Posts with keyword 'development'

 
"Wrangle, Warp And Weep version 10"
  Posted by ACWraith on Saturday, October 31, 2009 09:33AM
I just uploaded a new release of my arcade action game, Wrangle, Warp and Weep. There were a lot of interface changes …
"Flesh and Drone updated."
  Posted by ACWraith on Saturday, October 24, 2009 05:24AM
The most important change in my daemonic wargame, Flesh and Drone, might involve how daemons modify drones. Power is …
"Another GrimTunnel update."
  Posted by ACWraith on Wednesday, October 21, 2009 01:32AM
Hey, remember those audio additions I keep mentioning? I didn't work on them. Remember that "push your luck" …
  1 Comment
"Tech Tree Layout"
  Posted by ACWraith on Sunday, October 18, 2009 08:52PM
This is an attempt at creating a new layout for Tech Tree on both BYOND Strategy and my Gamasutra blog. The news …
  4 Comments
"GrimTunnel plans"
  Posted by ACWraith on Tuesday, October 13, 2009 11:54PM
I've been meaning to add sounds to my abstract, competitive dungeon crawl, GrimTunnel. Unfortunately, my habit of …
"Gears & Peers updated"
  Posted by ACWraith on Wednesday, September 30, 2009 04:54PM
I should really get around to posting the pager bug involving file names with ampersands. Sorry about the failed …
"PathWrath 2 update, discounts, and more."
  Posted by ACWraith on Wednesday, September 23, 2009 04:36PM
I just updated my card-battling boardgame, PathWrath 2, with a bugfix. I don't know when it started, but the card …
"Flesh and Drone servers should be listed now."
  Posted by ACWraith on Friday, September 18, 2009 07:55PM
Apparently, I forgot to put the hub information in the source and never noticed because I was always playing on my own …
"Flesh and Drone version 1"
  Posted by ACWraith on Wednesday, September 16, 2009 06:42PM
For those of you other than the measly elite 6 getting automated alerts, I just updated my daemonic wargame of …
  1 Comment
"Flesh and Drone is available for download."
  Posted by ACWraith on Thursday, September 10, 2009 05:05AM
It's still missing sounds, but I uploaded a version of my daemonic wargame, Flesh and Drone, and added it to Fooldom …
"Occupied Forces: Version 14"
  Posted by ACWraith on Thursday, September 03, 2009 01:52AM
I got to the Occupied Forces update that I mentioned in my last post a bit early. I don't know how much people who …
"PathWrath 2: Version 17"
  Posted by ACWraith on Wednesday, September 02, 2009 05:39PM
I just uploaded a new version of my card battling boardgame, PathWrath 2. There are some minor label adjustments in …
"Flesh and Drone progress"
  Posted by ACWraith on Wednesday, August 05, 2009 09:55PM
Flesh and Drone is almost playable. I had wanted to release a version without spells for testing purposes soon, but it …
  2 Comments
"Wrangle, Warp And Weep: Version 9"
  Posted by ACWraith on Tuesday, July 28, 2009 08:56PM
I watched my video of Wrangle, Warp And Weep a few times, found some things that I didn't like, and decided to change …
"Video: Wrangle, Warp And Weep"
  Posted by ACWraith on Sunday, July 26, 2009 04:46AM
I finally managed to create a satisfactory video of Wrangle, Warp And Weep. The picture quality isn't the greatest. …
  3 Comments
"Flesh And Drone screenshots and progress"
  Posted by ACWraith on Wednesday, July 08, 2009 07:01PM
Work on Flesh And Drone continues. There's not a lot of graphical finesse in these shots as no drones have been …
  1 Comment
"Bloody Flesh"
  Posted by ACWraith on Tuesday, June 23, 2009 02:08PM
I've been refining the design of my balance and battling game, Flesh and Drone. Drones will no longer take …
"Just 6 drones?"
  Posted by ACWraith on Wednesday, June 10, 2009 06:42AM
I've been working on Flesh And Drone. Some of the internal data types have been created, but there's nothing to play …
  1 Comment
"Flesh droning on."
