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Okay,we have the Glasgow. Please provide your feedback and comments.


Posted by Gokumasaki on Sunday, August 16, 2009 04:22AM
- 6 comments
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#6 DivineTraveller:
The art looks.. thrown together and out of place, to be perfectly honest. The grass is way too tiled, maybe you could try rotating each grass tile at runtime, to *slightly* get rid of that.
By out of place, I mean, if you look at the robot, I think it is, next to the building, one is shaded well, and one isn't shaded at all.
Sunday, August 16, 2009 09:45PM
#5 Riku 123q:
Most likely. Probably best to get a shell server.
Sunday, August 16, 2009 07:27AM
#4 Gokumasaki:
Riku 123q wrote:
> Looking very Good. Your code geass game is looking nice.
> Hope it is released sometime soon.
> ~Riku~
Of course with good things comes a downfall. Unforunatly there is a HUGE amount of resources and lag that comes with that knightmare. The lag is most likely the host but the resources must be the knightmare frame. I theorize that a Code Geass game full with knightmares would have a huge amount of resources.
Sunday, August 16, 2009 07:26AM
#3 Riku 123q:
Looking very Good. Your code geass game is looking nice.
Hope it is released sometime soon.
~Riku~
Sunday, August 16, 2009 06:29AM
#2 DYS:
Hey that's a great step in another direction of Anime, keep it up! The pixeling could use some work but with some C&C (Which sadly I can't provide) it can be really nice!
This reminds me of an old Zoids game on Byond a long time ago, anyways I have my eye on you and the game now, don't give up or half ass it!
Sunday, August 16, 2009 06:17AM
(Edited on Sunday, August 16, 2009 06:26AM)
#1 Jp:
Looks to me like the escape-pod pilot section thing is a bit wide relative to the rest of the Glasgow. I think the thing as a whole should be wider, actually.
Sunday, August 16, 2009 04:38AM