ACWraith's Fooldom Come
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Posts with keyword 'development'
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I just uploaded a new release of my arcade action game, Wrangle, Warp and Weep.
There were a lot of interface changes …
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The most important change in my daemonic wargame, Flesh and Drone, might involve how daemons modify drones. Power is …
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Hey, remember those audio additions I keep mentioning? I didn't work on them.
Remember that "push your luck" …
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This is an attempt at creating a new layout for Tech Tree on both BYOND Strategy and my Gamasutra blog. The news …
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I've been meaning to add sounds to my abstract, competitive dungeon crawl, GrimTunnel. Unfortunately, my habit of …
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I should really get around to posting the pager bug involving file names with ampersands. Sorry about the failed …
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"PathWrath 2 update, discounts, and more."
Posted by ACWraith on Wednesday, September 23, 2009 04:36PM
I just updated my card-battling boardgame, PathWrath 2, with a bugfix. I don't know when it started, but the card …
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"Flesh and Drone servers should be listed now."
Posted by ACWraith on Friday, September 18, 2009 07:55PM
Apparently, I forgot to put the hub information in the source and never noticed because I was always playing on my own …
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For those of you other than the measly elite 6 getting automated alerts, I just updated my daemonic wargame of …
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"Flesh and Drone is available for download."
Posted by ACWraith on Thursday, September 10, 2009 05:05AM
It's still missing sounds, but I uploaded a version of my daemonic wargame, Flesh and Drone, and added it to Fooldom …
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I got to the Occupied Forces update that I mentioned in my last post a bit early. I don't know how much people who …
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I just uploaded a new version of my card battling boardgame, PathWrath 2. There are some minor label adjustments in …
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Flesh and Drone is almost playable. I had wanted to release a version without spells for testing purposes soon, but it …
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I watched my video of Wrangle, Warp And Weep a few times, found some things that I didn't like, and decided to change …
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I finally managed to create a satisfactory video of Wrangle, Warp And Weep. The picture quality isn't the greatest. …
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Work on Flesh And Drone continues. There's not a lot of graphical finesse in these shots as no drones have been …
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I've been refining the design of my balance and battling game, Flesh and Drone.
Drones will no longer take …
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I've been working on Flesh And Drone. Some of the internal data types have been created, but there's nothing to play …
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I find that listening to podcasts or sticking videos in the corner of my monitor usually helps me work. Unfortunately, …
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Version 8 of Wrangle, Warp And Weep now has the medals I mentioned added in. (Though there have been minor changes.) …
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Wrangle, Warp And Weep is training for when the mothership arrives. Ignore it at your own risk.
I added a second …
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Play Wrangle, Warp And Weep! You may score poorly the first time, but the old school difficulty is intended to be part …
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I just made the game slightly easier, but I imagine some of you won't notice.
The CSS of the help file has been …
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I just uploaded another version of Wrangle, Warp And Weep. I tried to allow the previous score list to stay, but the …
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I just released a third update for my arcade action game, Wrangle, Warp and Weep.
The final shield level no longer has …
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I just released a version of Wrangle, Warp And Weep. I call it an arcade blend of Bubbles, Defender and Solar Fox. …
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I've been hinting at it for a while, but I announced that I'm working on Wrangle, Warp And Weep in IainPeregrine's Get …
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I've had voices for the 4 suits in GrimTunnel planned for a while, but I never got around to adding them. I tried …
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I have no idea how long I will be going without electricity when/if it gets shut off, but I figured I'd try to plan out …
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I just released an update for PathWrath 2. Most of the changes were in the interface and a couple screenshots are on …
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I redesigned the scores for GrimTunnel. I decided to run with the dungeon crawling theme.
Players now earn …
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"Occupied Forces: Nobody tells you when you're single."