  Posted by ACWraith on Wednesday, June 03, 2009 02:49AM
I find that listening to podcasts or sticking videos in the corner of my monitor usually helps me work. Unfortunately, …
"Medals added to Wrangle, Warp And Weep"
  Posted by ACWraith on Monday, May 18, 2009 03:08PM
Version 8 of Wrangle, Warp And Weep now has the medals I mentioned added in. (Though there have been minor changes.) …
  3 Comments
"Wrangle, Warp And Weep version 7"
  Posted by ACWraith on Tuesday, May 12, 2009 03:38PM
Wrangle, Warp And Weep is training for when the mothership arrives. Ignore it at your own risk. I added a second …
  4 Comments
"Wrangle, Warp And Weep version 6"
  Posted by ACWraith on Monday, May 11, 2009 09:49AM
Play Wrangle, Warp And Weep! You may score poorly the first time, but the old school difficulty is intended to be part …
  3 Comments
"Yet another Wrangle, Warp And Weep update"
  Posted by ACWraith on Sunday, May 10, 2009 07:13AM
I just made the game slightly easier, but I imagine some of you won't notice. The CSS of the help file has been …
"Wrangle, Warp And Weep updated again"
  Posted by ACWraith on Saturday, May 09, 2009 03:48PM
I just uploaded another version of Wrangle, Warp And Weep. I tried to allow the previous score list to stay, but the …
  9 Comments
"Wrangle, Warp And Weep updated"
  Posted by ACWraith on Friday, May 08, 2009 02:38PM
I just released a third update for my arcade action game, Wrangle, Warp and Weep. The final shield level no longer has …
"Wrangle, Warp And Weep version 1"
  Posted by ACWraith on Wednesday, May 06, 2009 07:09AM
I just released a version of Wrangle, Warp And Weep. I call it an arcade blend of Bubbles, Defender and Solar Fox. …
  19 Comments
"Wrangle, Warp And Weep in development."
  Posted by ACWraith on Sunday, May 03, 2009 05:22PM
I've been hinting at it for a while, but I announced that I'm working on Wrangle, Warp And Weep in IainPeregrine's Get …
  1 Comment
"Recording problems"
  Posted by ACWraith on Tuesday, April 14, 2009 04:20PM
I've had voices for the 4 suits in GrimTunnel planned for a while, but I never got around to adding them. I tried …
  1 Comment
"Todo list"
  Posted by ACWraith on Monday, April 13, 2009 04:53PM
I have no idea how long I will be going without electricity when/if it gets shut off, but I figured I'd try to plan out …
"PathWrath 2 updated"
  Posted by ACWraith on Sunday, April 12, 2009 01:53PM
I just released an update for PathWrath 2. Most of the changes were in the interface and a couple screenshots are on …
"@ GrimTunnel"
  Posted by ACWraith on Monday, April 06, 2009 04:15PM
I redesigned the scores for GrimTunnel. I decided to run with the dungeon crawling theme. Players now earn …
  1 Comment
"Occupied Forces: Nobody tells you when you're single."
  Posted by ACWraith on Saturday, April 04, 2009 05:19PM
Something I tried experimenting with in Occupied Forces was always having a help file available for the current phase. …
  6 Comments
"GrimTunnel interface and gameplay updated."
  Posted by ACWraith on Tuesday, March 31, 2009 02:07PM
I still need to add sounds, but I worked on trying to clear up GrimTunnel's interface a bit more. (New screenshots are …
"Silent version of Gears & Peers released"
  Posted by ACWraith on Thursday, March 26, 2009 11:10AM
I just released a version of Gears & Peers if anyone would like to help test it out. As I stated earlier, I'll be …
  2 Comments
"*Almost* ready to test Gears & Peers"
  Posted by ACWraith on Wednesday, March 18, 2009 06:44PM
Gears & Peers is almost ready for testing. Bots have been moving, crashing, and obeying command modules. Sounds are …
"Brainstorming scores and awards"
  Posted by ACWraith on Friday, March 06, 2009 11:37PM
I have no idea when I'll get around to these, but I figured I'd jot down some ideas for later. At the rate I've been …
  1 Comment
"Note to self: Not all BYOND avatars are PNGs."
  Posted by ACWraith on Tuesday, February 24, 2009 12:03AM
My games made the assumption that the URLs for BYOND avatars would have the same extension. They don't. Meanwhile, …
  5 Comments
"Simultaneous turns and lack thereof"
  Posted by ACWraith on Wednesday, February 11, 2009 11:17PM
I have not been getting any real work done on Gears & Peers. I don't have much of an excuse considering I have …
"Gears & Peers interface"
  Posted by ACWraith on Wednesday, February 04, 2009 11:35PM
I did a bit more adjusting of the items in Gears & Peers. I think I'm going to call them "Command Modules". Rather …
  1 Comment
"Gears & Peers change... again."
  Posted by ACWraith on Tuesday, February 03, 2009 12:07AM
I offered up control options for Gears & Peers in my last post. However, I'm not sure that anyone would choose the …
"Gears & Peers progress"
  Posted by ACWraith on Monday, January 26, 2009 12:42AM
I've been redesigning Gears & Peers a bit. I wasn't sure how balanced the classes were so I axed them along with …
"Occupied Forces update"
  Posted by ACWraith on Thursday, January 22, 2009 02:22AM
As planned, I just released an Occupied Forces update. The visuals improved (and I posted new screenshots), but the …
  1 Comment
"Current Plan"
  Posted by ACWraith on Monday, January 19, 2009 02:25PM
I'm still planning on Gears & Peers as my next project, but I'm working on updating at least one older game first. …
  2 Comments
"PathWrath 2 Updated"
  Posted by ACWraith on Wednesday, January 14, 2009 11:03PM
I just released an update to PathWrath 2. Most of the changes are graphical. I wanted to add some text and animations …
"Lifetime of Fooldom Come + Gears & Peers"
  Posted by ACWraith on Monday, January 05, 2009 04:52PM
Fooldom Come now offers lifetime subscriptions. The price will rise as more games are added. The sooner one buys, the …
  3 Comments
"PathWrath 2 updated"
  Posted by ACWraith on Saturday, December 27, 2008 08:11PM
I just released version 14 of PathWrath 2. The changes are mostly cosmetic. I wanted to take advantage of output …
"Occupied Forces update (and more)"
  Posted by ACWraith on Sunday, December 21, 2008 05:12PM
I released an update of Occupied Forces this morning. The most important change is probably a bug fix where units were …
"GrimTunnel released."
