr << "<b>Your Reiatsu is too low!"
    if(usr.zell == 0)
     usr.zell = 1
     usr.rei -= 50000
     view(8) << "<b>[usr]: Zabimaru screeches causing loss of motor skills"
     M.frozen = 1
     sleep(15)
     M.frozen = 0
     sleep(50)
     usr.zell = 0

Well this is what I'm going to add for now..Have a great day..
-Please give some credit<3

Posted by Sayaotonashis on Wednesday, October 28, 2009 07:30PM - 10 comments / Members say: yea +1, nay -3
(Edited on Thursday, October 29, 2009 01:36PM)

« More Updates on the Bleach Unforgiven Sins Game: · Newest Update »

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#10 Sayaotonashis:  

Ah okay ^^

Thursday, November 05, 2009 07:21AM

#9 Tiberath:  

Work doesn't mean well done. ;)

Although not a manditory practice, the use of the ! operator in your if statements would improve the stability of your code. For instance if(!usr.zell) much like you did with if(usr.safe)

Next is the use of the : operator in the first one. This is considered bad practice. You'd be far better off doing:
var/mob/zabimaru/K = new(usr.loc)
K.Gowner = usr
K.dir = usr.dir

Thursday, November 05, 2009 07:09AM

#8 Sayaotonashis:  

:l well,the Zabimaru verbs work lol..

Thursday, November 05, 2009 07:02AM

#7 Shadow Void:  

I'm agreeing with GhostAnime.

Your coding style is very unstable and sloppy.

No offence, but still.

Wednesday, November 04, 2009 01:23PM

#6 Tykiller777:  

lol. you used me as an example. i don't mind though. but, can you change my message from: The Darkness Has Taken Form to The Messiah has come to heal your wounds. ?

Tuesday, November 03, 2009 05:58AM

#5 Sayaotonashis:  

Ah,true.And thank you for the advice..

Thursday, October 29, 2009 07:59PM

#4 Tiberath:  

Then people don't learn anything. Which is exactly the opposite of what we're trying to do here. Teaching bad practice, which is what your doing, is far easier to teach and much, much harder for others to successfully bash out of others brains and replace with good practices.

If people don't learn, they go to the forums and ask for help. Continuously. And it's up to the people who bothered to put the time into learning to fix their mistakes, knowing full well that they're simply indulging someone's fantasy of owning a game and completely wasting their own time. It's not a nice feeling.

Thursday, October 29, 2009 07:55PM

#3 Sayaotonashis:  

I did the variables with the police thing.and...These codes are just to help the games that other people created by another source.Some can be different yes,but some can always use the same coding in rips..

Thursday, October 29, 2009 07:52PM

#2 Tiberath:  

Instead of deleting her previous post which contained terrible code for IsByondMember(), she deleted my comment and rewrote the entire post... An invitation for me to come back and again point out terrible flaws in code?

Seriously, read the guide.

Thursday, October 29, 2009 07:46PM

#1 GhostAnime:  

Oh god, please, do not show bad snippets to others.

For the forum verb... someone can easily, and I mean VERY easily, flood your game with that message (as it is being sent to everyone) and you would have no idea who is doing it - VERY open to abuse.

A smart way of doing the forum alert is to let the people know when they log in and/or having a Forum verb which sends people to that forum or tells them the link specifically.

Do not abuse the : operator. What if you are accessing an object which does not have the "owner" variable? RUNTIME ERROR! And why would you want to take all the objects around you unless you were a very power hungry/abusive owner? ... Wait, I just answered that question.

Oh god, that verb giving snippet wants to claw my eyes out. Not everyone has the same verbs as you - guess what, some people actually make their source from scratch! Or uses a different source...

You wasted so much time with that police/Quincy changing snippet. A smart/knowledgable person who say "Since only the number changes, why not just change the variables with those #s?". You could have done this in like 7 lines.

What you would have done is set squad and status to null (since ALL of them are affected by this) then have a variable store what choice was chosen for the #. Then all you need to do is use that variable:
var/n = input(src,"Number?") as num
world << "X is #[n]"!

... Ugh, the rest are just oh-so-horrible.

Thursday, October 29, 2009 02:05PM