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        <title>ANiChowy's site</title>
        <link>http://www.byond.com/members/ANiChowy</link>
        <description></description>
        <lastBuildDate>Sat, 11 Feb 2012 00:07:10 +0000</lastBuildDate>
        <language>en-us</language>
    
                <item>
            <title>Grids</title>
            <link>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=139317</link>
            <guid>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=139317</guid>
            <pubDate>Sun, 06 Mar 2011 06:54:13 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ANiChowy?command=view_comments&amp;post=139317#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
                winset(A, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lobby.players&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;current-cell=1, 2&amp;quot;&lt;/span&gt;)&lt;br&gt;                world &amp;lt;&amp;lt; winget(A, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lobby.players&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;current-cell&amp;quot;&lt;/span&gt;)&lt;br&gt;                winset(A, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lobby.players&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;current-cell=2, 2&amp;quot;&lt;/span&gt;)&lt;br&gt;                world &amp;lt;&amp;lt; winget(A, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;lobby.players&amp;quot;&lt;/span&gt;, &lt;span class=&quot;dmstring&quot;&gt;&amp;quot;current-cell&amp;quot;&lt;/span&gt;)
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
Outputs:&lt;br&gt;
&lt;br&gt;
1,1&lt;br&gt;
1,2&lt;br&gt;
&lt;br&gt;
Why doesn't it allow me to create a new row, yet it allows me to create a new column?&lt;br&gt;
&lt;br&gt;
This is a flexible grid.&lt;br&gt;
&lt;br&gt;
Also, apparently when you output current-cell is outputs ROWxCOLUMN rather than COLUMNxROW, which the code takes? Why?</description>
        </item>
                <item>
            <title>Images and Mouse Opacity</title>
            <link>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=155967</link>
            <guid>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=155967</guid>
            <pubDate>Mon, 24 Jan 2011 05:49:17 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ANiChowy?command=view_comments&amp;post=155967#comments</comments>
            
            <description>I've attached an image to a turf, the image's icon covers the entire tile. When I show the image to a client, it makes the turf the topmost object for clicking. This is inconvenient because I have objects on top of that turf that interact with Click() that are now impossible to click.&lt;br&gt;
&lt;br&gt;
How do I fix this?</description>
        </item>
                <item>
            <title>Feature Request: Gift Game Subscriptions</title>
            <link>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=133102</link>
            <guid>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=133102</guid>
            <pubDate>Sat, 04 Apr 2009 01:55:20 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ANiChowy?command=view_comments&amp;post=133102#comments</comments>
            
            <description>I would like the ability to gift subscriptions to other people, not just BYOND membership.&lt;br&gt;
&lt;br&gt;
Since like, I want to buy a subscription to a game for someone and take advantage of my BYOND membership discount whilst doing so, but I see that I cannot.</description>
        </item>
                <item>
            <title>Mob movement and Icon manipulation</title>
            <link>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=159680</link>
            <guid>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=159680</guid>
            <pubDate>Thu, 29 Jan 2009 23:29:05 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ANiChowy?command=view_comments&amp;post=159680#comments</comments>
            
            <description>Basically what I want to do is:&lt;br&gt;
- Mob moves 6 tiles in the direction they're facing(dir variable)&lt;br&gt;
- Mob stops if it bumps into an object, executes a proc on all atoms(excluding areas) around it&lt;br&gt;
- When mob is moving, fading trails of the mob's icon(including overlays) get made, which slowly fade(gaining alpha transparency, I guess)&lt;br&gt;
&lt;br&gt;
Can anyone make this for me? I suck at manipulating icons(I'd prefer if the method used didn't make much lag, if possible).&lt;br&gt;
&lt;br&gt;
Thanks in advance!</description>
        </item>
                <item>
            <title>Do you have steam?</title>
            <link>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=53501</link>
            <guid>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=53501</guid>
            <pubDate>Mon, 26 Jan 2009 03:35:42 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ANiChowy?command=view_comments&amp;post=53501#comments</comments>
            