  Posted by ACWraith on Tuesday, December 16, 2008 12:59PM
I just uploaded a version of GrimTunnel. For those who have not been paying attention, it's an abstract game where …
  1 Comment
"GrimTunnel Insurance"
  Posted by ACWraith on Tuesday, December 02, 2008 11:11AM
The classes I described in my last post have been implemented, but they have not been fully integrated and tested yet …
"GrimTunnel classes"
  Posted by ACWraith on Monday, November 24, 2008 01:02AM
I have not really implemented anything since my last post on GrimTunnel, but I have been designing classes. Since …
"GrimTunnel: Feedback loop and classes."
  Posted by ACWraith on Tuesday, November 18, 2008 02:39PM
GrimTunnel is mostly playable now. I still want to take care of some things which should have been handled earlier. …
"Actual GrimTunnel progress."
  Posted by ACWraith on Thursday, November 13, 2008 10:09AM
My schedule has changed to allow daylight to motivate me. I've been making a fair bit of progress on GrimTunnel. Of …
"Looking to form a team."
  Posted by ACWraith on Friday, October 03, 2008 03:49AM
Requirements. Must not have an ego. Obviously, that's the reason teams are not formed.Must work for free.Must be …
  5 Comments
"GrimTunnel battles"
  Posted by ACWraith on Wednesday, October 01, 2008 09:06PM
I'm redesigning GrimTunnel's battles yet again. The first time, I had players choose their minions one by one and …
"GrimTunnel plans"
  Posted by ACWraith on Wednesday, October 01, 2008 03:29AM
It took a while, but I have restarted development on GrimTunnel. My recent libraries appear to be a good base. I may …
"Updated hubs with screenshots."
  Posted by ACWraith on Tuesday, September 30, 2008 12:05AM
It took me a while, but I recently posted some screenshot links on the Occupied Forces and PathWrath 2 pages. I …
  2 Comments
[Poll]
"Poll: What is your display resolution?"
  Posted by ACWraith on Monday, September 22, 2008 06:24AM
I've been having resizing issues with my BYOND projects in Vista (64-bit Home Premium). I may have to provide some …
  5 Comments
"My Bamboo has less Fun."
  Posted by ACWraith on Friday, September 19, 2008 06:52PM
I got my Bamboo Fun today. (It's small and blue in case you're wondering.) I finally have a computer that can run a …
"PathWrath 2: Version 12"
  Posted by ACWraith on Thursday, September 11, 2008 12:35AM
There are some big changes in this PathWrath 2 update. The player actions are now completely done in a grid rather …
"PathWrath 2 & Occupied Forces Updates"
  Posted by ACWraith on Thursday, August 28, 2008 05:16PM
I still have not got around to changing PathWrath 2's phase instructions into a grid. On the bright side, I think it's …
"Fooldom Come"
  Posted by ACWraith on Wednesday, August 27, 2008 12:05PM
Maybe it's just the limited number of sites I have been reading, but nobody seems to pay attention to the lifetime …
  7 Comments
"PathWrath 2 plans"
  Posted by ACWraith on Monday, August 25, 2008 10:19AM
I still want to remove the output control in PathWrath 2 that tells players what their current options are. I have …
"Joy. New boot errors."
  Posted by ACWraith on Saturday, August 23, 2008 10:52PM
I turned away from the computer as it was booting, noticed that the monitor went into sleep mode, and then saw that it …
  8 Comments
"PathWrath 2 update, GrimTunnel, computer"
  Posted by ACWraith on Thursday, August 21, 2008 04:59AM
I just released an update for PathWrath 2. There are many interface changes that I hope players will appreciate. I …
  1 Comment
"Occupied Forces interface change (and a fix or two)"
  Posted by ACWraith on Wednesday, August 13, 2008 03:04PM
I can't work on my computer for long without one of the power supply fans starting to buzz like it's going to slice …
  1 Comment
"Make that three times."
  Posted by ACWraith on Wednesday, August 06, 2008 10:50PM
I updated Occupied Forces yet again. There was a bug which allowed players to gain free units when retrieving during …
"Occupied Forces was updated twice today."
  Posted by ACWraith on Wednesday, August 06, 2008 03:54PM
YMIHere has been kind enough to run a server in an attempt to get certain people to review Occupied Forces for feature …
  2 Comments
"Deleting/adding some libraries. Plus GrimTunnel AI."