Posted by ACWraith on Saturday, April 04, 2009 05:19PM
Something I tried experimenting with in Occupied Forces was always having a help file available for the current phase. …
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I still need to add sounds, but I worked on trying to clear up GrimTunnel's interface a bit more. (New screenshots are …
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I just released a version of Gears & Peers if anyone would like to help test it out. As I stated earlier, I'll be …
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Gears & Peers is almost ready for testing. Bots have been moving, crashing, and obeying command modules. Sounds are …
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I have no idea when I'll get around to these, but I figured I'd jot down some ideas for later. At the rate I've been …
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"Note to self: Not all BYOND avatars are PNGs."
Posted by ACWraith on Tuesday, February 24, 2009 12:03AM
My games made the assumption that the URLs for BYOND avatars would have the same extension. They don't. Meanwhile, …
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I have not been getting any real work done on Gears & Peers. I don't have much of an excuse considering I have …
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I did a bit more adjusting of the items in Gears & Peers. I think I'm going to call them "Command Modules". Rather …
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I offered up control options for Gears & Peers in my last post. However, I'm not sure that anyone would choose the …
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I've been redesigning Gears & Peers a bit.
I wasn't sure how balanced the classes were so I axed them along with …
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As planned, I just released an Occupied Forces update. The visuals improved (and I posted new screenshots), but the …
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I'm still planning on Gears & Peers as my next project, but I'm working on updating at least one older game first.
…
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I just released an update to PathWrath 2. Most of the changes are graphical. I wanted to add some text and animations …
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Fooldom Come now offers lifetime subscriptions. The price will rise as more games are added. The sooner one buys, the …
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I just released version 14 of PathWrath 2. The changes are mostly cosmetic. I wanted to take advantage of output …
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I released an update of Occupied Forces this morning. The most important change is probably a bug fix where units were …
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I just uploaded a version of GrimTunnel. For those who have not been paying attention, it's an abstract game where …
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The classes I described in my last post have been implemented, but they have not been fully integrated and tested yet
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I have not really implemented anything since my last post on GrimTunnel, but I have been designing classes.
Since …
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GrimTunnel is mostly playable now. I still want to take care of some things which should have been handled earlier. …
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My schedule has changed to allow daylight to motivate me. I've been making a fair bit of progress on GrimTunnel. Of …
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Requirements.
Must not have an ego. Obviously, that's the reason teams are not formed.Must work for free.Must be …
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I'm redesigning GrimTunnel's battles yet again.
The first time, I had players choose their minions one by one and …
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It took a while, but I have restarted development on GrimTunnel. My recent libraries appear to be a good base. I may …
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It took me a while, but I recently posted some screenshot links on the Occupied Forces and PathWrath 2 pages. I …
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I've been having resizing issues with my BYOND projects in Vista (64-bit Home Premium). I may have to provide some …
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I got my Bamboo Fun today. (It's small and blue in case you're wondering.) I finally have a computer that can run a …
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There are some big changes in this PathWrath 2 update. The player actions are now completely done in a grid rather …
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I still have not got around to changing PathWrath 2's phase instructions into a grid. On the bright side, I think it's …
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Maybe it's just the limited number of sites I have been reading, but nobody seems to pay attention to the lifetime …
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I still want to remove the output control in PathWrath 2 that tells players what their current options are. I have …
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I turned away from the computer as it was booting, noticed that the monitor went into sleep mode, and then saw that it …
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I just released an update for PathWrath 2. There are many interface changes that I hope players will appreciate. I …
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"Occupied Forces interface change (and a fix or two)"
Posted by ACWraith on Wednesday, August 13, 2008 03:04PM
I can't work on my computer for long without one of the power supply fans starting to buzz like it's going to slice …
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I updated Occupied Forces yet again. There was a bug which allowed players to gain free units when retrieving during …
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YMIHere has been kind enough to run a server in an attempt to get certain people to review Occupied Forces for feature …
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"Deleting/adding some libraries. Plus GrimTunnel AI."
Posted by ACWraith on Thursday, July 10, 2008 01:59PM
I want to remove some of my outdated libraries so consider this a fair warning. They will be gone by next week. …
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I stated in the the BYOND Strategy rules that if you can't form plans then it's not a strategy game. Meanwhile, the …
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Again as I said I would, I updated Occupied Forces.
