Game in a Day Entry

Well, I was waiting until after the results were posted but I really doubt that's going to happen. So here's a link to our GiaD entry, exactly as it was submitted.

http://atpdevelopment.com/Games/FirstTube/GiaD.zip

Our game in a day was based off of Tempest, an old old old arcade/atari game. We originally planned on making more than one map, but we felt that the game was completed and starting a new task with only a few hours to go wasn't a great idea. The name comes from both the genre, a "Tube Shooter", and the Phish song, First Tube, a song that we all enjoy. Phish jams pretty hard.

Anyway, even though the game is pretty simple, we put a lot of effort into it. Especially in bug testing. We tested a lot of different scenarios and if I recall correctly, there aren't any bugs at all (but I really don't know so test the heck out of it!)

I'd certainly be up to having someone else judge this contest, if all the participants could agree to only submit their fair copy of their game.

Posted by Airjoe (Programmer) on Thursday, January 17, 2008 01:32AM - 4 comments / Members say: yea +0, nay -0

Ninja Reprise takes first place in Game in a Day!

The results of the Game in a Day challenge have been posted, and it turns out that Ninja Reprise took first place!

Just wanted to congratulate all the particpants, and give a thanks to Crispy and IainPeregrine, and everyone else who contributed to making this challenge work out the way it did.

Ninja Reprise is on the ATP Development hub and ready for download here.


Again, congratulations and thanks to all involved!


Airjoe
ATP Development

Posted by Airjoe (Programmer) on Monday, January 15, 2007 04:53PM - 0 comments / Members say: yea +0, nay -0

Congratulations Iccusion Contest Winners

On behalf of ATP Development, I'd like to give a big ol' congratulations to Ben G, Koil, and XxDohxX on their entries to the Iccusion Contest.

ATP Development took home 4th with Ninja's Network (be prepared for a release this week!), 13th with Evasion (honestly, I was expecting a bit higher with that), and 15th with Extraterrestrial Terror (I saw that coming; I simply didn't put in enough time for that. Sorry, Iccusion. Again, stay tuned for a near release!)


Congratulations to the winners, and a "Good on ya" to Iccusion for hosting one hella sick contest.


Airjoe
ATP Development

Posted by Airjoe (Programmer) on Tuesday, October 17, 2006 11:14AM - 2 comments / Members say: yea +0, nay -0

Extraterrestrial Terror

Extraterrestrial Terror (E.T. for short, pun intended) is another game in the works by ATP Development. Similar to my old game, Aliens Attack, it was created as an entry to the Iccusion Contest. It was entirely redone from the ground up, so to speak, and if I do say so myself, it is a ton better than anything Aliens Attack had to offer.


(Click to expand)

The title screen. Nothing too special here.


A screenshot of the gameplay from the view of a soldier.


Players of Aliens Attack will see familiar things, such as health, score, and turrets. However, there's also a few new things, such as a time limit, and what appears to be a crossed out satellite up there on the HUD. Hmm, a compass as well? What could all this mean?

Stay tuned for more information!

Airjoe
ATP Development

Posted by Airjoe (Programmer) on Wednesday, August 02, 2006 08:44PM - 8 comments / Members say: yea +0, nay -0

Ninja's Network

As a last minute project for the 8k, (and believe me, I mean -last- minute), ATP Development made Ninja's Network, based off a classic puzzle game I'm sure you all know.



Unfortunately, our map maker decided to go to the fair on the day of the deadline, rather than come get some work done, and there were only 5 levels in the contest version. I'm positive this is going to knock us down a bit.

Airjoe
ATP Development

Posted by Airjoe (Programmer) on Tuesday, July 25, 2006 06:53AM - 8 comments / Members say: yea +0, nay -0