  Posted by ACWraith on Thursday, July 10, 2008 01:59PM
I want to remove some of my outdated libraries so consider this a fair warning. They will be gone by next week. …
"GrimTunnel: Single or stacked?"
  Posted by ACWraith on Wednesday, July 02, 2008 06:46PM
I stated in the the BYOND Strategy rules that if you can't form plans then it's not a strategy game. Meanwhile, the …
"Occupied Forces updated"
  Posted by ACWraith on Thursday, June 26, 2008 02:25AM
Again as I said I would, I updated Occupied Forces. New:Sounds have been added.The defense formula no longer divides …
"PathWrath 2 update"
  Posted by ACWraith on Tuesday, June 24, 2008 07:25PM
I updated PathWrath 2 as I said I would. Added: Chat, entrances, and exits now have audio alerts (which can be …
"GrimTunnel"
  Posted by ACWraith on Friday, June 13, 2008 04:35PM
The outcome of my last poll did not change in the last few days. That's good because I've been hard at work on the …
  2 Comments
[Poll]
"Please help me plan. (Plus current game news.)"
  Posted by ACWraith on Friday, June 06, 2008 07:41PM
These polls must seem pretty pointless to many of you. However, when I have multiple game designs, pretending that …
  5 Comments
"Different subscription idea for Occupied Forces."
  Posted by ACWraith on Tuesday, June 03, 2008 08:18PM
I no longer like the "hero unit" idea for Occupied Forces. The thing is, I designed the custom unit creation in such a …
  1 Comment
"New Release: Occupied Forces"
  Posted by ACWraith on Sunday, June 01, 2008 03:14AM
It could still use sounds, subscription rewards, and maybe some more units, but I released a version of Occupied Forces …
  3 Comments
"Robotic Peanut Gallery"
  Posted by ACWraith on Thursday, May 29, 2008 09:12PM
Super Real Robo GH will be limited to two players, but I think that I might have some activities for others on the …
"Occupied Forces and what's next."
  Posted by ACWraith on Thursday, May 22, 2008 03:04AM
I have been fixing bugs in Occupied Forces and updating the skin. I think that the game is technically playable, but I …
  2 Comments
"Another Formula"
  Posted by ACWraith on Sunday, May 11, 2008 09:18PM
I don't like the square root from the last formula that I created for Occupied Forces. I'd rather have something that …
  1 Comment
"One too many stats?"
  Posted by ACWraith on Tuesday, May 06, 2008 07:26PM
I think that I might redesign Occupied Forces to use one Power stat instead of Defense and Offense. It might cut down …
"Formula Out Of Favor"
  Posted by ACWraith on Monday, May 05, 2008 09:53PM
I based the simultaneous battles in Occupied Forces around a formula I came up with a while ago and now I'm not …
[Poll]
"Occupied Forces subscriptions and dealing with old games."
  Posted by ACWraith on Tuesday, April 22, 2008 03:57PM
The poll is something that has been on my mind for a while, but I'll get to it at the end... I've been rethinking the …
"Occupied Forces: Avoiding Positive Feedback"
  Posted by ACWraith on Sunday, April 20, 2008 04:37PM
The title does not refer to positive comments from players. Those are good things. ;) I'm working on ways to avoid …
  1 Comment
"Redesigning Occupied Forces"
  Posted by ACWraith on Monday, April 14, 2008 08:41PM
I've had to change the phases of Occupied Forces. I updated the hub page with the new ones. As it was, the game …
"PathWrath 2 has been updated."
  Posted by ACWraith on Friday, April 11, 2008 12:05PM
I had to upload multiple updates for some reason. I don't know what was cached, but I kept getting the old skin …
"I'm cleaning out my guild members and giving rewards."
  Posted by ACWraith on Friday, April 04, 2008 09:35AM
Back when we needed a guild to have forums, I had one. Once guilds were made unnecessary, I killed mine. I'm …
  3 Comments
"Keeping Occupied"
  Posted by ACWraith on Thursday, April 03, 2008 01:51PM
I've been getting quite a bit of work done on my territorial dispute game. I still have to program the turn phases, …
  2 Comments
"The poll winner and my current project"
  Posted by ACWraith on Thursday, March 20, 2008 02:49AM
I just closed my last poll. By a narrow margin, it looks like I'll be making a Risk variant. For the moment, I'm …
[Poll]
"What's next?.. Do these ever work?"
  Posted by ACWraith on Tuesday, March 11, 2008 06:58PM
I have a sore throat and a lot of congestion. I also lack motivation. I have hardly done any game development in the …
  7 Comments
"Celebrate Chinese New Year with PathWrath 2"
  Posted by ACWraith on Wednesday, February 06, 2008 02:56PM
PathWrath 2's latest update includes an entire new deck. It's called ChiZE, which stands for Chinese Zodiac and …
"PathWrath 2 updated (Custom deck fix)"
  Posted by ACWraith on Monday, January 14, 2008 08:19PM
PathWrath 2 has been updated. There was a bug where the next deck directory was not being saved properly. Considering …
  3 Comments
"Power outages suck!"