New:Sounds have been added.The defense formula no longer divides …
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I updated PathWrath 2 as I said I would.
Added: Chat, entrances, and exits now have audio alerts (which can be …
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The outcome of my last poll did not change in the last few days. That's good because I've been hard at work on the …
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"Please help me plan. (Plus current game news.)"
Posted by ACWraith on Friday, June 06, 2008 07:41PM
These polls must seem pretty pointless to many of you. However, when I have multiple game designs, pretending that …
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"Different subscription idea for Occupied Forces."
Posted by ACWraith on Tuesday, June 03, 2008 08:18PM
I no longer like the "hero unit" idea for Occupied Forces. The thing is, I designed the custom unit creation in such a …
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It could still use sounds, subscription rewards, and maybe some more units, but I released a version of Occupied Forces …
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Super Real Robo GH will be limited to two players, but I think that I might have some activities for others on the …
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I have been fixing bugs in Occupied Forces and updating the skin. I think that the game is technically playable, but I …
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I don't like the square root from the last formula that I created for Occupied Forces. I'd rather have something that …
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I think that I might redesign Occupied Forces to use one Power stat instead of Defense and Offense. It might cut down …
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I based the simultaneous battles in Occupied Forces around a formula I came up with a while ago and now I'm not …
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"Occupied Forces subscriptions and dealing with old games."
Posted by ACWraith on Tuesday, April 22, 2008 03:57PM
The poll is something that has been on my mind for a while, but I'll get to it at the end...
I've been rethinking the …
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The title does not refer to positive comments from players. Those are good things. ;)
I'm working on ways to avoid …
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I've had to change the phases of Occupied Forces. I updated the hub page with the new ones.
As it was, the game …
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I had to upload multiple updates for some reason. I don't know what was cached, but I kept getting the old skin …
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"I'm cleaning out my guild members and giving rewards."
Posted by ACWraith on Friday, April 04, 2008 09:35AM
Back when we needed a guild to have forums, I had one. Once guilds were made unnecessary, I killed mine.
I'm …
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I've been getting quite a bit of work done on my territorial dispute game. I still have to program the turn phases, …
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I just closed my last poll. By a narrow margin, it looks like I'll be making a Risk variant. For the moment, I'm …
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I have a sore throat and a lot of congestion. I also lack motivation. I have hardly done any game development in the …
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"Celebrate Chinese New Year with PathWrath 2"
Posted by ACWraith on Wednesday, February 06, 2008 02:56PM
PathWrath 2's latest update includes an entire new deck. It's called ChiZE, which stands for Chinese Zodiac and …
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PathWrath 2 has been updated. There was a bug where the next deck directory was not being saved properly. Considering …
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All I wanted to do was pay my eBay bill. The weather thought otherwise. Everything in the house lost power for a …
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I uploaded a version of PathWrath 2 yesterday, but the BYOND servers went down when I tried to post about it. I …
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I may be running a PathWrath 2 server if anyone wants to help me test before I upload a version.
I ran one earlier and …
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Here's a new skin for Unknown Person's Ultimatum. I'm a notorious lurker so if the labels I removed are used to …
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This has probably been done before, but I created a library to handle the BYOND physics of multi-tile objects of …
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My computer started making buzzing noises and ignoring the mouse and keyboard again. I hit the reset button and it …
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In an effort to be a bit more user-friendly to card makers, the modify event for PathWrath 2 has tokens that combine …
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I said in yesterday's Tech Tree that XML cards are now working and I might post some of my current cards. Here they …
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"PathWrath 2 update and... returning necromancers?"
Posted by ACWraith on Wednesday, November 07, 2007 04:10PM
PathWrath 2 development is still going strong, but I have not started on reading cards from XML yet. (I am reading in …
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I'm sure that a bunch of bugs will pop up eventually, but PathWrath 2 seems to be progressing well.
