C++ Pathfinding Implementation...? in Design Philosophy
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We know that C++ (or any compiled code) will operate faster than something programming completely in DM.
My question is would it be more efficient to use a BYOND application of pathfinding (I.E: Theodis's) or a C++ equivalent of the same thing?
The reason I question this is because for the C++ DLL to be able to calculate the pathfinding it will need to have all of the information passed to it from dream seeker. I am wondering if the overhead for passing the information is greater than the superiority of C++ efficiency.
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Practically? That's a giant can of worms, and you aren't likely to see enough of an improvement to justify dealing with that above, say, optimizing your pathfinding routines.