  Posted by ACWraith on Wednesday, January 09, 2008 03:35PM
All I wanted to do was pay my eBay bill. The weather thought otherwise. Everything in the house lost power for a …
"PathWrath 2 beta released!"
  Posted by ACWraith on Sunday, December 23, 2007 09:51AM
I uploaded a version of PathWrath 2 yesterday, but the BYOND servers went down when I tried to post about it. I …
  2 Comments
"PathWrath 2 server"
  Posted by ACWraith on Friday, December 21, 2007 12:10PM
I may be running a PathWrath 2 server if anyone wants to help me test before I upload a version. I ran one earlier and …
"Skin for Unknown Person's Ultimatum"
  Posted by ACWraith on Saturday, December 15, 2007 09:15PM
Here's a new skin for Unknown Person's Ultimatum. I'm a notorious lurker so if the labels I removed are used to …
  3 Comments
"New library: BigBump"
  Posted by ACWraith on Tuesday, November 27, 2007 12:20AM
This has probably been done before, but I created a library to handle the BYOND physics of multi-tile objects of …
  9 Comments
"In case I'm not online this week..."
  Posted by ACWraith on Saturday, November 17, 2007 10:59AM
My computer started making buzzing noises and ignoring the mouse and keyboard again. I hit the reset button and it …
  1 Comment
"I don't have proc envy."
  Posted by ACWraith on Friday, November 16, 2007 08:21AM
In an effort to be a bit more user-friendly to card makers, the modify event for PathWrath 2 has tokens that combine …
  6 Comments
"Sample cards from PathWrath 2"
  Posted by ACWraith on Friday, November 09, 2007 08:38AM
I said in yesterday's Tech Tree that XML cards are now working and I might post some of my current cards. Here they …
"PathWrath 2 update and... returning necromancers?"
  Posted by ACWraith on Wednesday, November 07, 2007 04:10PM
PathWrath 2 development is still going strong, but I have not started on reading cards from XML yet. (I am reading in …
"PathWrath 2 Events and Decks"
  Posted by ACWraith on Tuesday, October 30, 2007 10:34PM
I'm sure that a bunch of bugs will pop up eventually, but PathWrath 2 seems to be progressing well. Although I have …
"Event Triggers"
  Posted by ACWraith on Saturday, October 20, 2007 05:35PM
I created Event Datums in preparation for PathWrath 2, but, now that I'm nearing a point where events will be created, …
  2 Comments
"Unreproducible BYOND bug"
  Posted by ACWraith on Wednesday, October 10, 2007 05:41AM
I've hit a snag in the development of PathWrath 2. Fortunately, I think I found a workaround for testing purposes, but …
  4 Comments
"Mecha lecha Gattai Mecha I don't know"
  Posted by ACWraith on Thursday, October 04, 2007 11:52PM
I'm behind on most of my GameSetWatch reading, but I am caught up on that site's Roboto-chan column. Months ago, this …
"There's one in Silent Hill."
  Posted by ACWraith on Thursday, August 30, 2007 04:08AM
I've actually cooled down since writing this up, but the server didn't accept my post yesterday so I must post again to …
  3 Comments
"Castles, tarps, and juicy flesh."
  Posted by ACWraith on Wednesday, June 13, 2007 06:28PM
I adjusted my CSS a bit. The middle is supposed to be sort of like a castle silhouette. The silver spots on the sides …
  2 Comments
"Laws of Stress and Zoning out"
  Posted by ACWraith on Thursday, June 07, 2007 06:27AM
I've been taking a lot of breaks, but Laws of Flesh and Drone is coming along. I changed the interface around a bit. …
  5 Comments
"Laws of Flesh and Drone"
  Posted by ACWraith on Thursday, May 24, 2007 02:29PM
My current project has been going well so far. I have no doubt that there will be balance issues at first, but the …
"Back to the old project."
  Posted by ACWraith on Sunday, May 20, 2007 12:29PM
My blog seems to be coming out of the closet and going biweekly on me. It's okay, blog. I still love you. I switched …
"I want to turn my frown top-down."
  Posted by ACWraith on Tuesday, May 08, 2007 08:32AM
Someday I'm going to learn to program top-down like I was supposedly already taught. I keep telling myself that I'm …
  2 Comments
"What do you mean kawaii doesn't apply?!"
  Posted by ACWraith on Saturday, April 28, 2007 03:14AM
Two weeks away from my blog and I think I'm going to make an anime game. Any ahou can see the bishounen features of my …
  3 Comments
"StarScurrier update"
  Posted by ACWraith on Friday, April 13, 2007 10:52PM
The first lap still focused on preparation without enough interaction. The major change during this update is that …
"A StarScurrier lap goal was reached"
  Posted by ACWraith on Wednesday, April 04, 2007 04:35PM
Someone was kind enough to help me test StarScurrier today. The first game ended rather quickly with a risky battle …
"Alpha release of StarScurrier"
  Posted by ACWraith on Wednesday, March 21, 2007 09:00PM
While it probably needs some more testing, I released an alpha version of StarScurrier. All of the planned work is …
"Preparation is boring."