            <description>Apparently, some magazine is giving out free CD-keys for Dark Messiah of Might &amp; Magic. You can activate the keys in Steam and get the game for free rather quickly.&lt;br&gt;
&lt;br&gt;
Instructions:&lt;br&gt;
&lt;a href=&quot;http://www.bgamer.pt/cdkey.ud121?oid=5956775&quot;&gt;http://www.bgamer.pt/cdkey.ud121?oid=5956775&lt;/a&gt;&lt;br&gt;
&lt;br&gt;
- Click the &quot;regista-te&quot; button&lt;br&gt;
- Fill out the register stuff (You don't need a valid email)&lt;br&gt;
- Click the green &quot;continuar sem preencher&quot; button&lt;br&gt;
- Click the &quot;clica aqui&quot;&lt;br&gt;
- Click that button that has CD-Key on it&lt;br&gt;
- Copy that CD key&lt;br&gt;
- Go to Steam games list and click activate a product on Steam&lt;br&gt;
- Paste the CD key received when prompted&lt;br&gt;
&lt;br&gt;
Enjoy!&lt;br&gt;
&lt;br&gt;
Note: This offer has very low security, and you can actually get infinite keys if you want to.&lt;br&gt;
&lt;br&gt;
Extra Note: Apparently the site is under maintenance now.&lt;br&gt;</description>
        </item>
                <item>
            <title>Proc runtime</title>
            <link>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=141791</link>
            <guid>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=141791</guid>
            <pubDate>Sun, 09 Nov 2008 18:26:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ANiChowy?command=view_comments&amp;post=141791#comments</comments>
            
            <description>&lt;b&gt;Code:&lt;/b&gt;&lt;br&gt;
&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
    &lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;&lt;br&gt;        list/bodyparts&lt;br&gt;    &lt;span class=&quot;dmkeyword&quot;&gt;proc&lt;/span&gt;/Binitial()&lt;br&gt;        &lt;span class=&quot;dmkeyword&quot;&gt;for&lt;/span&gt;(&lt;span class=&quot;dmkeyword&quot;&gt;var&lt;/span&gt;/E &lt;span class=&quot;dmkeyword&quot;&gt;in&lt;/span&gt; typesof(/obj/body)-/obj/body)&lt;br&gt;            bodyparts += &lt;span class=&quot;dmkeyword&quot;&gt;new&lt;/span&gt; E&lt;br&gt;            world &amp;lt;&amp;lt; E
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
&lt;b&gt;Problem description:&lt;/b&gt;&lt;br&gt;
runtime error: type mismatch: Adrenals (/obj/body/organs/adrenals) += Adrenals (/obj/body/organs/adrenals)&lt;br&gt;
proc name: Binitial (/mob/proc/Binitial)&lt;br&gt;
usr: ANiChowy (/mob)&lt;br&gt;
src: ANiChowy (/mob)&lt;br&gt;
call stack:&lt;br&gt;
ANiChowy (/mob): Binitial()&lt;br&gt;
ANiChowy (/mob): bodytest()&lt;br&gt;
&lt;br&gt;
:(&lt;br&gt;
I have no clue how to fix this, any help?&lt;br&gt;
(Basically, the for() loop is supposed to add all the types of /obj/body to the list bodyparts, also the proc is called by a verb)&lt;br&gt;</description>
        </item>
                <item>
            <title>No Topic</title>
            <link>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=160148</link>
            <guid>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=160148</guid>
            <pubDate>Sat, 08 Nov 2008 15:36:34 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ANiChowy?command=view_comments&amp;post=160148#comments</comments>
            
            <description>&lt;div class=&quot;dmcode&quot;&gt;
&lt;table width=&quot;100%&quot; border=&quot;0&quot;&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;pre class=&quot;dmcode&quot;&gt;
obj/example/test&lt;br&gt;obj/example/test1&lt;br&gt;obj/example/test2
&lt;/pre&gt;&lt;/td&gt;
&lt;/tr&gt;
&lt;/table&gt;
&lt;/div&gt;
&lt;br&gt;
&lt;br&gt;
If I have those as exampled, how would I add them all to a list without typing them all out, and using a for() loop.&lt;br&gt;</description>
        </item>
                <item>
            <title>Taking stuff from a list</title>
            <link>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=160231</link>
            <guid>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=160231</guid>
            <pubDate>Sun, 19 Oct 2008 02:19:37 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ANiChowy?command=view_comments&amp;post=160231#comments</comments>
            
            <description>If I had a piece of a HUD on src.client.screen, and I wanted to take a HUD object from that to get it's screen_loc, how would I do that?&lt;br&gt;
It's probably really simple, I just can't remember anything currently.</description>
        </item>
                <item>
            <title>Alpha Transparency Question!</title>
            <link>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=160617</link>
            <guid>http://www.byond.com/members/ANiChowy?command=view_post&amp;post=160617</guid>
            <pubDate>Tue, 12 Aug 2008 08:23:39 +0000</pubDate>
            
            <comments>http://www.byond.com/members/ANiChowy?command=view_comments&amp;post=160617#comments</comments>
            
            <description>Would it be practical to use a for() loop and the rgb() proc to simulate a &quot;fading out&quot; effect for an icon? If not, is there an easier way?&lt;br&gt;
&lt;br&gt;
*EDIT*&lt;br&gt;
And, how about overlays too?</description>
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