Although I have …
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I created Event Datums in preparation for PathWrath 2, but, now that I'm nearing a point where events will be created, …
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I've hit a snag in the development of PathWrath 2. Fortunately, I think I found a workaround for testing purposes, but …
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I'm behind on most of my GameSetWatch reading, but I am caught up on that site's Roboto-chan column. Months ago, this …
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I've actually cooled down since writing this up, but the server didn't accept my post yesterday so I must post again to …
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I adjusted my CSS a bit. The middle is supposed to be sort of like a castle silhouette. The silver spots on the sides …
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I've been taking a lot of breaks, but Laws of Flesh and Drone is coming along.
I changed the interface around a bit. …
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My current project has been going well so far. I have no doubt that there will be balance issues at first, but the …
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My blog seems to be coming out of the closet and going biweekly on me. It's okay, blog. I still love you.
I switched …
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Someday I'm going to learn to program top-down like I was supposedly already taught. I keep telling myself that I'm …
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Two weeks away from my blog and I think I'm going to make an anime game. Any ahou can see the bishounen features of my …
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The first lap still focused on preparation without enough interaction. The major change during this update is that …
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Someone was kind enough to help me test StarScurrier today.
The first game ended rather quickly with a risky battle …
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While it probably needs some more testing, I released an alpha version of StarScurrier. All of the planned work is …
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Flick and I played a couple games of StarScurrier last night. I didn't like the first lap of the games. They played …
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I'm almost ready to test a new game. It's called StarScurrier. It kind of combines the space racing of StarScurry …
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Flick helped me test PathWrath today. The stuff that I was working on seems solid. However, I was surprised to find …
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I beat Okami a few days ago. Overall, I liked the game. I just thought that it had quite a few problems that got lost …
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I had some problems getting MIDI files to play correctly in BYOND with adjustable volume. My other sounds would play …
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Version 8 of Webcrawl should be uploaded tonight.
Changes since version 7:
Webcrawl is now compiled with BYOND 3.5. …
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I beat Beyond Good & Evil today. Overall, I liked it. However, it does have some design issues. A bunch of the …
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I need to start avoiding holidays. I had one or two projects that were yielding results and then I put them off to …
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"Is PathWrath acting up with recent BYOND betas?"
Posted by ACWraith on Thursday, November 23, 2006 07:57PM
When I went to get screenshots for the BYOND intro pages, I noticed that PathWrath started acting intolerably slow. I …
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Psst. I'm sure she would love the pressure. ;)
Someone said Crass Grave was sort of like Miner League, but I played …
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Crass Grave is up as I write this. I've been holding some tests, but gathering players has been a pain so I figured …
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In the spirit of Halloween, I'm planning on letting people test Crass Grave sometime this month. More information on …
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I turned my site into a guild and moved my games forums onto it. Feel free to join. It's mostly an information site …
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In theory, I'd like to work on another BYOND game, but I can't bring myself to do it. I keep redesigning my HUD icons …
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I'm trying to decide how to use a BYOND guild as a developer. I'm keeping the blog for myself, but it might be nice to …
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My eBay auctions ended a while ago. The items I mentioned in my last post did not sell.
I still had enough for new …
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I got to the last mission in GTA: San Andreas and then went back to an old save a few missions back. I'm trying to …
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After a few months of not wanting to touch it again, I put GTA: San Andreas back into my PS2 and, finally, beat …
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Many PathWrath cards perform the same events during like triggers and different positions. For instance, it's not …
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Flick and I have played PathWrath a lot so I might need some other testers. Our average game lasts an hour and a half, …
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I've been having a lot of connection problems with RoadRunner lately so I have not managed to do a full test of the …
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The past two days, I've been working a lot on changing PathWrath to use 2x2 spaces. The game engine was rather easy to …
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Flick and I found a bug which allowed people to avoid paying tolls by using a realm ability. I have fixed it and am …
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As I feared, Pathwrath's padding option coupled with a slightly improved method of choosing the movement range did not …
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I tried to test PathWrath again, but the Fleshmonger card was too unbalanced. I ended the test early because I kept …
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I'm going to have to do another PathWrath test soon. I had planned on doing more than one before making this post, but …
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I'm waiting to play some test games, but I've added a padding option to maps in PathWrath like I said I would. I may …
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I've been at odds with PathWrath's playing time for a while. The main problem has been that the maps I use are much …
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[Update: Thank you to the tortured souls who came. The new version has now been uploaded.]