  Posted by ACWraith on Saturday, March 17, 2007 06:13PM
Flick and I played a couple games of StarScurrier last night. I didn't like the first lap of the games. They played …
"StarScurrier"
  Posted by ACWraith on Friday, March 16, 2007 12:54AM
I'm almost ready to test a new game. It's called StarScurrier. It kind of combines the space racing of StarScurry …
  2 Comments
"I almost uploaded a PathWrath update."
  Posted by ACWraith on Saturday, March 03, 2007 12:35AM
Flick helped me test PathWrath today. The stuff that I was working on seems solid. However, I was surprised to find …
  1 Comment
"I smashed him and watched him die."
  Posted by ACWraith on Tuesday, February 20, 2007 07:18AM
I beat Okami a few days ago. Overall, I liked the game. I just thought that it had quite a few problems that got lost …
  3 Comments
"A Long, Free Road From MIDI To OGG"
  Posted by ACWraith on Thursday, February 08, 2007 11:11PM
I had some problems getting MIDI files to play correctly in BYOND with adjustable volume. My other sounds would play …
  12 Comments
"Webcrawl updated. [UPDATED]"
  Posted by ACWraith on Tuesday, February 06, 2007 04:40PM
Version 8 of Webcrawl should be uploaded tonight. Changes since version 7: Webcrawl is now compiled with BYOND 3.5. …
  2 Comments
"Beyond Good, Evil, and PathWrath"
  Posted by ACWraith on Wednesday, January 10, 2007 09:51PM
I beat Beyond Good & Evil today. Overall, I liked it. However, it does have some design issues. A bunch of the …
  4 Comments
"I should avoid holiday deadlines."
  Posted by ACWraith on Friday, January 05, 2007 03:18AM
I need to start avoiding holidays. I had one or two projects that were yielding results and then I put them off to …
  3 Comments
"Is PathWrath acting up with recent BYOND betas?"
  Posted by ACWraith on Thursday, November 23, 2006 07:57PM
When I went to get screenshots for the BYOND intro pages, I noticed that PathWrath started acting intolerably slow. I …
  7 Comments
"Something is waking up."
  Posted by ACWraith on Wednesday, November 01, 2006 12:06AM
Psst. I'm sure she would love the pressure. ;) Someone said Crass Grave was sort of like Miner League, but I played …
  1 Comment
"Crass Grave testing tonight."
  Posted by ACWraith on Tuesday, October 31, 2006 01:48PM
Crass Grave is up as I write this. I've been holding some tests, but gathering players has been a pain so I figured …
  1 Comment
"IGN's"
  Posted by ACWraith on Friday, October 20, 2006 09:21PM
It's bad enough that IGN waits 3 months before updating their "weekly" contest. This time, when IGN finally got around …
"Early testing: Crass Grave"
  Posted by ACWraith on Tuesday, October 03, 2006 02:28AM
In the spirit of Halloween, I'm planning on letting people test Crass Grave sometime this month. More information on …
"New Guild Forums"
  Posted by ACWraith on Monday, September 04, 2006 02:04AM
I turned my site into a guild and moved my games forums onto it. Feel free to join. It's mostly an information site …
"Block"
  Posted by ACWraith on Tuesday, July 11, 2006 09:16AM
In theory, I'd like to work on another BYOND game, but I can't bring myself to do it. I keep redesigning my HUD icons …
  2 Comments
"Guild usage for a developer?"
  Posted by ACWraith on Friday, June 30, 2006 03:40PM
I'm trying to decide how to use a BYOND guild as a developer. I'm keeping the blog for myself, but it might be nice to …
  1 Comment
"What now?"
  Posted by ACWraith on Wednesday, June 14, 2006 06:11PM
My eBay auctions ended a while ago. The items I mentioned in my last post did not sell. I still had enough for new …
"GTA. eBay. Oi, Vai!"
  Posted by ACWraith on Saturday, June 03, 2006 06:40PM
I got to the last mission in GTA: San Andreas and then went back to an old save a few missions back. I'm trying to …
  6 Comments
"I Landed!"
  Posted by ACWraith on Thursday, May 25, 2006 09:25PM
After a few months of not wanting to touch it again, I put GTA: San Andreas back into my PS2 and, finally, beat …
"Tangent"
  Posted by ACWraith on Wednesday, May 17, 2006 11:13PM
Many PathWrath cards perform the same events during like triggers and different positions. For instance, it's not …
  2 Comments
"And so on..."
  Posted by ACWraith on Wednesday, May 17, 2006 06:58PM
Flick and I have played PathWrath a lot so I might need some other testers. Our average game lasts an hour and a half, …
"Disconnected Path"
  Posted by ACWraith on Monday, May 15, 2006 10:10PM
I've been having a lot of connection problems with RoadRunner lately so I have not managed to do a full test of the …
"Two by two, lands of hue."
