Submerged Progress Update
Hello guys and gals, as you can see Sariat and I finally decided on a dev-team name and got the membership for it rolling. We chose the word 'Somni' as a play on the Latin word "somnium" which means "dream".
Anyways, onto the progress report:
* The map generator is nearly finished, only a few aspects remain, small aspects.
* The round and mode handlers work like a charm, the game modes are easy to create and expand on, so expect tons of different game modes for the first beta.
* The damage and impact system is about half finished, I still need to handle death and certain damage reactions (like broken limbs and being knocked unconscious from a head injury).
* The disaster system is ready to rock and roll (literally!) disasters are all handled in their own way making it easy to expand and add new disasters and problems.
A note from Nadrew:
I'm insanely motivated to work on this project, so I've been programming at least one major system or major system revision each time I sit down with the code, progress is happening quick and I expect some kind of playable beta real soon!
Anyways, onto the progress report:
* The map generator is nearly finished, only a few aspects remain, small aspects.
* The round and mode handlers work like a charm, the game modes are easy to create and expand on, so expect tons of different game modes for the first beta.
* The damage and impact system is about half finished, I still need to handle death and certain damage reactions (like broken limbs and being knocked unconscious from a head injury).
* The disaster system is ready to rock and roll (literally!) disasters are all handled in their own way making it easy to expand and add new disasters and problems.
A note from Nadrew:
I'm insanely motivated to work on this project, so I've been programming at least one major system or major system revision each time I sit down with the code, progress is happening quick and I expect some kind of playable beta real soon!
Posted by Nadrew (Dream Team) on Tuesday, November 03, 2009 01:23PM
- 11 comments
(link)
/
Keywords:
submerged,
progress








Login to post a comment.
#11 Sariat:
I think regardless of the name, once it has something tangible to back it, it will mean something. One of those things that grows on ya!
Wednesday, November 04, 2009 11:17AM
#10 Nadrew:
It sounded better when it was a bit more of a title, Sariat decided to drop the last word to the team name and I agree, it kind of ruined the feel.
Wednesday, November 04, 2009 11:06AM
#9 Haywire:
Zxcvdnm wrote:
> i wouldn't really say somni flows better than somnium.
Yeah, Somnium has that cool edge to it, for some reason Somni sounds incomplete.
Tuesday, November 03, 2009 11:19PM
#8 Zxcvdnm:
i wouldn't really say somni flows better than somnium.
Tuesday, November 03, 2009 04:15PM
#7 Sariat:
Mexican Candy, Hookers, Booze, and cheap cigarettes, actually.
Tuesday, November 03, 2009 03:23PM
#6 Zaole:
i'm assuming nadrew is being paid for his efforts in truckloads of ramen?
Tuesday, November 03, 2009 03:09PM
#5 Nadrew:
It's actually 'somnium' for dreams, we shortened it because it flows a bit better.
Tuesday, November 03, 2009 03:01PM
#4 Haywire:
Nadrew wrote:
> Somnia is Latin for 'sleep'. Insomnia means 'not sleeping'
Makes sense, you have a 'Somni' when you are 'Somnia'-ing ;)
Tuesday, November 03, 2009 03:00PM
#3 Nadrew:
Somnia is Latin for 'sleep'. Insomnia means 'not sleeping'
Tuesday, November 03, 2009 02:59PM
#2 Jeff8500:
Hehe, reminds me a bit more of insomnia, which I can assume comes from that root.
Tuesday, November 03, 2009 02:07PM
#1 Zamura:
This game looks like fun, atleast from what i see from the videos and the description of the game. Well, this game seems simplistic to icon, if you need a pixel artist, page me.
Tuesday, November 03, 2009 01:54PM