ACWraith's Fooldom Come
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Posts with keyword 'grimtunnel'
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Hey, remember those audio additions I keep mentioning? I didn't work on them.
Remember that "push your luck" …
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I've been meaning to add sounds to my abstract, competitive dungeon crawl, GrimTunnel. Unfortunately, my habit of …
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"PathWrath 2 update, discounts, and more."
Posted by ACWraith on Wednesday, September 23, 2009 04:36PM
I just updated my card-battling boardgame, PathWrath 2, with a bugfix. I don't know when it started, but the card …
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I've had voices for the 4 suits in GrimTunnel planned for a while, but I never got around to adding them. I tried …
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I have no idea how long I will be going without electricity when/if it gets shut off, but I figured I'd try to plan out …
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I redesigned the scores for GrimTunnel. I decided to run with the dungeon crawling theme.
Players now earn …
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I still need to add sounds, but I worked on trying to clear up GrimTunnel's interface a bit more. (New screenshots are …
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I have no idea when I'll get around to these, but I figured I'd jot down some ideas for later. At the rate I've been …
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I'm still planning on Gears & Peers as my next project, but I'm working on updating at least one older game first.
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I just released version 14 of PathWrath 2. The changes are mostly cosmetic. I wanted to take advantage of output …
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I released an update of Occupied Forces this morning. The most important change is probably a bug fix where units were …
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I just uploaded a version of GrimTunnel. For those who have not been paying attention, it's an abstract game where …
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The classes I described in my last post have been implemented, but they have not been fully integrated and tested yet
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I have not really implemented anything since my last post on GrimTunnel, but I have been designing classes.
Since …
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GrimTunnel is mostly playable now. I still want to take care of some things which should have been handled earlier. …
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My schedule has changed to allow daylight to motivate me. I've been making a fair bit of progress on GrimTunnel. Of …
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I'm redesigning GrimTunnel's battles yet again.
The first time, I had players choose their minions one by one and …
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It took a while, but I have restarted development on GrimTunnel. My recent libraries appear to be a good base. I may …
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I just released an update for PathWrath 2. There are many interface changes that I hope players will appreciate. I …
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"Deleting/adding some libraries. Plus GrimTunnel AI."
Posted by ACWraith on Thursday, July 10, 2008 01:59PM
I want to remove some of my outdated libraries so consider this a fair warning. They will be gone by next week. …
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I stated in the the BYOND Strategy rules that if you can't form plans then it's not a strategy game. Meanwhile, the …
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