  Posted by ACWraith on Monday, May 08, 2006 11:15PM
The past two days, I've been working a lot on changing PathWrath to use 2x2 spaces. The game engine was rather easy to …
  2 Comments
"Uploading bugfix for PathWrath."
  Posted by ACWraith on Sunday, May 07, 2006 06:38PM
Flick and I found a bug which allowed people to avoid paying tolls by using a realm ability. I have fixed it and am …
"Won the battle, lost the war."
  Posted by ACWraith on Saturday, May 06, 2006 06:47PM
As I feared, Pathwrath's padding option coupled with a slightly improved method of choosing the movement range did not …
"Pimpin' made less easy."
  Posted by ACWraith on Thursday, May 04, 2006 07:12PM
I tried to test PathWrath again, but the Fleshmonger card was too unbalanced. I ended the test early because I kept …
  1 Comment
"Do over!"
  Posted by ACWraith on Thursday, May 04, 2006 02:36AM
I'm going to have to do another PathWrath test soon. I had planned on doing more than one before making this post, but …
  2 Comments
"PathWrath Padded"
  Posted by ACWraith on Wednesday, May 03, 2006 01:48AM
I'm waiting to play some test games, but I've added a padding option to maps in PathWrath like I said I would. I may …
"Steps And Rings"
  Posted by ACWraith on Tuesday, April 25, 2006 03:10PM
I've been at odds with PathWrath's playing time for a while. The main problem has been that the maps I use are much …
  2 Comments
"Next!"
  Posted by ACWraith on Thursday, March 09, 2006 03:48AM
I went ahead and announced PathWrath in the Creations forum. There's probably a bit of touching up to do, but I …
  1 Comment
"PathWrath Test Tonight?"
  Posted by ACWraith on Tuesday, February 28, 2006 01:38PM
[Update: Thank you to the tortured souls who came. The new version has now been uploaded.] I don't have a specific …
"No, I wasn't."
  Posted by ACWraith on Tuesday, January 31, 2006 12:57AM
After playing a test game with Flick, we decided that tolls were not having enough of an effect. Toll amounts have now …
"Am I Done Yet?"
  Posted by ACWraith on Sunday, January 22, 2006 10:13PM
PathWrath is now feature complete. I don't know how bug-free it is, but the features are there. This week, I …
  2 Comments
"Updates into the Void"
  Posted by ACWraith on Sunday, January 01, 2006 10:30PM
I'm now on the 14th or so colossus in Shadow of the Colossus. I played War of the Monsters just long enough to find …
"PS2 and me"
  Posted by ACWraith on Sunday, December 25, 2005 03:30PM
I just bought a brand new War of the Monsters for PS2 at a decent price on eBay, even if roughly half of the money was …
  3 Comments
"Fool's Turlin and PathWrath (as usual)"
  Posted by ACWraith on Thursday, December 22, 2005 04:28PM
Should I be worried that the free medicine the ear specialist gave me has an expiration date of three years ago? My …
  4 Comments
"Now Bury Me"
  Posted by ACWraith on Thursday, December 15, 2005 06:30PM
I had hoped that it was just clogged. For a while, I thought it was congestion. Unfortunately, my left ear is again …
  5 Comments
"Digging My Grave"
  Posted by ACWraith on Sunday, December 11, 2005 07:45PM
Apart from adding new cards, PathWrath was mostly done. However, I've been working on a major change. Fortunately, I …
  3 Comments
"Muhuhahaha!"
  Posted by ACWraith on Friday, December 09, 2005 09:41AM
I finally won a game of PathWrath on the default settings. The new movement system helped a lot. The yellow guy …
"The Tortoise Shall Be Avenged!"
  Posted by ACWraith on Thursday, December 08, 2005 04:41PM
I've changed the movement system in PathWrath. It is no longer based on a dice model. It is now based on a modifed …
  2 Comments
"...Yet Again"
  Posted by ACWraith on Tuesday, December 06, 2005 11:06PM
Leftley beat me to the castle again in PathWrath. I had more points again, but I still lost. I'm going to add some …
  4 Comments
"Stuff you can't see anyway."
  Posted by ACWraith on Monday, December 05, 2005 03:41PM
I've worked on PathWrath a lot lately. Xylites and Arms Dealers now only affect world stats by 8. Tee hee. Card help …
"Victory Denied Again!"
  Posted by ACWraith on Saturday, December 03, 2005 03:10PM
Leftley and I played PathWrath today on its minimum settings but it still took ages. I lost. I didn't start well. …
  2 Comments
"Victory Denied"
  Posted by ACWraith on Thursday, December 01, 2005 05:11PM
Flick and I tried to play a short game of PathWrath. I used the minimum board size, but we didn't quite make it. …
"Station and Alliances"
  Posted by ACWraith on Wednesday, November 30, 2005 05:14AM
I remade Fool's Turlin on Soundclick. There were only about a dozen bands from my old MP3.com station, but I added old …
  1 Comment
"Ears and Tears"
  Posted by ACWraith on Friday, November 25, 2005 06:34PM
The swelling has gone down in my ears. The pain is gone, but I don't have all of my hearing back yet. Flick and I …
  2 Comments
"Ear Infections Suck."