I don't have a specific …
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After playing a test game with Flick, we decided that tolls were not having enough of an effect. Toll amounts have now …
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PathWrath is now feature complete. I don't know how bug-free it is, but the features are there.
This week, I …
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I'm now on the 14th or so colossus in Shadow of the Colossus. I played War of the Monsters just long enough to find …
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I just bought a brand new War of the Monsters for PS2 at a decent price on eBay, even if roughly half of the money was …
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Should I be worried that the free medicine the ear specialist gave me has an expiration date of three years ago? My …
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I had hoped that it was just clogged. For a while, I thought it was congestion. Unfortunately, my left ear is again …
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Apart from adding new cards, PathWrath was mostly done. However, I've been working on a major change. Fortunately, I …
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I finally won a game of PathWrath on the default settings. The new movement system helped a lot. The yellow guy …
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I've changed the movement system in PathWrath. It is no longer based on a dice model. It is now based on a modifed …
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Leftley beat me to the castle again in PathWrath. I had more points again, but I still lost. I'm going to add some …
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I've worked on PathWrath a lot lately.
Xylites and Arms Dealers now only affect world stats by 8. Tee hee.
Card help …
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Leftley and I played PathWrath today on its minimum settings but it still took ages. I lost.
I didn't start well. …
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Flick and I tried to play a short game of PathWrath. I used the minimum board size, but we didn't quite make it. …
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I remade Fool's Turlin on Soundclick. There were only about a dozen bands from my old MP3.com station, but I added old …
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The swelling has gone down in my ears. The pain is gone, but I don't have all of my hearing back yet.
Flick and I …
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In a short while, I will be attempting to sleep through swishing, thumping, and random daggers to my skull. Making …
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The blank space bugged me so I added things to the corners of PathWrath's battle HUD.
First, I added an arrow to show …
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I wanted symbols to note what numbers in the PathWrath battle HUD were. I also dreaded coming up with icons for an …
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After a break, I've been playing Culdcept to convince myself to work on PathWrath again. Yesterday, random card …
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I recently sold Dragon Valor and Wild 9, two original Playstation games, to my young cousin. After seeing a deal at …
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I managed to get back on RoadRunner without a setup fee. I went a day without an internet connection because my modem …
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Star*Scurry has been updated again. This should be the last update for a while unless it needs some bugs fixed.
Back …
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I managed to update Star*Scurry on Friday before sending it to the shop to get my CD-RW drive repaired. I couldn't …
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StarScurry has been updated again. Like last time, the changes are in the forum.
Deadron had me host a game …
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For information on the latest version of StarScurry, check out its forum. I decided not to change the lap bonus or add …
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With a small amount of interest in StarScurry, I've been thinking of installing a victory point system. Right now, …
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PathWrath now has 30 cards. [Edit 3: Make that 45.] I'd like to increase that number to at least 100 or so before …
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I have not seen it, but the reason to watch the Tom Cruise version of War of the Worlds is Dakota Fanning. She's the …
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While there's still a few quirks to fix, I can finally start thinking of specific cards to add to PathWrath. …
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I've been working on PathWrath a lot lately. Stocks can be purchased on certain board spaces. The administration and …
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(I can't say that without thinking of Brain Donors.)
I paid for my BYOND Membership this morning. All of my game …
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Wizkidd0123 suggested using TinyPic, which didn't have much of a TOS to disagree with, so I went for it.
The following …
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I beat Jak 3. It was a bit frustrating at times. However, I liked the game overall. I'm currently one secret away …
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I've taken a break from GTA: San Andreas to play Jak 3. I just got it on eBay after returning a damaged copy. …
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Grand Theft Auto: San Andreas has been taking up my time lately. I reached a point where the next mission would make …
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Webcrawl now gives BYONDscape subscribers the same rights as Webcrawl subscribers. I pondered changing some bug …
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Donate? (No fraud.)