Zelda SotT: Recent Progress in Development
Today I have a huge milestone to announce. Enemy AI and combat against them is completed!
The first enemy that I created is one of those spinning digger enemies. You can see what they look like in the screenshots below. Their AI is basically completely random right now. They aren't offensive, they are more like punching bags that can sometimes fight back. Good for testing nonetheless.
I've tested and tested and tested the AI and combat. Everything is working perfectly right now.
Another nice addition I've made is moveable rocks. Most Zelda games have had rocks which you can push to move out of the way. Some rocks are pretty obvious that they are moveable, others look less suspicious and can conceal special secrets and caves.
That's all of the updates I have for today, but I'd also like to discuss something else.
It would be much easier and allow for a better storyline if I took out the ability for you to choose to start out as a Zora or a Goron (two different races in the Zelda series). Up until now, I had planned for them to be playable characters. I've started to have second thoughts. Now I'm thinking about taking them out, keeping the four human-like characters as playable so that they can use swords, and making the Zora and Goron characters into rings. These rings would transform you into the Zora or Goron when you wear them. Once in the certain form, you'll attack with their attack.
That system is already in with the Nintendo Link ring. He uses his little 8-bit sword. It doesn't matter what you have equipped. If you're wearing the Nintento Link ring, you're using his sword.
So there's my idea. I'd like it if you guys commented on that matter. That's all I have for today though.
Posted by Fugsnarf on Tuesday, September 15, 2009 05:40PM
- 27 comments
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Keywords:
zelda,
shadow,
triforce
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#27 Fugsnarf:
Most sprites being used are either from BS Zelda, or from the gameboy games and recolored to look more like BS Zelda.
Thursday, September 17, 2009 04:37AM
#26 D4RK3 54B3R:
Well I'm not particularly satisfied with the sprite inconsistencies. You need to pick one generation of zelda games and stick to those sprites! Don't mix and match or you're going to have a game without polish.
I'm really looking forward to more complicated AI in this. Specifically complex AI involving the bosses.
If you remember in OoT, sure the bosses had patterns, but it wasn't just that simple. The bosses' patterns took their environments into account. The first boss would climb up pillars and hang from the cieling. The Dodongo would roll around the fire pit and spit fire, etc.
Though, frankly, I would find it disappointing if you ended up having to hardcode the boss AI navigation. OR just hardcoding any AI navigation.
Wednesday, September 16, 2009 08:47PM
#25 Fugsnarf:
Foomer wrote:
> If you get right down to it, Zelda remakes have already been invented, and with custom adventure builders, too!
>
> http://www.purezc.com/
True enough. Do you not want me to continue this or something? I don't understand what there is to gain from people telling me these things.
Wednesday, September 16, 2009 07:55PM
#24 Fugsnarf:
None of those single player games you listed, though they are all good, have kept me interested a whole lot past my first play.
Wednesday, September 16, 2009 07:51PM
#23 Oldbie:
SuperAntx wrote:
> You can't really compare puzzle games to a single player RPG.
Which is obviously why I left out the RPG part. If you read his post, you can clearly see that he has not found a single player, including RPG, that was good.
Wednesday, September 16, 2009 06:03PM
#22 SuperAntx:
You can't really compare puzzle games to a single player RPG.
Wednesday, September 16, 2009 06:02PM
#21 Oldbie:
Fugsnarf wrote:
> I cannot find one single player game...that I want to play for more than 2 minutes on BYOND.
You are obviously not looking hard enough.
I'll name a few that are worthy of being checked out.
* Tomb Explorer
* Wrangle Wrap and Weep
* Solar Conquest
* Treasure Quest
The thing is, I have yet to scratch the surface!
Wednesday, September 16, 2009 06:01PM
#20 Foomer:
If you get right down to it, Zelda remakes have already been invented, and with custom adventure builders, too!
http://www.purezc.com/
Wednesday, September 16, 2009 05:53PM
#19 Fugsnarf:
There are good multiplayer games out there to play. I cannot find one single player game, let alone an RPG, that I want to play for more than 2 minutes on BYOND.
Wednesday, September 16, 2009 03:53PM
#18 SuperAntx:
SilkWizard wrote:
> There are so many better platforms out there for single player game development... why use BYOND?
I don't know...maybe because he already knows DM?
Just a thought.
Wednesday, September 16, 2009 03:00PM
#17 SilkWizard:
Fugsnarf wrote:
> Thank you. I think BYOND needs more good single player games anyways.
I think that a platform intended for multiplayer gaming ought to have a few good multiplayer games before people start throwing out statements like this.
There are so many better platforms out there for single player game development... why use BYOND?
Wednesday, September 16, 2009 02:58PM
#16 Fugsnarf:
Thank you. I think BYOND needs more good single player games anyways. People always go for the multiplayer idea. Zelda really is overall better single player.
Wednesday, September 16, 2009 01:06PM
#15 SuperAntx:
I cringe at the thought of 10 Links running around cutting grass. I welcome the single player experience.
Wednesday, September 16, 2009 09:07AM
#14 Rugg:
Turned me off. ):
Wednesday, September 16, 2009 03:09AM
#13 Fugsnarf:
It will be single player.
Sure hope that fact doesn't turn too many people off.
Tuesday, September 15, 2009 05:56PM
#12 Rip Nation:
Sorry I haven't really been following this. Will this be a single player? This looks great. I'll be looking forward to more updates.
Tuesday, September 15, 2009 05:56PM
#11 Fugsnarf:
SuperAntx wrote:
> Fugsnarf wrote:
> > Fugsnarf wrote:
> > > Nevermind, I see which rupee you're talking about. I just thought it looked flashy.
> >
>
> Might want to easy up on the post speed, brah.
Sorry. I'm really jumpy right now for whatever reason. Must be because I just finished playing a couple rounds of airsoft.
Tuesday, September 15, 2009 05:56PM
#10 SuperAntx:
Fugsnarf wrote:
> Fugsnarf wrote:
> > Nevermind, I see which rupee you're talking about. I just thought it looked flashy.
>
Might want to easy up on the post speed, brah.
Tuesday, September 15, 2009 05:54PM
#9 Fugsnarf:
Fugsnarf wrote:
> Nevermind, I see which rupee you're talking about. I just thought it looked flashy.
Tuesday, September 15, 2009 05:52PM
#8 SuperAntx:
Fugsnarf wrote:
> Everything is doubled sized and all of the objects (keys, rupees, hearts) are from the same game. So complain to Nintendo about that.
That may be so, but that rupee icon most definitely did not come from the same game as the key.
Tuesday, September 15, 2009 05:51PM