  Posted by ACWraith on Wednesday, November 16, 2005 02:08AM
In a short while, I will be attempting to sleep through swishing, thumping, and random daggers to my skull. Making …
  7 Comments
"More HUD, bud."
  Posted by ACWraith on Monday, October 24, 2005 08:25AM
The blank space bugged me so I added things to the corners of PathWrath's battle HUD. First, I added an arrow to show …
"Bland But Functional"
  Posted by ACWraith on Wednesday, October 19, 2005 04:48AM
I wanted symbols to note what numbers in the PathWrath battle HUD were. I also dreaded coming up with icons for an …
  1 Comment
"PathWrath"
  Posted by ACWraith on Wednesday, September 28, 2005 04:08PM
After a break, I've been playing Culdcept to convince myself to work on PathWrath again. Yesterday, random card …
"Too Much Time In Other Peoples' Worlds"
  Posted by ACWraith on Wednesday, August 17, 2005 01:16AM
I recently sold Dragon Valor and Wild 9, two original Playstation games, to my young cousin. After seeing a deal at …
"On the Road(Runner) Again"
  Posted by ACWraith on Friday, August 12, 2005 10:11AM
I managed to get back on RoadRunner without a setup fee. I went a day without an internet connection because my modem …
"The Last StarScurry?"
  Posted by ACWraith on Friday, July 29, 2005 04:58PM
Star*Scurry has been updated again. This should be the last update for a while unless it needs some bugs fixed. Back …
"AC & DTs"
  Posted by ACWraith on Monday, July 25, 2005 09:57PM
I managed to update Star*Scurry on Friday before sending it to the shop to get my CD-RW drive repaired. I couldn't …
"More Star*Scurry"
  Posted by ACWraith on Wednesday, July 20, 2005 04:36PM
StarScurry has been updated again. Like last time, the changes are in the forum. Deadron had me host a game …
"StarScurry Updated"
  Posted by ACWraith on Monday, July 18, 2005 06:39PM
For information on the latest version of StarScurry, check out its forum. I decided not to change the lap bonus or add …
  2 Comments
"sdrawkcaB gnioG"
  Posted by ACWraith on Monday, July 18, 2005 03:02AM
With a small amount of interest in StarScurry, I've been thinking of installing a victory point system. Right now, …
  2 Comments
"PathWrath and Subscription Plans"
  Posted by ACWraith on Thursday, July 14, 2005 05:05PM
PathWrath now has 30 cards. [Edit 3: Make that 45.] I'd like to increase that number to at least 100 or so before …
  5 Comments
"Around the 'sphere"
  Posted by ACWraith on Saturday, July 02, 2005 07:43PM
I have not seen it, but the reason to watch the Tom Cruise version of War of the Worlds is Dakota Fanning. She's the …
  2 Comments
"Hot. Tired. More to go."
  Posted by ACWraith on Monday, June 27, 2005 08:18PM
While there's still a few quirks to fix, I can finally start thinking of specific cards to add to PathWrath. …
  1 Comment
"Late Nights, Afternoon Naps"
  Posted by ACWraith on Friday, June 24, 2005 10:59AM
I've been working on PathWrath a lot lately. Stocks can be purchased on certain board spaces. The administration and …
"The operation was a success!"
  Posted by ACWraith on Sunday, June 19, 2005 04:12PM
(I can't say that without thinking of Brain Donors.) I paid for my BYOND Membership this morning. All of my game …
"PathWrath Pic"
  Posted by ACWraith on Sunday, June 12, 2005 07:33PM
Wizkidd0123 suggested using TinyPic, which didn't have much of a TOS to disagree with, so I went for it. The following …
  4 Comments
"And so on..."
  Posted by ACWraith on Sunday, June 12, 2005 05:55PM
I beat Jak 3. It was a bit frustrating at times. However, I liked the game overall. I'm currently one secret away …
  1 Comment
"Dry, boring prose while picking my nose"
  Posted by ACWraith on Friday, June 03, 2005 03:44AM
I've taken a break from GTA: San Andreas to play Jak 3. I just got it on eBay after returning a damaged copy. …
"PathWrath"
  Posted by ACWraith on Friday, May 27, 2005 04:50PM
Grand Theft Auto: San Andreas has been taking up my time lately. I reached a point where the next mission would make …
"As stated..."
  Posted by ACWraith on Sunday, May 01, 2005 04:28PM
Webcrawl now gives BYONDscape subscribers the same rights as Webcrawl subscribers. I pondered changing some bug …
  1 Comment
"Current Project and Some Updates"
  Posted by ACWraith on Thursday, April 21, 2005 09:55PM
Although I probably won't be able to touch it again until next week, I've been working on something off and on for a …
  2 Comments